On February 07 2016 13:41 Nathanias wrote:
I just want you to know from the terran perspective, literally everything we do is geared to getting onto 3 bases without dying to [insertzergattack/"pressure"here] which 99% of the time requires stim, combat shields and medivacs with bio. Mech was always known for a weak start and still is if you're crazy enough to do it.
Unless you like sitting in your base while the enemy takes the map, you HAVE to apply constant pressure and outmacro your enemy which means nonstop spending on that early infrastructure. Unless you are playing Dusk Towers, switching to another form of tech when you've invested 150x9rax minerals and 8x50gas per reactor and 200/200 for 1/1, 175/175x2 for 22 and possibly 250/250x2 for 33 as well as 250 for double ebay and THEN 200/150 for a reactor port with medivacs to support that, you it takes forever to get anything else that's useful vs that, especially considering that all the things that are good vs ultras are flat-out awful vs every other form of tech. Zerg scouts, makes the choice once a terran commits 500/300 to 3 factories (not counting add-ons) and just goes blords instead of ultras.
If you can't see why "switching out of bio" isn't an option, you've never played terran above diamond level. Sorry.
I just want you to know from the terran perspective, literally everything we do is geared to getting onto 3 bases without dying to [insertzergattack/"pressure"here] which 99% of the time requires stim, combat shields and medivacs with bio. Mech was always known for a weak start and still is if you're crazy enough to do it.
Unless you like sitting in your base while the enemy takes the map, you HAVE to apply constant pressure and outmacro your enemy which means nonstop spending on that early infrastructure. Unless you are playing Dusk Towers, switching to another form of tech when you've invested 150x9rax minerals and 8x50gas per reactor and 200/200 for 1/1, 175/175x2 for 22 and possibly 250/250x2 for 33 as well as 250 for double ebay and THEN 200/150 for a reactor port with medivacs to support that, you it takes forever to get anything else that's useful vs that, especially considering that all the things that are good vs ultras are flat-out awful vs every other form of tech. Zerg scouts, makes the choice once a terran commits 500/300 to 3 factories (not counting add-ons) and just goes blords instead of ultras.
If you can't see why "switching out of bio" isn't an option, you've never played terran above diamond level. Sorry.
Aren't ghosts and liberators still good versus broodlords? While my responses themselves are more theorycrafting than anything else, my point is that it seems ridiculous that people complain so much about ultras in games where the Terran player doesn't actually get the things that are good against ultras. Again, I'd like to see the fungal/snipe interaction change in a way that isn't stupidly zerg favored but it just doesn't seem like marines and marauders not beating ultras is a warranted complaint.
You're right about not playing terran at a diamond level, the last time I played terran was back in WoL and I appreciate the insight.