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1 - What is it?
SC2Reminder is a tool to help you learn solid macro. You simply check what you want to be reminded of - and this tool reminds you. It's like your grandma, sitting next to you, reading out loud a list you gave her and repeats it during the whole match.
2 - The Interface
2.1 - Choose your reminders
All Races
- Upgrades
- Overmins
- Workerproduction
- Scouting
- Minimap
- Supplyblock
Zerg
Terran
Protoss
2.2 - Adjust your needs
General
- Between sets the delay between your reminders
- Loop sets the delay between your reminder circles
Clock
- Always - the time will always be visible in the top left corner of your screen.
- Ingame - the time will only ingame when you're in a match or a replay.
- Off - the time won't show at all.
Visual Intro
- Minimal - a simple, minimalistic player introduction
- Platinum - took quite long to make - hope you like it!
- Off - the visual player introduction won't show at all.
Reminder
- OSD - your reminds will be shown via text in an on screen display (OSD)
- Voice - your reminds will be spoken from a female voice (engl.)
OSD
- Duration - how long your OSD is shown in ms.
- Alpha - the transparency of your OSD (255 = 100%; 0 = 0%)
- X-Pos & Y-Pos - the positioning of your OSD
Font - Choose the font, style & size of your OSD Color - Choose the color of your OSD Suggested pause - Decide either to take a break after a match or not. Voice speed - Adjust the voice speed to your needs.
2.3 - Advanced mode
You guys asked for better customization of the between times. Now you can, with the new advanced mode. But it's still experimental.
Why it's experimental? + Show Spoiler +Known issue with the advanced mode If you overload the reminders hardly, so it's not enough to remind once per second in the long turn, it stacks the reminds after a while.
Solution for now Don't use all reminders at once. Max 1 remind / second for proper work. If you get the stack issue: use less reminders!
Example1 Overmins(5s); Minimap(5s); Supplyblock(5s); Scouting(20s); Larvainject(11s); Creepspread(15s) → no stacking. In the long term, it's less than once per second. Works well!
Example2 Overmins(3s); Minimap(3s); Supplyblock(3s); Scouting(20s); Larvainject(11s); Creepspread(15s) → stacking. In the long term, it's more than once per second. Doesn't work well!
2.4 - Miscellaneous
Statusbar
- The line color shows the current status of SC2 (not started, ingame, replay, etc.)
- Total - the amount of matches you played using SC2Reminder
- Sessiontime - the time you spend ingame this session
- Matchtime - the time of the current match
- Session - the amount of matches you played the current session
- Buttons to mail the support, jump to this thread and one to support me
3 - Playerintroduction
Minimal:
Platinum:
In 1v1 matches you will have a playerintroduction which will show you the matchup with player names and player races. It disappears after a few seconds or when you click on it. Aswell this will be read out loud if you activated the voice in settings.
4 - Questions & Answers
Q: Is this tool legal or can I get banned using this? + Show Spoiler +A: No worries, SC2Reminder is totally legal. It doesn't react to your game, it only reminds what you say you need to be reminded of in a period you set up. It doesn't put you in a better spot for the moment, but can help you in the long term, using it to learn solid macro.
Q: Windows Defender alerts me - IS THIS A VIRUS? + Show Spoiler +A: No worries, SC2Reminder is NOT a virus. This alert pops up, because of a missing "trusted-developer-license", which would cost me way too much money to make it viable at the moment. Feel free to check it on virusttotal.com or any other trusted software check tool.
Q: Does it save my settings and stuff? + Show Spoiler +
Q: Updates? I hate clicking on this thread all the time to check. + Show Spoiler +A: SC2Reminder will automatically alert you when a new version is out there and refer you to the download link. You don't need to check this thread for any updates.
Q: Why is it so small and why there is no installer? + Show Spoiler +A: This is a small tool, it's transportable and doesn't need to be installed. Your saved settings will be there, even after changing your system. It's made for fast, simple use.
Q: Can I suggest my own graphic for a new player introduction background? + Show Spoiler +A: Sure! Give it a try, if I like it, I would add it with the next update. The size is 848 x 96 px.
Q: Does this work on ladder? + Show Spoiler +A: Sure! Ranked, Unranked, VS A.I. - that doesn't matter.
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This is amazing. Thank you very very much. I'm very enthusiastic about getting back into Starcraft 2 and this is exactly what I need to bring my skills back up. Is there any plan to add APM alerts similar to old SC2Gears/Scelight?
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On January 09 2018 22:32 NorwegianRage wrote: This is amazing. Thank you very very much. I'm very enthusiastic about getting back into Starcraft 2 and this is exactly what I need to bring my skills back up.
Nice! Glad you like it, thanks for your feedback
Is there any plan to add APM alerts similar to old SC2Gears/Scelight?
This could be complicated, there's a reason it doesn't work in scelight anymore ^^' If I remember correctly, this data was stored in the registry. A big SC2 patch changed that, so it's neither readable via api, nor via the registry file. - correct me if I'm wrong Theroetically it could be possable by reading running actions and the right algorhytm. But honestly, if you use SC2Reminder correctly, you don't need an APM-Alert, your EPM will be high by itself.
Greetings from Germany, David
I might release version 1.0.4 soon. There'll be an option to change the visual player introduction style or turn it completely off
is there anything else you want to see in a coming update?
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cant download it. can you upload a ziped file?
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On January 11 2018 04:10 SwiftRH wrote: cant download it. can you upload a ziped file?
Sure, it's up now.
Aswell I released version 1.0.4.1
Changes:
- From now on you can decide between two visual player introduction styles or turn them off completely.
- The clock contains now hours:minutes (without seconds) and grew a bit.
- Some other small changes
I hope you guys like it. If you have ideas / wishes to implement / feedback / etc. let me know.
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Are different voices feasible? Or funny/ironic Day9 soundbites for supplyblock, minerals, etc.
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On January 12 2018 08:16 NorwegianRage wrote: Are different voices feasible? Or funny/ironic Day9 soundbites for supplyblock, minerals, etc.
That's a nice idea! But don't they get boring if people hear it the 2.000th time? You don't want like 100 different phrases / sentences for a supplyblock, don't you? :D
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That's a nice idea! But don't they get boring if people hear it the 2.000th time? You don't want like 100 different phrases / sentences for a supplyblock, don't you? :D
I think you're on to something here. So what I'm thinking is to use a library of sound files for each reminder that plays at random to include day9s bw overlord impersonation for supplyblock.
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On January 12 2018 22:30 NorwegianRage wrote:Show nested quote + That's a nice idea! But don't they get boring if people hear it the 2.000th time? You don't want like 100 different phrases / sentences for a supplyblock, don't you? :D I think you're on to something here. So what I'm thinking is to use a library of sound files for each reminder that plays at random to include day9s bw overlord impersonation for supplyblock.
That would be a ton of work and time to invest. If hundreds of people would use this tool and it would donate for the effort, it would be a different story. But with maybe 5 users, maybe 2 of them use it steady - I see no way for me to make it feel worth the effort.
If some well known streamer would use it for the player introduction - I think that's pretty cool and hopefully a unique thing - and spread it to interested viewers, that would be a first step into more skins, more features, etc.
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On January 15 2018 20:07 Creazy wrote:Show nested quote +On January 12 2018 22:30 NorwegianRage wrote: That's a nice idea! But don't they get boring if people hear it the 2.000th time? You don't want like 100 different phrases / sentences for a supplyblock, don't you? :D I think you're on to something here. So what I'm thinking is to use a library of sound files for each reminder that plays at random to include day9s bw overlord impersonation for supplyblock. That would be a ton of work and time to invest. If hundreds of people would use this tool and it would donate for the effort, it would be a different story. But with maybe 5 users, maybe 2 of them use it steady - I see no way for me to make it feel worth the effort. If some well known streamer would use it for the player introduction - I think that's pretty cool and hopefully a unique thing - and spread it to interested viewers, that would be a first step into more skins, more features, etc.
That's okay my dude. I appreciate everything you've done with this so far. I use it and I encourage my friends to use it who are just getting into starcraft. Admittedly a small user base. Thank you again.
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On January 17 2018 01:18 NorwegianRage wrote:Show nested quote +On January 15 2018 20:07 Creazy wrote:On January 12 2018 22:30 NorwegianRage wrote: That's a nice idea! But don't they get boring if people hear it the 2.000th time? You don't want like 100 different phrases / sentences for a supplyblock, don't you? :D I think you're on to something here. So what I'm thinking is to use a library of sound files for each reminder that plays at random to include day9s bw overlord impersonation for supplyblock. That would be a ton of work and time to invest. If hundreds of people would use this tool and it would donate for the effort, it would be a different story. But with maybe 5 users, maybe 2 of them use it steady - I see no way for me to make it feel worth the effort. If some well known streamer would use it for the player introduction - I think that's pretty cool and hopefully a unique thing - and spread it to interested viewers, that would be a first step into more skins, more features, etc. That's okay my dude. I appreciate everything you've done with this so far. I use it and I encourage my friends to use it who are just getting into starcraft. Admittedly a small user base. Thank you again.
I have to thank you Hope it helps and you're able to accomplish your goal on ladder
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duude thanks a lot. Awesome tool. Just tried it for the first time and it definitely helps a lot! <3
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On January 17 2018 06:26 jodljodl wrote:duude thanks a lot. Awesome tool. Just tried it for the first time and it definitely helps a lot! <3
Thank you for spreading it by your awesome feedback! Glad you like it! ♥
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I would love to give You some feedback from the theoreticall point of view on getting better with practicing certain stuff. I have some ideas which would make this program far more customizable and able to use at all skill levels! I will PM u about it hope to talk with You
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Looks great, will give it a try
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Version 1.1.2 is released.
Some major changes
- A new advanced mode - set the time to repeat for each reminder seperately
- Minimum between time set to 1 second
- The suggested pause can be turned off now
- Adjust the voice speed to your needs - regular, fast, very fast or insane
- A few smaller changes
You guys asked for better customization of the between times. Now you can, with the new advanced mode. But it's still experimental.
Why it's experimental? + Show Spoiler +Known issue with the advanced mode If you overload the reminders hardly, so it's not enough to remind once per second in the long turn, it stacks the reminds after a while.
Solution for now Don't use all reminders at once. Max 1 remind / second for proper work. If you get the stack issue: use less reminders!
Example1 Overmins(5s); Minimap(5s); Supplyblock(5s); Scouting(20s); Larvainject(11s); Creepspread(15s) → no stacking. In the long term, it's less than once per second. Works well!
Example2 Overmins(3s); Minimap(3s); Supplyblock(3s); Scouting(20s); Larvainject(11s); Creepspread(15s) → stacking. In the long term, it's more than once per second. Doesn't work well!
I hope you like it !
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Thank you for update. Looking forward to playing with settings.
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Heya - I gave your software a try, I was looking for something to practice my injects. But... as it is, there's a few issues. Or maybe I'm doing things wrong.
- First - your software starts with a 3 seconds delay.For someone who would use it for worker production for example; that's a BIG discrepancy.
-Also, your software is not in sync with the in-game time, it is slower. At the start of the game, your soft says 4s - in game is 8s (that's the delay I mentioned before). But after 5 minutes, the discrepancy is 8 secondes, not 4s
http://tof.cx/images/2018/02/11/8d048df914a14c4e65b7e7bf9a397b5c.png
http://tof.cx/images/2018/02/11/ad4d1230dd32ea2aa84ccb6dffe78a8d.png
That's a pretty big difference.
- For the big thing: For the inject timing: first, injects are every 29 seconds, not 11 seconds :-) That's okay, we can change that with the advanced mode, but maybe you'll want to change it by default.. The issue is, it starts counting at the start of the game, witch makes absolutely no sense, since the reminder won't ever be in-synch with when you actually have to inject. Rendering the software, well, not that useful for practicing :-) One "simple" fix would be to allow us to set a fixed time before the first reminder starts. For example, my queen pops out at .the 2m47 mark - if I could tell the soft to start the first reminder 247 seconds into the game and then reminds me every 29 seconds, that would be perfect. Same goes for MULEs drops, a Terran could enter when his first Orbital finishes to synch the MULE drops timer.
-Finally, I don't know if it's a bug or I did something wrong, when trying the software, sometimes it would say "Inject Larva", other games it would say just "Inject", another time it was saying "Inject" twice in a row, and another time it was saying "Inject" twice in a row and then "Inject Larva". Pretty confusing :-)
I'm sorry if this post sounds harsh - keep up the good work, there's a lot of potential in your software!
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Hey haik, thanks for your awesome feedback & bugreport! I wished this came a bit earlier in the beta state :'D.
That's a big deal indeed. I just started coding after I read your comment. I'm glad to call it "fixed" !
Changed the method from stopping the time manually to grabbing it from the api, seems to work !
The issue is, it starts counting at the start of the game, witch makes absolutely no sense, since the reminder won't ever be in-synch with when you actually have to inject. Rendering the software, well, not that useful for practicing :-) One "simple" fix would be to allow us to set a fixed time before the first reminder starts. For example, my queen pops out at .the 2m47 mark - if I could tell the soft to start the first reminder 247 seconds into the game and then reminds me every 29 seconds, that would be perfect. Same goes for MULEs drops, a Terran could enter when his first Orbital finishes to synch the MULE drops timer.
Thought about this aswell, now that I'm not alone with that, I'll work on it. UPDATE: in testing phase!
-Finally, I don't know if it's a bug or I did something wrong, when trying the software, sometimes it would say "Inject Larva", other games it would say just "Inject", another time it was saying "Inject" twice in a row, and another time it was saying "Inject" twice in a row and then "Inject Larva". Pretty confusing :-)
That's the "stacking-issue". The voice can max say one command per second. If it's more to say, it stacks. If it's able to unstack after a few seconds due reminderpauses, it solves itself. But if it keeps stacking, it's acting crazy :I That'll be a bigger chapter to work on. If you want to circumvent that issue, check out the two examples in the first post. Write, if you want to be a betatester - would be nice.
UPDATE:
I've upped the 1.1.3-beta → feel free to test it ♥ Have a nice day, David
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Glad you could fixed it, awesome job! Yeah, sorry I didn't saw this thread before, so I was late to the party. I will test the new version this evening :-)
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Hey - it works perfectly now! Played a couple of games vs AI, it's so useful for drilling practice! Thanks my man!
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Thank you! Glad it works, feel free to tell your friends about it :D ♥! Best practice for you!
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Awesome work :D BTW, a simpler solution to the queen inject problem is implementing a pause button on a hotkey or having multiple profiles that you can switch during the game once you advance from the opening to the early and midgame.
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Thanks mate
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Links are Down? or is it not Supported anymore?
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Hey, it's up again, you can try it out Thanks for your interest. The development into this project stopped/paused a while ago due to low amount of interest from the community. So there still could be bugs, I don't think this version is very clean after the latest 1.1.3 update. At least I remember issues with stacking reminds after disabling the auto pause (...) Never the less, I hope you can enjoy and use it. Greetings
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This tool would be useful for good players that know how to play, where every match is quite similar and only back draw is something that might be missing, such as timed upgrades, and the reminder in this case would fix such flaws as forgetfulness up to a certain degree.
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Hello, Is it expected to work on win10? I run exe and hear just "hi", and nothing else happens.
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Hey @Creazy! I'd like to try your program, but I have the same issue as @native_jm, when I run the .exe I just hear a voice (which sounds like "hi") for 1 sec and then nothing happens... I tried running it under compatibility mode with every version of windows (back to XP lol) and it always did the same thing... Also, I verified, and there's no process in the background either.
I'll leave my computer's info if it can help: Dell XPS 15 9560 i7-7700HQ 16Gb RAM Nvidia GTX 1050 Windows 10 version 1803 (OS build 17134.112)
Edit: I had only tried with version 1.1.3 and 1.1.2 when I started writing this post, and I decided to try 1.0.4.1 later, and for some reason this version works! I'll use it in the meantime, but I'll still let this post up cause I think there are some issue with the newer version on some computers! Btw, is this open-source ? I'd like to contribute if it is
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Any chance for us Mac plebs that this is OSX compatible? :D
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I'd like to use that software Was using it sometime ago (6 months) - now I am back to SC2 a little more and want to practice with the shown software but as said before it only gives "hi" message and nothing happens while there is a .exe running in task manager
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hey guys, sorry for not responding that long, haven't recognized people actually still use this tool and have issues with it.
I will take a short look into it and it's reason.
Sadly I don't have enough private time to continue the development on this, at least not at the moment, @mrananas. Due to that, making it open source could be a thing. But beware, it grew as my first C# project, so the code and the style is a bit rubbish, there is lot to improve(!). If I would have time, I would clean that mess (...) We can talk about the Open Source thing on a weekend
Update: Uhm, mine 1.1.3.0 works actually like it should. Maybe it has to do something with the files on my server. I accidently cleared them and reuploaded a few weeks ago (...)
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The issue should be fixed with the new file.
Thanks for your patience! Please let me know if it works now !
David
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Hi Creazy,
I am wanting to use this software to improve my practice. However the download link does not work when I try it and I was wondering if you knew what the problem is and if so could fix it.
Thanks,
morialord
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yeah the download link is not working.. is there any alternative link avaliable? thanks
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@Crazy Just wanted to say I was looking to see if you had the tool still handy. PM'd you as well, but it's up in the air if you are still around or will get a notification or some kind about this.
Regardless, thanks for the work put into the tool, though sadly I don't think it garnered an appropriate amount of interest. Seems bloody useful for those working on macro regardless of playstyle.
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I may be dumb, but what exactly is Overmins?
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anyone has a link or the program and upload it ?
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Wow guys, it's been a while, right?
In the meantime, I've finished my traineeship, so I can call myself a Computer Science Expert with the subject area Software Development now. Time to take a deep breath and feel the joy
However, after logging into teamliquid again with over a half year of absence, I found out that you guys are actually interested in this tool and so I found the project files in a backup, looked into them and figured, it was time to change it a bit.
One issue of the whole concept was, that all needs more concentration, because the voice and the osd triggered the brain. The brain then reacted and sent information to the eyes where to look at, or the hands, what to do. Since we all practice (yes, I finally got into SC2 again, low Plat atm :D), our brain is the last, we want to stimulate even more.
So I decided to include a new feature, which actually triggeres the eyes, instead of mainly the brain. From now on, the the areas for the "Minerals", "Supply" and "Minimap" get highlighted with a red border on remind. This currently works only with the screen resolution 1920x1080. If you use different screen resolutions, feel free to contact me, I will collect them and implement them into the next version. For the Case FHD is fine for everyone, the next version can wait.
I hope you like it, if so, share it with your friends! Download Version 1.1.4.0 here
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Wow , I had the Idea to set an intervall timer with worker build time next to my PC , but that is actually a lot better.
Im curious to see if i can actually improve with this to do the things on my own or if my brain is getting lazy and forgets everything once the reminder is removed.
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thanks for the update, but it seems your resource reminder doesn't work for me, and I have the correct resolution.
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On August 05 2019 21:50 Senryakku wrote: thanks for the update, but it seems your resource reminder doesn't work for me, and I have the correct resolution.
Hey, you're welcome. Do you see any red borders, maybe on a different location or a different screen? I'ld like to fix that, but unfortunately need some more details on that case.
I was only able to test it with my device, which worked without any issues. If you want me to upload a version with the disabled function, like the 1.1.3.1 (I think), I can ofc. uncommend these lines and include the old ones with the standart OSD-test.
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On August 05 2019 20:13 Inkogniko wrote: Wow , I had the Idea to set an intervall timer with worker build time next to my PC , but that is actually a lot better.
Im curious to see if i can actually improve with this to do the things on my own or if my brain is getting lazy and forgets everything once the reminder is removed.
You're welcome Glad you found it! Since Senryakku has issues with the minerals/supply/minimap-OSD-Alert, would you be so kind and test it out, please ? I need some more feedback about this new feature and some tester :D <3 Thanks!
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no I don't see anything, I only have one screen.
win 10 1920*1080 sc2 in windowed fullscreen.
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I have an issue with after every game i have to reset the program otherwise it will run each sequence twice. "check supply" will read twice or more the more games I play.
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oh crap, that sounds bad. Senrakku, you enabled "OSD" in your settings, right? Primetime, I am not sure how to recreate your issue. Since it sounds like you only have this issue with the new function, I will outcomment it and upload a version which is similar to the old one, before the update. Maybe this will work for you.
Update: This version could work for you. (Back to the default OSDs, without highlighting the areas):
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i thought about it a bit and turns out it's my fault. I didn't understand the option was in the OSD section. I thought "overmin" was just another text on the left, not the new feature.
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Hi, trying to download the tool, none of the links work.This seem like a very interesting tool. Please provide updated download link.
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Hey,
i also want this tool very badly :D can you please reupload this or tell me an alternative?
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Oh Damn the link seems dead I would like to try this out! The code on github would be ideal for the future...
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Would it be possible to reupload the final version? All links are broken for me.
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On August 28 2020 07:18 NorwegianRage wrote: Would it be possible to reupload the final version? All links are broken for me. Same here. Plz reupload.
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Guten abend Just reiterating the dead links -- for what you've got I'd even love to help you solve hosting the files if need be; to repeat myself; this ...this thing here ----that you've got...makes you very sexy to me...Honest. XOXO
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Hi, I'm looking for the latest version. Do you think it's possible to share it ? Thx in advance
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Hey, it seems like the 1.1.4.0 got some serious issues. I'm working simple but functioning version right now. Let's see how far I get the next hours The link will be uploaded here ofc.
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„Good news everyone“ – with the great voice of Prof. Hubert J. Farnsworth. What a great show, sad it is finished ^^#
I was able to implement a pause-handling. Now the Reminder detects ingame pauses (within a short delay) und ofc. unpauses, too. Whenever a gamepause is detected, the reminder will pause aswell and resume if the game resumes.
Aswell the program is now able to recognize all settings changes, and also restore them visually and physically after the program starts.
During a few tests, I figured a sporadic issue (1 out of 10 maybe), when he doubles the alerts. I haven’t figured out the solution yet.
This version should handle better, so I hope you enjoy it 😊 Oh, also you should be alerted within the reminder, after the start, if a later version released 😃 😊
http://itrainssmiles.bplaced.net/SC2Reminder1.2.1alpha.zip
Greetings and the best, David
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Hi, I see the link you have provided for the download of SC2Reminder is dead and comes back with a 404 response. I was wondering is the project discontinued or is there a way to still download?
Thanks in advance
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