[PBOTW] Stats' oracle into blink/colossus
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leublix
493 Posts
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Waxangel
United States32432 Posts
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Scarlett`
Canada2361 Posts
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Gemini_19
United States1209 Posts
On November 30 2017 11:54 Scarlett` wrote: Why chrono nexus right at start of the game ? Doesn't it just lead to you getting supply blocked at 15? Chrono at the start (~33% done the first probe) makes it so the chrono finishes right as the 14th probe finishes. You can then do it again on 18 with the 19th probe finishing right as the chrono finishes and I get a 1:20 19 Nexus down. I feel like doing it this way gives me the most consistency with the builds. Any other chrono timings I've tried get some wonky probe timings that don't feel that clean. I see people still trying other chrono timings as well and I'm not saying this is the best way, but I have yet to see a good reason why the others are better. Feels like I'm wasting energy by saving it for so long when some people wait until after gateway even to do their first chrono. | ||
AkashSky
United States257 Posts
On November 30 2017 15:31 Gemini_19 wrote: Chrono at the start (~33% done the first probe) makes it so the chrono finishes right as the 14th probe finishes. You can then do it again on 18 with the 19th probe finishing right as the chrono finishes and I get a 1:20 19 Nexus down. I feel like doing it this way gives me the most consistency with the builds. Any other chrono timings I've tried get some wonky probe timings that don't feel that clean. I see people still trying other chrono timings as well and I'm not saying this is the best way, but I have yet to see a good reason why the others are better. Feels like I'm wasting energy by saving it for so long when some people wait until after gateway even to do their first chrono. Hey Gemini, What adjustments would you make to this build (or how would you react) if your opponent responded with lurker tech instead of corruptors or vipors? I typically lose when I a-move into burrowed lurkers | ||
Olli
Austria24413 Posts
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COLT217
Germany70 Posts
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Gemini_19
United States1209 Posts
On November 30 2017 20:10 AkashSky wrote: Hey Gemini, What adjustments would you make to this build (or how would you react) if your opponent responded with lurker tech instead of corruptors or vipors? I typically lose when I a-move into burrowed lurkers How are they using the lurkers? If they're doing it passively then you just need to scout and break it before they get a critical mass. The chargelot/archon should be able to break through lurkers. But if you can't then you'll have to transition to late game skytoss/HT. If it's agggressive lurker play then you just have to keep tabs on where their army is and prevent it from getting into a good choke point. If you force them to burrow in an open spot where you can get a good spread engagement on it then you should be able to easily roll through. On November 30 2017 21:19 Olli wrote: Chronoing after starting the first probe feels way, waaaay cleaner and lines up much better, been doing it too. I believe it speeds up everything just slightly too. But don't quote me on that, just how it feels. You mean doing what I'm saying? I agree. When I chrono after pylon or after gate then my nexus and cyber core are both about 4 seconds later. | ||
Olli
Austria24413 Posts
On December 01 2017 04:55 Gemini_19 wrote: How are they using the lurkers? If they're doing it passively then you just need to scout and break it before they get a critical mass. The chargelot/archon should be able to break through lurkers. But if you can't then you'll have to transition to late game skytoss/HT. If it's agggressive lurker play then you just have to keep tabs on where their army is and prevent it from getting into a good choke point. If you force them to burrow in an open spot where you can get a good spread engagement on it then you should be able to easily roll through. You mean doing what I'm saying? I agree. When I chrono after pylon or after gate then my nexus and cyber core are both about 4 seconds later. Yup, that's what I mean. Just seems all around better to me. | ||
Duckman
United States158 Posts
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FFW_Rude
France10201 Posts
(The real) Chintoss ftw ! | ||
Pursuit_
United States1329 Posts
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TiberiusA
United States39 Posts
On November 30 2017 15:31 Gemini_19 wrote: Chrono at the start (~33% done the first probe) makes it so the chrono finishes right as the 14th probe finishes. You can then do it again on 18 with the 19th probe finishing right as the chrono finishes and I get a 1:20 19 Nexus down. I feel like doing it this way gives me the most consistency with the builds. Any other chrono timings I've tried get some wonky probe timings that don't feel that clean. I see people still trying other chrono timings as well and I'm not saying this is the best way, but I have yet to see a good reason why the others are better. Feels like I'm wasting energy by saving it for so long when some people wait until after gateway even to do their first chrono. It is objectively better to chrono your nexus the way this build order does. All that matters is getting out probes ASAP since the sooner they pop out, the sooner they begin mining. So at any given time, it's better to be supply blocked than to have fewer probes. For example, you can't start that 16th probe until the pylon is done either way, so reaching 15 probes sooner is better regardless. The only thing that's wasteful is chrono boosting during no production. | ||
Duckman
United States158 Posts
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Gemini_19
United States1209 Posts
On December 06 2017 01:44 Duckman wrote: Did the recent Oracle nerf make this build less viable/timings not line up well? No it didn't. It's only a 4 second difference and the oracle isn't meant to do game ending damage anyway. | ||
billynasty
United States260 Posts
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Duckman
United States158 Posts
On December 06 2017 06:06 Gemini_19 wrote: No it didn't. It's only a 4 second difference and the oracle isn't meant to do game ending damage anyway. Thanks! | ||
Gemini_19
United States1209 Posts
On December 06 2017 07:56 billynasty wrote: Is it just me or are the time stamps in the posts for the vods wrong? Yeah they are. They both link to the nexus first variation game. The proxy stargate one is on Ascension to Aiur. | ||
Scarlett`
Canada2361 Posts
On November 30 2017 15:31 Gemini_19 wrote: Chrono at the start (~33% done the first probe) makes it so the chrono finishes right as the 14th probe finishes. You can then do it again on 18 with the 19th probe finishing right as the chrono finishes and I get a 1:20 19 Nexus down. I feel like doing it this way gives me the most consistency with the builds. Any other chrono timings I've tried get some wonky probe timings that don't feel that clean. I see people still trying other chrono timings as well and I'm not saying this is the best way, but I have yet to see a good reason why the others are better. Feels like I'm wasting energy by saving it for so long when some people wait until after gateway even to do their first chrono. i just tried chrono @ game start to see how it would work out and you end up with around 10 more minerals but 17th+ probes are all 10 seconds later than if you do normal first chrono @43 seconds unless you pylon/gate scout its the only thing that makes sense otherwise your 17th probe will finish before first geyser is close to done normally 2nd chrono is saved until cycore/2nd pylon finish @ 23 supply from what ive experienced .. | ||
Gemini_19
United States1209 Posts
On December 07 2017 20:11 Scarlett` wrote: i just tried chrono @ game start to see how it would work out and you end up with around 10 more minerals but 17th+ probes are all 10 seconds later than if you do normal first chrono @43 seconds unless you pylon/gate scout its the only thing that makes sense otherwise your 17th probe will finish before first geyser is close to done normally 2nd chrono is saved until cycore/2nd pylon finish @ 23 supply from what ive experienced .. I talked some with Harstem about it and he said that you should chrono before pylon any time you don't care about your gate being a few seconds late. So in PvZ you should always do it. I agree with the 2nd chrono now though. Saving it until after you scout so that you aren't being cheesed is much safer and then then next time you can use it is after your 2nd pylon finishes. But it's also important to note that at 3:00 you will have 1 extra probe (30) with chrono before pylon than you do with chrono after gate (29). Not a massive difference but it's something. | ||
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