The LotV Terran Help Me Thread - Page 90
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SSMMA
15 Posts
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MisterL
Germany24 Posts
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kugel
Germany116 Posts
I am Dia 2/1 EU with hoverwing on about 4,1k mmr +/- but my vP is a complette mess. I dont know what to do. It feels like toss can play everything they want, have like 2 units and couple batterys with 3 nexus and youll have to be so freaking defensive unless you cheese. I dont die to DTs but 3Base toss seams unbeatable right now. Havnt seen stargate opening in a while but just some robo builds kill me with decent chrono timings on charge & + x and some immortals mixed in, not to mention double robo proxy or stuff like that. if you tech up with quick fac your stim is late, if you have bunch of stim marines with +1 and no medics you are dead too. i would like to know what is the saves opening right now to transition into bio medics mines without dying to cheeses. and maybe some tips to improve my midgame , i prefer drops but prots easily shuts them down so often | ||
LoneYoShi
France1348 Posts
I play at the same level. Without replays, there's not much we can do unfortunately. I'm not struggling too much against P right ([50% winrate, contrary to my vZ which is abysmal). The way I play is basically play super greedy in the early game in order to hit a strong timing in the midgame, around 2-2 with 4-6 medivacs (on 3 bases though, not an all-in). In order to do that, I open reaper into reactor into 2 or 3 racks, but I stay on 1 gas until I put my 3rd down, so it's quite early (often times earlier than the P's). So basically, early on I focus on 2 things: scouting to not die, and producing SCVs/bio so my following push is strong. If the P manages to hold it, I'm generally not in the best spot. I then try to survive by going full multi-task and drops, my only objective being trying to hold him on his side of the map while I expand and switch to liberators. From then on, I keep on multitasking until I die or I am ahead enough to close it easily with one big attack. Again, my games are mostly decided either by how I hold off their cheeses, or how they hold off my timing push. Having a precisely defined gameplan like that helps to find out what to focus on, and in the replay analysis you can also see more easily how/what you should have done differently, could have improved, etc. My 2cts. PS: if anyone could give me a good gameplan when playing bio against Z, I'd appreciate it ^^ On August 17 2018 04:03 kugel wrote: Hey fellow terrans I am Dia 2/1 EU with hoverwing on about 4,1k mmr +/- but my vP is a complette mess. I dont know what to do. It feels like toss can play everything they want, have like 2 units and couple batterys with 3 nexus and youll have to be so freaking defensive unless you cheese. I dont die to DTs but 3Base toss seams unbeatable right now. Havnt seen stargate opening in a while but just some robo builds kill me with decent chrono timings on charge & + x and some immortals mixed in, not to mention double robo proxy or stuff like that. if you tech up with quick fac your stim is late, if you have bunch of stim marines with +1 and no medics you are dead too. i would like to know what is the saves opening right now to transition into bio medics mines without dying to cheeses. and maybe some tips to improve my midgame , i prefer drops but prots easily shuts them down so often | ||
kugel
Germany116 Posts
Hey man, I play at the same level. Without replays, there's not much we can do unfortunately. I'm not struggling too much against P right ([50% winrate, contrary to my vZ which is abysmal). The way I play is basically play super greedy in the early game in order to hit a strong timing in the midgame, around 2-2 with 4-6 medivacs (on 3 bases though, not an all-in). In order to do that, I open reaper into reactor into 2 or 3 racks, but I stay on 1 gas until I put my 3rd down, so it's quite early (often times earlier than the P's). So basically, early on I focus on 2 things: scouting to not die, and producing SCVs/bio so my following push is strong. If the P manages to hold it, I'm generally not in the best spot. I then try to survive by going full multi-task and drops, my only objective being trying to hold him on his side of the map while I expand and switch to liberators. From then on, I keep on multitasking until I die or I am ahead enough to close it easily with one big attack. I´ll try to practice this greedy opening, thank you. as DT / Oracle defense i asume u use turets, does 1 gas fit in +1 ? or do you rely on scans ? is it a 3 rax with a lot of marines or do you add in early marauder ? this worked often very handy after the buff i feel. Have you experimentet with early libs like 2 medivacs into 4 libs timing push on 3 base ? | ||
Fencar
United States2694 Posts
On August 18 2018 21:33 kugel wrote: I´ll try to practice this greedy opening, thank you. as DT / Oracle defense i asume u use turets, does 1 gas fit in +1 ? or do you rely on scans ? is it a 3 rax with a lot of marines or do you add in early marauder ? this worked often very handy after the buff i feel. Have you experimentet with early libs like 2 medivacs into 4 libs timing push on 3 base ? On one gas you can go for stim, +1, and combat shields in that order if you don’t build any marauders with a reactor and two tech labs on your barracks, and have them all finish at the same time. With this opening and 3 rax you’re able to build a lot of marines, and you can push the Protoss’s third base and either trade out a lot of your bio units, or just force a cancel or kill the Protoss outright if they’re not prepared for a big bio push. From there you can add a factory and gasses and start marauder production, or like loneyoshi is suggesting you can add a third. Personally I prefer going for faster medivacs, but you can do either as long as you macro well and don’t die to DTs or something else silly. To scout for DTs or oracles I use a reaper and maybe a scan to try and scout what their tech is, and if I don’t have any clue then I’ll put a turret at my natural by 4:00 while holding maybe 7 or so marines in my main in case it turns out to be oracles. I’m only diamond 1, so I’m not 100% sure on the correct timing of the turret. I copied this build from PiG, who got it from Clem. | ||
Fencar
United States2694 Posts
What’s the preparation to defend against this kind of play? I’m mostly curious about bunker placement and what I should be using my production for. | ||
Poopi
France12463 Posts
It’s mostly about micro to be honest, maybe with a replay I could be more specific? One « advice » would be to build additional supply depots in a safe spot in order not to be supply blocked, because you might have to sacrifice depots at your ramp. Bunkers are good as well but you have to micro your scv for repair / not get hit by biles | ||
ArtyK
France3142 Posts
Scv scouts it : - DO NOT cancel your 2nd CC, you have time to finish it and lift it in your main to build an orbital - lift your rax to put it further back and build marines without reactor - replace the rax at the top of main ramp with a bunker which you rally marines into - don't build your extra depots in the wall This means they won't get anything of value for free with biles from the low ground and you can easily surround your bunker with 5 scvs. Then it's all about dodging biles and repairing. This isn't a full wall, but if they try to get past it early they will lose eveyrthing to an scv surround. - factory asap with tech lab for tanks - extra rax/starport when money Place your tanks faaaaaaar, so that they can shoot anything going up the ramp, but without being in range of biles from the low ground. If they try to get past your bunker at this point, the scvs used to repair the bunker can block the ramp so they get stuck in bunker+tank fire. You'll be saturated on one base pretty quickly so use the 2nd orbital for scans to know when they transition. It might be a bit less safe than cyclones but I didn't have any issue that way, even with a single bunker, and it gives me marine tank medivac right away. It's a bit harder to finish the game when they retreat if you built a bunch of cyclones imo. | ||
Fencar
United States2694 Posts
Thanks ArtyK for the advice! I’ll try that method of defense next time I face this strategy. | ||
Damien
Brazil131 Posts
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Ryu3600
Canada468 Posts
On September 13 2018 00:46 Damien wrote: What do you do when zerg open pool first? Keep your reaper at home until you've got some hellions | ||
bretfart
114 Posts
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MockHamill
Sweden1793 Posts
On September 14 2018 17:51 bretfart wrote: What is the perfect response to stop roach/ravager allin (1 base) in TvZ? (I always SCV scout after Rax finishes so I see it comming early) 1-1-1 with a bunker on low ground, a bunker on high ground, fast tank and fast cloak banshee. It is possible that you can skip the low ground bunker but I always use it to buy me a few extra seconds. Using this I think my winrate against this opening is 90+%. | ||
Ej_
47656 Posts
On September 14 2018 17:51 bretfart wrote: What is the perfect response to stop roach/ravager allin (1 base) in TvZ? (I always SCV scout after Rax finishes so I see it comming early) The answer is literally 4 posts above yours: On September 01 2018 06:05 ArtyK wrote: I personally don't use the common way of defending it with cyclones but it works pretty well unless I'm in throw mode. Scv scouts it : - DO NOT cancel your 2nd CC, you have time to finish it and lift it in your main to build an orbital - lift your rax to put it further back and build marines without reactor - replace the rax at the top of main ramp with a bunker which you rally marines into - don't build your extra depots in the wall This means they won't get anything of value for free with biles from the low ground and you can easily surround your bunker with 5 scvs. Then it's all about dodging biles and repairing. This isn't a full wall, but if they try to get past it early they will lose eveyrthing to an scv surround. - factory asap with tech lab for tanks - extra rax/starport when money Place your tanks faaaaaaar, so that they can shoot anything going up the ramp, but without being in range of biles from the low ground. If they try to get past your bunker at this point, the scvs used to repair the bunker can block the ramp so they get stuck in bunker+tank fire. You'll be saturated on one base pretty quickly so use the 2nd orbital for scans to know when they transition. It might be a bit less safe than cyclones but I didn't have any issue that way, even with a single bunker, and it gives me marine tank medivac right away. It's a bit harder to finish the game when they retreat if you built a bunch of cyclones imo. | ||
bretfart
114 Posts
On September 14 2018 19:44 Ej_ wrote: The answer is literally 4 posts above yours: yeah sorry, that was kinda dumb Thx | ||
Fencar
United States2694 Posts
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MockHamill
Sweden1793 Posts
On September 16 2018 17:13 Fencar wrote: I'm having problems against proxy sg tempest w/ shield battery cheese. Anyone have any idea how to scout and counter it? I open 1-1-1 or 3rax into combat shield/stim/+1 timing. Sometimes you scout the proxy with your reaper or a scouting SCV. The it is the a judgement call if you can kill the proxy in time or not. If not you need reactor vikings. Make sure you keep your vikings alive until you have enough viking to kill of the tempest 1 by 1. When you have killed the proxy counter attack. Or you can go for a drop when you have enough units to defend but still not enough to defeat his army. | ||
Charoisaur
Germany15614 Posts
On September 16 2018 17:13 Fencar wrote: I'm having problems against proxy sg tempest w/ shield battery cheese. Anyone have any idea how to scout and counter it? I open 1-1-1 or 3rax into combat shield/stim/+1 timing. Bunker at the ramp and keep it alive as long as possible. I like to make 1-2 cyclones first for safety and then switch into reactored vikings - keep them alive as long as possible until you can out-dps the shieldbattery-heal. Once you're safe make a medivac for the counterattack or ferry your scvs out to continue mining from another expansion once your main mines out. Haven't lost to this build yet with this response. and yeah, 3 rax is pretty much auto-loss vs that build. | ||
Pinkshinyultrablast
3 Posts
https://sc2replaystats.com/replay/8440724 | ||
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