Commander/Tier
1 Raynor
- Spider Mines are great for this
- Bashee are great for ground comps and for helping to clear for forward Mines
- Viking have great attack range and can out distance the Nukes
- Turrets can be places at home but are not required
- Hyperion can fire while moving and has Yamato so it is great for Hybrid
1 Stukov
- Bunkers are good but need to keep Hybrid away from them
- Tanks can keep ground Hybrid away but Air will just move over bunkers
- Calldowns are great for tanking the Hyrbrid
- Libs can hel[p but require a good amount of Micro.
1 Fenix
- Arbitor Suit great for movement
- Heros have large HP can tank if needed
- Fenix can tank then port backwards
- Immortal Hero can help with AOE
- Disruptors are great for long range ground Hybrid.
1 Zagara
- Zagara has great abilities so use them to tank and kill large groups
- Make sure to staggar your Banes and Scourge so that they all dont just die
- Raoch Drop can tank and kill many Hybrid without loses
- Make sure to make lots of Hatches so you can remax fast
- Lings are only for clearing buiuldings dont use many in attack forces.
1 Kerri
- Kerrigan has great mobility
- Hydras are great DPS but they die quick
- Omega Worms are great for creep spread and to duck into if you need to run from a Nuke Kerrigan can Hero Solo if you want
- Immobilization Wave can clear almost everything and it has a super low cooldown
1 Swann
- Tanks have great range for ground Hybrid
- Goliaths are great for air Hybrid but require micro to stay far enough away
- You can set tanks a bit further behind your Goliaths to have a location to run back to
- Laser Drill is great for clearing waves be sure to upgrade Good Hercules mirco can keep your Tanks alive.
1 Abathur
- Toxic Nest Instantly turn into Amon's so be careful
- Air units are great to avoid Amon's Toxic Nests
- You can kite the Hybrid with Evos and use their Symbyotes to kill the Hybrid while walking away. You can use Devourers to kill aire Hyrbird fast or just set shift commands to run away after the kill.
1 Nova
- Ghost are great for the Snipes
- Liberators are great against air Hybrid
- Ravens are best used for Turret tanking and Seeker Missle span on Hybrid
- Griffen Air Strike for alomost every attak wave.
1 Alarak
- Ascendants are great for long range attacks
- Pylon overcharge can clear Hyrbrid if in the right spot
- MotherShip can Tank and Kill Hybrid if out of position
- Use Wave attack to push Hybrid away then Mind Blast.
1 Dehaka
- Creeper host and Swarm Host are great for this Dehaka will make the Nukes detonate on him if he eats a Hybrid be careful
- Calldowns can clear anything soooo good here
- Good hero for this mission.
1 H & H
- Widow Mines are the way to go here
- Calldowns are great for dealing with Hybrids or clearing defenses
- Dont move out your Galleons to far as they are meant for just build for this one
- Strike Platforms are great for clearing ground Hybrid and clearing defenses plus they get you vission.
2 Vorazun
- Could be tier 1 but Ground Hybrid are tough to deal with as there is no time between death and detonation You can deal with air Hybrid with ease with Black Hole and Corsairs
- DTs are great against ground forces
- Time Stop ASAP just to get the most out of it You can use Stasis Ward for extra crowd control.
2 Karax
- Spear of Adun is great here make sure to fully upgrade it
- Carriers are great for pulling agro and you can use Stop to pull back Interceptors
- Cannons can be made with extra minerals but they will die if Hybrids get too close
- Spear can be spammed on Hybrid to kill them fast although you wont get the most out the Spears damage Try to send 1 carrier to tank
2 Artanis
- Storms can stack
- Zealots are great for tanking
- Solar Bombardment is great for Hybrids
- Shield Overcharge and Guardian Shield can tank a few Nukes
- Make a few extra Pylons for safey.
Tiers
Tier 1 Nukes don't matter and high mobilty
Tier 2 Nukes are tough or mobility issues
Tier 3 Nukes and mobilty are issues