Description: A big 1on1 map with a lots of possibilities to expand. 3 XWTsee the hole basin and could be very important to have to avoid drops or to see them in time. There are so many ways to attack or just avoid an attack. To use the different groundlevels in a right way could be the key to win on this map.
Description: A 2 player map with many elements of the best 2 player map out there, Xel'Naga. Has many new unique features such as a completely wide open middle, a 3 gas expansion & many many attack paths.
On March 03 2011 18:50 dezi wrote: So much Bel'Shir maps - that's why i always hated to created one on my own :p
I dont blame em, its one of the tilesets that are pretty well put together. The textures all fit eachother without using too many decals / texturework to make it look good. For junior mappers, its the best tileset imo.
On March 03 2011 18:50 dezi wrote: So much Bel'Shir maps - that's why i always hated to created one on my own :p
I had a different map I was going to submit but I won't be able to finish up the final touches because I haven't had time to use the editor for the past couple days, as well as today / most of tomorrow I won't be able to as well.
Maybe if I can powerhouse thru it friday night/saturday before the entries I'll submit my non-bel'shir map hehe
On March 03 2011 18:50 dezi wrote: So much Bel'Shir maps - that's why i always hated to created one on my own :p
I had a different map I was going to submit but I won't be able to finish up the final touches because I haven't had time to use the editor for the past couple days, as well as today / most of tomorrow I won't be able to as well.
Maybe if I can powerhouse thru it friday night/saturday before the entries I'll submit my non-bel'shir map hehe
You can only submit once sorry ^^
I won't hold anything against bel'shir this month. Probably.
Next month might be a "No Bel'Shir" in addition to 3 player maps only though ^^
One of my earliest maps. There are 2 in-base naturals both of which have a backdoor protected by 6000 HP/3 Armor of destructable rocks. A somewhat short rush distance with a lot of chances for early expand builds.
I think i will go with this...i should have something better next time.
EDIT:I see my uloaded picture is to big.... :\ EDIT 2:Never mind....my computer bugged out on me...
I regret to say that I will not be participating this month
UO stole me again More specifically, the new freeshard IPY2 which I have been beta testing since week1 of January this year >.< UO basically invented "sandbox MMO"... fucking epic game really. I'm actually co-leading a guild under the Team Liquid name over there. In fact we have djWHEAT himself with us (he luvs UO as much as I do), and he has attracted quite a lot of people to the guild, and we're the second largest guild on the server. The largest guild is a group called the "goonsquad" from the something awful forums, and their whole purpose is to make everyone hate them (it's pretty pathetic really, but they are an antagonist which makes things interesting ). That makes the IPY2 Team Liquid guild largest respectable guild on the largest Ultima Online free server that's currently running (and there will probably never be a bigger server again).
But one day my interest in this game will die out and I will come back to SC2 mapmaking Don't make me look too bad when I come back y'hear!?!