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On September 23 2012 06:54 nanoscorp wrote:Show nested quote +On September 23 2012 06:39 ZackAttack wrote:Do the charts account for the fact that GrandMaster and Master players lose a lot more workers because they play Grandmaster and Master players harass a lot more than Bronze-Diamond? I think that is a pretty important factor, because of course a bronze player is going to drop off at a certain point because he is not being harrased and does not need to make more workers, while a masters player can get harrased and would need to make additional workers. A bronze player will never lose because he makes too many workers. What? Played zerg vs 4-gate? I'd wager that smooth macro in bronze league isn't enough to guarantee a win if you're up against an early timing attack. There are a lot of aggressive 1-base all-ins that aren't too hard to execute (ie Bronze can probably hit within 15-20s of a Diamond or higher) and can grab a quick win against heavy econ play. I think a better way to put it would be: until you go all-in or your opponent does, don't cut workers, they'll pay off sooner than you think. Lower league players may have less total opportunity for worker production due to a prevalence of 1-base attacks, but their average game length should be shorter as well. ive seen gold league 4 gates and they are like 2 minutes late constantly
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This is a great post! A lot of interesting points of views!
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The OP is a year old, I have a feeling that the SQ numbers given for the top players have increased a great deal since then. Seems like the level of play at the top is leaps and bounds above what it was a year ago.
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Who ever said: 'we're never going to use any of this math in basic real life'. You didn't account for starcraft.
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On September 23 2012 08:06 wcr.4fun wrote: Who ever said: 'we're never going to use any of this math in basic real life'. You didn't account for starcraft.
I don't think that Starcraft counts as "basic real life"...
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I was just thinking, when I saw this thread pop up, has someone made this into a plugin for sc2 gears?
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On September 23 2012 08:19 talontromper wrote: I was just thinking, when I saw this thread pop up, has someone made this into a plugin for sc2 gears?
replays don't include the necessary information. You need the screen after the game. Malazin did an app (below). You only needed to take a screen shot. But this was a long time ago and it doesn't work properly anymore because of blizzard patches. i hope he updates the program some day after hots: http://www.reddit.com/r/starcraft/comments/l7x2o/autosq_now_available_for_download_track_your_sq/
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On September 23 2012 07:56 monkybone wrote:Show nested quote +On September 23 2012 06:26 Hordeon wrote:My spending quotient (SQ is: 91)Lol, the funniest thing is that I'm not even GM. But TOP25 Master. A lot of masters players have over 90 SQ. I have 96 in my last 20 games, but i'm top 25 too. That is because this is over a year old. Everyone has gotten better. Most people will tell you they have dropped a league in the last year. Less bad people are playing- yes- but the systems for playing and building are always being refined... GM players now adays probably roll 98 or 99 consistently.
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Here are some interactive SQ charts from 40,000 AM (Americas) games and 80,000 EU (Europe) games.
http://ggtracker.com/spending_skill_stats
It lets you see how Spending Quotient (SQ) differs by race, game length, region and league.
Basic findings:
- Higher-league players have higher SQ
- SQ declines as games get longer, especially for Zerg
- Terrans have higher SQ, all other things being equal
- EU SQs are a bit higher than AM, maybe about half a league.
I'm about to go to bed now so if I don't insta-respond don't hate!
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I just noticed that Resource Collection Rate =/= average collection rate. I'm not even sure what it is because it is not max collection rate either.
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On December 19 2012 13:12 dsjoerg wrote:Here are some interactive SQ charts from 40,000 AM (Americas) games and 80,000 EU (Europe) games. http://ggtracker.com/spending_skill_statsIt lets you see how Spending Quotient (SQ) differs by race, game length, region and league. Basic findings: - Higher-league players have higher SQ
- SQ declines as games get longer, especially for Zerg
- Terrans have higher SQ, all other things being equal
- EU SQs are a bit higher than AM, maybe about half a league.
I'm about to go to bed now so if I don't insta-respond don't hate!
Interesting. I wonder what that jump in SQ for 25 minute games is. It looks as if all metal leagues are reaching Platinum levels at that point, platinums being unaffected.
My hypothesis is that at the 25 minute mark you have your base essentially up and running and start pumping out units like mad to support the big final engagement that, at least in my experience, tends to happen at around that time.
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On December 21 2012 03:42 L3gendary wrote: I just noticed that Resource Collection Rate =/= average collection rate. I'm not even sure what it is because it is not max collection rate either.
Hmm what do you mean? I think Resource Collection Rate == average collection rate.
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Is there any explanation why terrans have higher SQ ?
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On January 05 2013 21:34 Faust852 wrote: Is there any explanation why terrans have higher SQ ? Could be because zerg and protoss have a set of production at once (larvae inject pops / warp-in ready), whereas terran have constant cycling.
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On January 05 2013 21:34 Faust852 wrote: Is there any explanation why terrans have higher SQ ? because terran can queue production, and constantly produce units at a set pace
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