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General - Ground Units of type Psionic now have vision in the air plane.
I'm hoping this is worded badly but means that you can cast spell up cliffs and whatnot as if you had vision(like storm on high ground without sight) because a ht seeing up a actual cliff like a colossus would be sooo damn weird
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i hope some blizzard employees take a look at these changes, some ideas are pretty great!
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This was posted several days ago. It was fake if I remember correctly. Nicely put together though.
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On September 16 2010 18:39 billyX333 wrote: this thing is hilariously fake ppl save energy on the CC and nexus intentionally, the new cooldown really puts a shackle on strategy overlords excreting creep while moving, wtf is the point of that?
Tell me why you would ever save up energy on a CC? The thing is terran's usually pool up energy on their CC because they don't MULE everytime they get the energy for it, but like it now is, it doesn't matter since they can call down some mules all at the same time.
And look at this: Chronoboost duration: 20 secs
What does this mean? If you use chronoboost well you can still chronoboost 1 building continually. Do you want to chronoboost multiple things? I guess youll need multiple nexii.
What does this do? You have to use chronoboost everytime it is up, so ye if you plan to save them up to then just chronoboost like 4 buildings at once you can't do that anymore.
Anyway, I do think that they are fake, but we'll see.
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damn i wish it wouldnt be fake ;<
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There's not a single change in that "patch" that doesn't make sense which leads me to believe that this is fake.
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This must happen. The macro mechanic changes especially are very interesting. The larvae buff will really help zerg, and the cooldowns for MULEs and Chrono Boost will really punish players for not using them effectively throughout the patch. I feel this will greatly increase the playability and emphasize the skill gap between players, a must in any competitive game.
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I admit, if those changes are real I would be very amazed and giddy like a schoolgirl. That would be a lot of "HARD" changes I would never expected.
If these aren't real, I am amazed by whoever thought these up. They look quite great to me!
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On September 16 2010 18:42 Icx wrote:Show nested quote +On September 16 2010 18:39 billyX333 wrote: this thing is hilariously fake ppl save energy on the CC and nexus intentionally, the new cooldown really puts a shackle on strategy overlords excreting creep while moving, wtf is the point of that? Tell me why you would ever save up energy on a CC? the threat of cloaked units
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On September 16 2010 18:39 billyX333 wrote: overlords excreting creep while moving, wtf is the point of that?
The overlord boosts in these notes are massive.
Increased base speed will boost zerg early scouting, and the moving creep spread will also boost our creep ability by a good amount as well.
Edit: No, this must be fake. These changes would make Zerg balanced, so it must be fake.
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Disregarding balance, I don't like that they reduced the larvae inject energy to 20 because it makes larvae inject vs. creep tumor less of a decision. Other than that, looks pretty reasonable?
edit: fake?
=/
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[B] - Spawn Larvae energy cost reduced to 20 from 25.
What a smart change,. All of us idiots on TL ^_^ could think of was making the queen spawn with 50 energy. Lowering spawn larvae energy allows for that creep tumour to go down a whole 6 seconds earlier, or for that spawn larvae to be used a whole 6 second earlier if you choose to tumour first.
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On September 16 2010 18:34 abrasion wrote: I just had a thought, what speed does 3 or 4 Nexii generate energy? Same with command centers? Surely once you reach a certain amount of expansions you basically can't use the energy fast enough with a cooldown?
yes you can. you just have to always boost asap when one of the nexi has 20 energy. if all 3 or 4 have the energy you can boost 4 things in a row, because the cooldown obviously is different for each nexus.
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Smells fake a long way. And the interceptor bit is just wrong, cause they already spawn with 4 interceptors, so yeah.
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Do you guys remember the last couple of beta changes? They didn't change much - why would they make such huge changes now. Fake
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- Ground Units of type Psionic now have vision in the air plane.
If its what I think it is (if a psionic units stands near a cliff they will have vision over it as long as their vision range) this is a brilliant change. It allows the casters to cast up cliffs which I always felt was annoying that you couldn't do, and it helps zerg ALOT vs cliffs because the queen will now give vision to spinecrawlers and hydras/roaches.
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Pretty sure they're fake. They'd never decrease energy for larva inject.
They'd never put chrono boost cooldown at 20. That is TOO unforgiving.
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