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On February 16 2019 15:17 CosmicSpiral wrote:I'm curious if this mech style needs the 85-90 workers for efficiency purposes. My initial impression is he substitutes extra workers for scans to exploit cyclone upgrade. Show nested quote +On February 16 2019 15:15 FrostedMiniWheats wrote: Artosis must've zoned out for the past 2 months, this is nothing new. aLive's and uThermal have been doing it in TvZ as well. So...it's now relevant! :D
I doubt it actually needs that many workers. TY would build 90 workers even if he was playing mono-battles with high templars.
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Hellbat push into making 2 more armories
Eyes bleeding
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On February 16 2019 15:19 ZigguratOfUr wrote:Show nested quote +On February 16 2019 15:17 CosmicSpiral wrote:I'm curious if this mech style needs the 85-90 workers for efficiency purposes. My initial impression is he substitutes extra workers for scans to exploit cyclone upgrade. On February 16 2019 15:15 FrostedMiniWheats wrote: Artosis must've zoned out for the past 2 months, this is nothing new. aLive's and uThermal have been doing it in TvZ as well. So...it's now relevant! :D I doubt it actually needs that many workers. TY would build 90 workers even if he was playing mono-battles with high templars. Mass expand + tons of workers is the way to play cyclone/hellion. You need to take advantage of your map control.
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just all around awful play by leenock
also cyclones seem so stupid from a unit design perspective, dont know why they brought back this all around good vs everything unit
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Canada11355 Posts
On February 16 2019 15:25 Tsubbi wrote: just all around awful play by leenock
also cyclones seem so stupid from a unit design perspective, dont know why they brought back this all around good vs everything unit Yeah I think these games are far less entertaining if leenock plays better
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On February 16 2019 15:25 Tsubbi wrote: just all around awful play by leenock
also cyclones seem so stupid from a unit design perspective, dont know why they brought back this all around good vs everything unit
I mean at least these cyclones can be microed as opposed to the machine-gun cyclones where you lost DPS when you tried to stutter-step.
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Leenock got out multi-tasked badly
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is this high number of vipers even good? why not some lurkers or broods instead?
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I love the comment of Liberators bringing freedom to Zerg mineral lines.
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Fantasy played a cool style, and we get to see more TvZ, which is nice
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tried to get up for this group but only made it in time for Leenock vs Fantasy just now
any really good games before that?
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On February 16 2019 15:34 Die4Ever wrote: is this high number of vipers even good? why not some lurkers or broods instead? Brood lords are very expensive and very slow. Lurkers literally can't move when attacking. Viper/hydra is the best way to play vs this. Leenock is just bad.
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I thought leenock had that 100% after the marauder/hellbat push failed, but he just couldn't keep it together it seemed. So many free swarmhost kills for Fantasy.
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On February 16 2019 15:38 Ej_ wrote:Show nested quote +On February 16 2019 15:34 Die4Ever wrote: is this high number of vipers even good? why not some lurkers or broods instead? Brood lords are very expensive and very slow. Lurkers literally can't move when attacking. Viper/hydra is the best way to play vs this. Leenock is just bad.
Broodlords (or possibly infestors into broodlords) are something you want to get to eventually against cyclone/hellion imo. Though staying on viper/hydra for quite a while like Leenock did is in of itself fine too (assuming good execution).
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Impact's playing pretty consistently today. He's a good measuring stick for the strength of terrans, and so far (as expected) Fanta's come up pretty short compared to TY.
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Fantasy going the Maru route I see
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Canada11355 Posts
Is that hatch off centre or are my eyes off centre
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On February 16 2019 15:47 ZigguratOfUr wrote:Show nested quote +On February 16 2019 15:38 Ej_ wrote:On February 16 2019 15:34 Die4Ever wrote: is this high number of vipers even good? why not some lurkers or broods instead? Brood lords are very expensive and very slow. Lurkers literally can't move when attacking. Viper/hydra is the best way to play vs this. Leenock is just bad. Broodlords (or possibly infestors into broodlords) are something you want to get to eventually against cyclone/hellion imo. Though staying on viper/hydra for quite a while like Leenock did is in of itself fine too (assuming good execution). Yeah, but it takes years to get there, in high eco games. Infestors are also fine, but Leenock wasted a ton of cash goinf ravager/SH before seeing it's mass cyclone
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On February 16 2019 16:06 Fecalfeast wrote: Is that hatch off centre or are my eyes off centre The decals for the centre of the townhalls are misplaced o this map. Thank Blizzard
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I do like Impact but i really hope Fantasy can make it out
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