this sounds very legit :D
- Spawn Larvae energy cost reduced to 20 from 25.
that will help. now 1 queen for 2 hatches lategame? or just mass creep :D
Forum Index > SC2 General |
green.at
Austria1459 Posts
this sounds very legit :D - Spawn Larvae energy cost reduced to 20 from 25. that will help. now 1 queen for 2 hatches lategame? or just mass creep :D | ||
Rune!
Denmark1 Post
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Zabimaru
United Kingdom132 Posts
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Mr_Kzimir
France268 Posts
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Floophead_III
United States1832 Posts
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KinosJourney2
Sweden1811 Posts
Now terran can do some funky Thor rush that is designed to take an expo blocked by rocks early and Carriers are more effective since you can get them out earlier. | ||
abrasion
Australia722 Posts
Late game, high skill zerg is already so mobile it's /insane/ - between double or triple nydus, creep highways and now super speed overlords, I dunno. I admit Zerg have it hard at the start but the big epic games, at least Protoss are just boxed in and screwed :/ | ||
stafu
Australia1196 Posts
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Plaaguu
United States406 Posts
I'm looking forward to seeing the change in strategies with the increased zealot/reaper build times | ||
Lobotomist
United States1541 Posts
But on a less BM note, I find "Spawn Larvae energy cost reduced to 20 from 25" to be odd. That wouldn't actually do much without also reducing the time for a larva inject to pop. I guess it'd give you a free creep tumor after 5 larva injects but...that's a pretty negligible advantage. Also, did Battlecruisers really need to be nerfed? Or zealot build time for that matter? OR ULTRALISKS ?!? (slightly biased on that last one) EDIT: With a little more thought, that overlord buff seems rediculous and unlikely. | ||
Thunderfist
Poland159 Posts
On EU forums. | ||
TobZero
Germany493 Posts
1. few changes to units 2. great macro balance changes 3. nudys cancle+refund <3 PLEASE BE REAL | ||
KaiserJohan
Sweden1808 Posts
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JoxxOr
Sweden1502 Posts
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Morphs
Netherlands645 Posts
So then we read the changes and it's always 3 things: 1 - Changes that have been announced already 2 - Some changes that seems pretty reasonable 3 - Complete bs changes that would never be implemented What's up with the creep stuff and overlord speed? If anything, try these: - Marauder base armor changed from 1 to 0. - Marauder stim pack activation cost changed from 20 hp to 25 hp. - Hydralisk range upgrade removed, default range changed from 5 to 6 - Hydralisk movement speed upgrade added, 150 mins/gas Never wrong to dream uh? | ||
Schulzor
Germany88 Posts
On September 16 2010 18:17 Yaotzin wrote: Show nested quote + On September 16 2010 18:10 bleen wrote: - Carriers now spawn with four Interceptors prebuilt. People who make fake patch notes should play the game a bit so they don't do stuff like this. Also, Blizzard never elaborate on bugfixes do they? I think it means that 4 Interceptors are queued when they spawn, in addition to the 4 that are already completed. Also explains the increase in cost. | ||
Camlito
Australia4040 Posts
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Sisko
United States121 Posts
- Ground Units of type Psionic now have vision in the air plane. so queens can now see up cliffs? this may balance LT by itself. | ||
abrasion
Australia722 Posts
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a176
Canada6688 Posts
On September 16 2010 18:10 bleen wrote: - Carriers now spawn with four Interceptors prebuilt. Sweet! | ||
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