Esports Earnings Caster Invitational - Group B - Page 5
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Durnuu
13275 Posts
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[PkF] Wire
France24187 Posts
On July 02 2017 01:51 Durnuu wrote: Imre should go for proxy ghost next game seriously fast ghosts on two bases would be good against this, wouldn't it ? | ||
Durnuu
13275 Posts
On July 02 2017 01:52 [PkF] Wire wrote: seriously fast ghosts on two bases would be good against this, wouldn't it ? I think, as Harstem said, just playing greedy is the best way. But yeah quick ghosts could work too | ||
[PkF] Wire
France24187 Posts
yay he's prepared | ||
[PkF] Wire
France24187 Posts
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Durnuu
13275 Posts
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Poopi
France12482 Posts
On July 02 2017 01:57 Durnuu wrote: It's interesting that Rotterdam is saturating with 18/24 in his main. I know this is better mining than 16/24, but I'm surprised he does it even before saturating the natural Do the KR protoss do it as well in order to optimize everything or do they play it lazy? | ||
[PkF] Wire
France24187 Posts
On July 02 2017 01:57 Durnuu wrote: It's interesting that Rotterdam is saturating with 18/24 in his main. I know this is better mining than 16/24, but I'm surprised he does it even before saturating the natural I don't think Rotti's openers are anything close to optimal, but they're pretty thought out (as Harstem says, he plays the same build every game) so I'm pretty sure there is a solid reason behind that | ||
Durnuu
13275 Posts
On July 02 2017 01:59 Poopi wrote: Do the KR protoss do it as well in order to optimize everything or do they play it lazy? They play it lazy. | ||
[PkF] Wire
France24187 Posts
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FueledUpAndReadyToGo
Netherlands30538 Posts
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[PkF] Wire
France24187 Posts
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FueledUpAndReadyToGo
Netherlands30538 Posts
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[PkF] Wire
France24187 Posts
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Poopi
France12482 Posts
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[PkF] Wire
France24187 Posts
On July 02 2017 02:02 FueledUpAndReadyToGo wrote: wtf I switched to this thread and game was over On July 02 2017 02:02 Poopi wrote: Shit I missed the fight xD not enough sleep to properly follow starcraft streams while multi tabbing a mine hit killed more or less all the zealots, Rotti blinked into the army to kill the medivacs, bio killed them all, then the lib got killed by a lib before it could warp in chargelots ; Rotti ggs with 65 supply to 130ish. | ||
Zzzapper
1741 Posts
On July 02 2017 01:59 Poopi wrote: Do the KR protoss do it as well in order to optimize everything or do they play it lazy? If anything I think you should keep your main at less than 16 workers until everything is saturated so it'll mine out slower | ||
[PkF] Wire
France24187 Posts
edit : GO GO IMRE | ||
Poopi
France12482 Posts
On July 02 2017 02:03 Zzzapper wrote: If anything I think you should keep your main at less than 16 workers until everything is saturated so it'll mine out slower It depends on when the game ends tho so it's not necessarily easy to properly plan out, doesn't it? Like if you don't want to mine out all the map it doesn't really matter if your main is quickly mined out? But if your opponent manages to prevent you from expanding, it matters... edit: thx Wire | ||
FueledUpAndReadyToGo
Netherlands30538 Posts
On June 21 2017 23:40 ZeromuS wrote: http://www.teamliquid.net/forum/legacy-of-the-void/482775-a-treatise-on-the-economy-of-scii In my study of economy models in sc2 I found that when there are a full 8 nodes, the 17th and 18th workers are 99% as efficient as the first 16 on a standard mineral patch arrangement. This means that 18 per line is actually better than 16 per line when on 1 base. And technically you lose a tiny tiny bit of income on the transfer of 17/18 to a 2nd base that takes a short while to be clawed back. This is probably why he does 18 sometimes. from http://www.teamliquid.net/blogs/524112-rotterdam-sometimes-uses-18-workers-mineral-line | ||
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