Interview with Korean Mappers - Page 3
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KWest
United States59 Posts
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OMG.The.AvataR
Korea (South)15 Posts
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Highways
Australia6098 Posts
In particular the Golf Course and TestBug. | ||
coldasice
Australia208 Posts
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dimfish
United States663 Posts
On May 19 2011 09:16 coldasice wrote: Great job on the interview. This inspired me to try and build maps myself. haha, great! If you get stuck with the editor, check out the Custom Map forum and specifically the Simple Questions/Simple Answers thread. The folks in there are nice. | ||
Bear4188
United States1797 Posts
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BasilPesto
Australia624 Posts
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synapse
China13814 Posts
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0neder
United States3733 Posts
PLEASE! Bel'Shir Beach is a good start. | ||
JerKy
Korea (South)3013 Posts
Thanks for the work | ||
Elefanto
Switzerland3584 Posts
And god damnit david - destrucible rocks - kim. Just god damnit. | ||
village_idiot
2436 Posts
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godemperor
Belgium2043 Posts
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skrzmark
United States1528 Posts
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butter
United States785 Posts
On May 19 2011 04:47 Zephirdd wrote: Destructible Rocks were the best thing they could do to prevent mass expanding(like 14hatch-14hatch-14pool). I thought the fact that it's actually a terrible opening in SC2 is what prevented three hatch before pool... | ||
EchelonTee
United States5180 Posts
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Falcor
Canada894 Posts
On May 19 2011 13:57 EchelonTee wrote: do the mapmakers get paid for their efforts by GSL, or is this a thankless job? im going to guess no. Since all maps made are technically owned by blizzard they cant sell something they dont own. | ||
Porkz
Denmark1027 Posts
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Barrin
United States5002 Posts
Our creations are the vessels that drive the future of e-sports and have facilitated every strategically defining moment in the history of Star Craft. Every unknown that rose to the top, every champion that became history, every zergling that died before it even did damage, every probe with two kills, every marine blob that got splashed by banelings, every game that was ever won or lost: it all happened on a mapmaker's map! You should think twice before you underestimate the amount of thought and effort that goes into making the maps you play on. The great thing is that you haven't seen nothin' yet: that's a promise. *Mapmaking chant* | ||
Swap
Sweden144 Posts
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