How do you feel about bringing your team the victory?
It was all kill format so in my opinion, meeting the team's ace was inevitable. RorO was doing really well with grabbing two kills today so I felt like I wasn't going to get a chance to get sent out. But that's not me saying that I was hoping for our team to lose or anything (laughs). I feel good cause our team won.
Recently, the atmosphere has been looking really good.
I found out how to properly play SC2 WoL. Ever since I found out exactly how I'm supposed to play a macro game, I've even been enjoying my practices. If there was ever a time in the beginning where I was feeling forced to practice, then right now I feel the complete opposite. Since I am putting in the effort to work hard, I am having fun and I think I'm making good results.
You scouted Flash's secret rax.
For SC2, it is unacceptable for a player to not scout thoroughly. I got lucky and all but that kind of strategy is not something that players use once or twice so a I am always suspicious of hidden build orders that could be going on. After seeing this interview, I am sure that there won't be another player out there that will try to do a hidden build strategy against me (laughs). Flash met the wrong opponent today.
The team's atmosphere must have changed with three straight wins.
Nothing that significant has happened. The will to work hard and the desire to win is still the same. When it works out for us it works but when it doesn't work for us it really just doesn't work out for us. I guess that kind of thing just exists. I believe that we're going to make it up from here on out.
During your PvT match, you built a phoenix.
When I went over to his base, I had a feeling that he was going to be up to something so I built a phoenix so that I could stop any potential banshee plays or hellion drop plays. But as it turns out, he went for a double CC build so the thought that I was in an advantage early on was diminished completely.
Will you be attempting GSL Code A?
I can't help but feel like that I'll get through as long as I had the time to practice. But the team is so focused on Proleague right now that I can't do any individual practicing unless a window opens up. I think everything is going to depend on my abilities.
During the last interview, you stated that you wanted to be sent out as the starter.
I was upset (laughs). I was all ready for it and everything. For our next match, Reality gets to be the starter. Since I keep asking for it like this through my interviews, I just keep hoping that they'll allow it eventually (laughs). But map dependency is also important so I'm not sure what's going to happen.
Your next opponent will be SK Telecom T1. If you win against them, KHAN can rise to the middle of the ranks.
The funny thing is, the team that won on a winning streak is now on a losing streak and the team that was on a losing streak is now on a winning streak. So I can't help but feel like we'll win our next match as well. We're also riding a momentum right now so we're confident. I especially feel like Reality will turn into a total monster if he can adapt completely to the televised matches environment.
Anything else you would like to say?
We were looking really weak in the beginning but now we're on a winning streak and riding a momentum. But we always end up going to the ace match so our win ratio for sets is not good. I want us to hurry up and return to Champion Samsung KHANs again.
If there was ever a time in the beginning where I was feeling forced to practice, then right now I feel the complete opposite. Since I am putting in the effort to work hard, I am having fun and I think I'm making good results.
Oh noes! Flash practicing 50-70 games per day? Worse! JangBi is having fun playing SC2!
I am disappointed Flash lost though (even though I did want Khan to win) but since it's JangBi, it's not too bad.
The rule is that Flash, Jaedong, JangBi, Fantasy, <insert more top players here> can lose to each other but not to anyone else. Hopefully they'll follow that rule.
If there was ever a time in the beginning where I was feeling forced to practice, then right now I feel the complete opposite. Since I am putting in the effort to work hard, I am having fun and I think I'm making good results.
Oh noes! Flash practicing 50-70 games per day? Worse! JangBi is having fun playing SC2!
I am disappointed Flash lost though (even though I did want Khan to win) but since it's JangBi, it's not too bad.
The rule is that Flash, Jaedong, JangBi, Fantasy, <insert more top players here> can lose to each other but not to anyone else. Hopefully they'll follow that rule.
hope bisu appears in <> one day. many players in this highlights still playing in sc2
On January 21 2013 09:00 Seeker wrote: I found out how to properly play SC2 WoL. Ever since I found out exactly how I'm supposed to play a macro game, I've even been enjoying my practices. If there was ever a time in the beginning where I was feeling forced to practice, then right now I feel the complete opposite. Since I am putting in the effort to work hard, I am having fun and I think I'm making good results.
oooh, interesting. Does this mean we'll start to see Jangbi dominate his games? Hopefully he can pass some of his knowledge to Stork who I feel is really struggling. Wonder if Bisu will get get to that point. His multitasking can be really useful especially if he switched to Terran(although best to stick to Protoss for the fans ^^). Thanks as usual Seeker!
On January 21 2013 09:00 Seeker wrote: I found out how to properly play SC2 WoL. Ever since I found out exactly how I'm supposed to play a macro game, I've even been enjoying my practices. If there was ever a time in the beginning where I was feeling forced to practice, then right now I feel the complete opposite. Since I am putting in the effort to work hard, I am having fun and I think I'm making good results.
oooh, interesting. Does this mean we'll start to see Jangbi dominate his games? Hopefully he can pass some of his knowledge to Stork who I feel is really struggling. Wonder if Bisu will get get to that point. His multitasking can be really useful especially if he switched to Terran(although best to stick to Protoss for the fans ^^). Thanks as usual Seeker!
I'd rather he plays something that helps him win and not play protoss so that his fans don't get but hurt .
If there was ever a time in the beginning where I was feeling forced to practice, then right now I feel the complete opposite. Since I am putting in the effort to work hard, I am having fun and I think I'm making good results.
Oh noes! Flash practicing 50-70 games per day? Worse! JangBi is having fun playing SC2!
I am disappointed Flash lost though (even though I did want Khan to win) but since it's JangBi, it's not too bad.
The rule is that Flash, Jaedong, JangBi, Fantasy, <insert more top players here> can lose to each other but not to anyone else. Hopefully they'll follow that rule.
hope bisu appears in <> one day. many players in this highlights still playing in sc2
On January 21 2013 12:49 starfinder wrote: Broodwar was a good game. kespa and hundreds progamers made it Great .
SC2 is a not-bad game now,but needs someone to improve it for complete. really hope BLZ and Kespa work together,make SC2 into Great too.
Yeah .
Also did I see DTs morph into Dark Archon > cancel > shift move to get past the blocking unit at around 3:05 minute mark of that video?
(You can't cancel an archon while it's morphing but you can cancel or "stop" "just" before they actually morph. Before a patch fixed it, you could actually float high templar and dark templar across any terrain by doing that actually. There was a UMS fun map that required the use of several BW glitches to complete.)
Epic stuff!
Too bad Blizzard is only taking small steps forward in regards to HotS.
So many things can be improved IMO. It's not just a BW is better but (IMO) WC3 (besides balance) is better too (though BW and SC2's faster pace of gameplay and 3 distinct races holds more viewers and players).
Edit - One of the main problems is the deathball syndrome and the fact that game encourages the use of the deathball (for example, if you split your units to attack two places at once, that's a high risk and low reward, not encouraged at all in SC2 because if you get attacked by your opponent's death ball, while your own is split into 2 smaller groups, then you lose).
Wasn't a problem in BW or WC3, you were actually encouraged to split up your units and the battles looked good from spectator point of view too. Watching that BW montage video, the game looks a lot nicer than SC2 in terms of gameplay (how the units are spread out and the wave of science vessels and air units and everything in general... epic game).
Edit 2 - At 4:15, the Arbiter dodges 2 EMPs and then manages to stasis two science vessels.
Damn... Brood War is so good! (It's almost impossible to dodge EMPs or a lot of stuff in general in SC2.) I never seen that montage video before but that's a good display of why BW is better than SC2. I want SC2 to succeed but they're taking too small steps in making the game better (in terms of design I mean).
(Also, cool stuff can happen in SC2 too but in BW, it's much less "luck based" and more skill and player factored. In SC2, everything is clumped up and everything happens much faster than in BW. It's much more chaotic and random and while there are times when epic stuff happens, it's really rare and most cases, it's players being caught in bad position or something.)
On January 21 2013 12:49 starfinder wrote: Broodwar was a good game. kespa and hundreds progamers made it Great .
SC2 is a not-bad game now,but needs someone to improve it for complete. really hope BLZ and Kespa work together,make SC2 into Great too.
Yeah .
Also did I see DTs morph into Dark Archon > cancel > shift move to get past the blocking unit at around 3:05 minute mark of that video?
(You can't cancel an archon while it's morphing but you can cancel or "stop" "just" before they actually morph. Before a patch fixed it, you could actually float high templar and dark templar across any terrain by doing that actually. There was a UMS fun map that required the use of several BW glitches to complete.)
Epic stuff!
Too bad Blizzard is only taking small steps forward in regards to HotS.
So many things can be improved IMO. It's not just a BW is better but (IMO) WC3 (besides balance) is better too (though BW and SC2's faster pace of gameplay and 3 distinct races holds more viewers and players).
Edit - One of the main problems is the deathball syndrome and the fact that game encourages the use of the deathball (for example, if you split your units to attack two places at once, that's a high risk and low reward, not encouraged at all in SC2 because if you get attacked by your opponent's death ball, while your own is split into 2 smaller groups, then you lose).
Wasn't a problem in BW or WC3, you were actually encouraged to split up your units and the battles looked good from spectator point of view too. Watching that BW montage video, the game looks a lot nicer than SC2 in terms of gameplay (how the units are spread out and the wave of science vessels and air units and everything in general... epic game).
Edit 2 - At 4:15, the Arbiter dodges 2 EMPs and then manages to stasis two science vessels.
Damn... Brood War is so good! (It's almost impossible to dodge EMPs or a lot of stuff in general in SC2.) I never seen that montage video before but that's a good display of why BW is better than SC2. I want SC2 to succeed but they're taking too small steps in making the game better (in terms of design I mean).
(Also, cool stuff can happen in SC2 too but in BW, it's much less "luck based" and more skill and player factored. In SC2, everything is clumped up and everything happens much faster than in BW. It's much more chaotic and random and while there are times when epic stuff happens, it's really rare and most cases, it's players being caught in bad position or something.)
Deathball only occurs due to collision size and grouping of units. I highly doubt SC2 even with the current way balance works would have deathballs if pathing was different.
Though not specific to deathballs in general, the way the pathing worked did play a huge role in battles in BW.
I remember reading from the WC3's Project Revolution developers stating how one of the huge differences in the game would be the way pathing worked.
(WC3 naturally has no deathballs due to how units grouped and always moved in a formation.)
Anyway, SC2's battles and a lot of things in SC2 is a bit more random and more chaotic than both BW and WC3. If you're caught out of position one time (or screw up once), it can severely put you behind because of that one mistake.
Due to the fog of war and not always knowing where the enemy is (even with a lot of scouting), this makes SC2 a lot more random in the sense that those types of random events are more costly.
In both BW and WC3, there were much less potential for game changing mistakes. A lot of stuff is more gradual and slower (though while BW is *slower than SC2, it was still a relatively fast paced RTS).
*Slower is good in some cases. I said before but in that BW montage video, the Arbiter at 4:15 managed to dodge two EMPs, then stasis two spread out Science Vessels. In SC2, a lot of stuff is faster and mistakes are more costly in general.
Things like the deathball syndrome make the problem worse.
Also when I say deathball syndrome, I don't just mean the pathing but how in general (in SC2), you're not encouraged to split up your main fighting force. In both BW and WC3, you had lots of opportunity to split up your army (for example, if you had 100 army supply, splitting them to 50 / 50 and attacking two places at once was viable).
In SC2, it's very risky and generally not encouraged to split up your army (also I mean when both you and your opponent have relatively equal army supply), unless it's some weird base trade scenario. Generally, the player that keeps most of their army in one place, wins and lots of things in SC2 reinforce that with how fast armies die and how fast everything in general happens.
In BW, the game was much more gradual so even if both you and your opponent had equal army supply, there were lots of moments and times where splitting up was viable with little risk. Also even if your attacking forces were destroyed, there were plenty of time to reproduce units. BW, bases and everything were spread out and maps feel a lot bigger than maps in SC2 (in SC2, even on a huge map like Whirlwind, you still want to keep your army in one place generally).
So overall, I feel that one of the more understated (and the most important IMO) reasons that BW is better than SC2 is the fact that in BW, things were slower and more gradual, battles were all over the place, and the game was less random and chaotic.
On January 21 2013 12:49 starfinder wrote: Broodwar was a good game. kespa and hundreds progamers made it Great .
SC2 is a not-bad game now,but needs someone to improve it for complete. really hope BLZ and Kespa work together,make SC2 into Great too.
Yeah .
Also did I see DTs morph into Dark Archon > cancel > shift move to get past the blocking unit at around 3:05 minute mark of that video?
(You can't cancel an archon while it's morphing but you can cancel or "stop" "just" before they actually morph. Before a patch fixed it, you could actually float high templar and dark templar across any terrain by doing that actually. There was a UMS fun map that required the use of several BW glitches to complete.)
Epic stuff!
Too bad Blizzard is only taking small steps forward in regards to HotS.
So many things can be improved IMO. It's not just a BW is better but (IMO) WC3 (besides balance) is better too (though BW and SC2's faster pace of gameplay and 3 distinct races holds more viewers and players).
Edit - One of the main problems is the deathball syndrome and the fact that game encourages the use of the deathball (for example, if you split your units to attack two places at once, that's a high risk and low reward, not encouraged at all in SC2 because if you get attacked by your opponent's death ball, while your own is split into 2 smaller groups, then you lose).
Wasn't a problem in BW or WC3, you were actually encouraged to split up your units and the battles looked good from spectator point of view too. Watching that BW montage video, the game looks a lot nicer than SC2 in terms of gameplay (how the units are spread out and the wave of science vessels and air units and everything in general... epic game).
Edit 2 - At 4:15, the Arbiter dodges 2 EMPs and then manages to stasis two science vessels.
Damn... Brood War is so good! (It's almost impossible to dodge EMPs or a lot of stuff in general in SC2.) I never seen that montage video before but that's a good display of why BW is better than SC2. I want SC2 to succeed but they're taking too small steps in making the game better (in terms of design I mean).
(Also, cool stuff can happen in SC2 too but in BW, it's much less "luck based" and more skill and player factored. In SC2, everything is clumped up and everything happens much faster than in BW. It's much more chaotic and random and while there are times when epic stuff happens, it's really rare and most cases, it's players being caught in bad position or something.)
I think you are neglecting a lot of awesome things about SC2. First and foremost the graphics improvement is huge whether or not you care about it. It is a HUGE improvement as a spectator sport and the animations and graphics are beautiful in SC2. Secondly people only seem to focus on the boring new units that were introduced in SC2 (Colossus, Marauder, Roach) and ignore the AWESOME units they introduced. Banelings are a fantastic unit that completely fits the definition of a "zergy" unit. Not only do they cause excitement and anticipation but they encourage heavy use of micro. Stalkers not only look sick but their speed, projectile and blink ability promote great use of micro and positioning. Lastly hellions are simply a much cooler replacement for vultures and just as deadly. Little is more exciting then watching hellions sneaking past defences and being on the edge of your seat guessing how many workers they will burn! Other great additions such as creep spreading (promotes fighting for map control), nydus and burrow movement all are welcome and exciting changes. I could go on but the point is that the new stuff SC2 brought in isn't all worse then BW. People just focus on the stuff that is because of their nostalgia towards BW. SC2 may not be as great a game as BW but it is still a beautiful game despite its problems.
the graphics improvement is not between sc2 and bw,it just a game released 2010 vs 1998. Of cause it must be better. How a game made 2010 have worse graphics than a game 1998?
some new units is cool in campaign maybe,but failure in match. Good units must have potentiality to let players show exciting micro with them.
On January 21 2013 12:49 starfinder wrote: Broodwar was a good game. kespa and hundreds progamers made it Great .
SC2 is a not-bad game now,but needs someone to improve it for complete. really hope BLZ and Kespa work together,make SC2 into Great too.
Yeah .
Also did I see DTs morph into Dark Archon > cancel > shift move to get past the blocking unit at around 3:05 minute mark of that video?
(You can't cancel an archon while it's morphing but you can cancel or "stop" "just" before they actually morph. Before a patch fixed it, you could actually float high templar and dark templar across any terrain by doing that actually. There was a UMS fun map that required the use of several BW glitches to complete.)
Epic stuff!
Too bad Blizzard is only taking small steps forward in regards to HotS.
So many things can be improved IMO. It's not just a BW is better but (IMO) WC3 (besides balance) is better too (though BW and SC2's faster pace of gameplay and 3 distinct races holds more viewers and players).
Edit - One of the main problems is the deathball syndrome and the fact that game encourages the use of the deathball (for example, if you split your units to attack two places at once, that's a high risk and low reward, not encouraged at all in SC2 because if you get attacked by your opponent's death ball, while your own is split into 2 smaller groups, then you lose).
Wasn't a problem in BW or WC3, you were actually encouraged to split up your units and the battles looked good from spectator point of view too. Watching that BW montage video, the game looks a lot nicer than SC2 in terms of gameplay (how the units are spread out and the wave of science vessels and air units and everything in general... epic game).
Edit 2 - At 4:15, the Arbiter dodges 2 EMPs and then manages to stasis two science vessels.
Damn... Brood War is so good! (It's almost impossible to dodge EMPs or a lot of stuff in general in SC2.) I never seen that montage video before but that's a good display of why BW is better than SC2. I want SC2 to succeed but they're taking too small steps in making the game better (in terms of design I mean).
(Also, cool stuff can happen in SC2 too but in BW, it's much less "luck based" and more skill and player factored. In SC2, everything is clumped up and everything happens much faster than in BW. It's much more chaotic and random and while there are times when epic stuff happens, it's really rare and most cases, it's players being caught in bad position or something.)
I think you are neglecting a lot of awesome things about SC2. First and foremost the graphics improvement is huge whether or not you care about it. It is a HUGE improvement as a spectator sport and the animations and graphics are beautiful in SC2. Secondly people only seem to focus on the boring new units that were introduced in SC2 (Colossus, Marauder, Roach) and ignore the AWESOME units they introduced. Banelings are a fantastic unit that completely fits the definition of a "zergy" unit. Not only do they cause excitement and anticipation but they encourage heavy use of micro. Stalkers not only look sick but their speed, projectile and blink ability promote great use of micro and positioning. Lastly hellions are simply a much cooler replacement for vultures and just as deadly. Little is more exciting then watching hellions sneaking past defences and being on the edge of your seat guessing how many workers they will burn! Other great additions such as creep spreading (promotes fighting for map control), nydus and burrow movement all are welcome and exciting changes. I could go on but the point is that the new stuff SC2 brought in isn't all worse then BW. People just focus on the stuff that is because of their nostalgia towards BW. SC2 may not be as great a game as BW but it is still a beautiful game despite its problems.
If you actually think Hellions are as deadly or as cool as Vultures you clearly never watched a game of BW or played it,
I can't help but feel like that I'll get through as long as I had the time to practice. But the team is so focused on Proleague right now that I can't do any individual practicing unless a window opens up.
Some truth to the notion that the SPL is far more important to the KeSPA teams than the GSL.
Seriously don't know why people actually tried to argue otherwise. Calling it an excuse and such. I'd say any KeSPA player (other than maybe Jaedong) is a pretty unsafe GSL liquibet during the SPL season.
I can't help but feel like that I'll get through as long as I had the time to practice. But the team is so focused on Proleague right now that I can't do any individual practicing unless a window opens up.
Some truth to the notion that the SPL is far more important to the KeSPA teams than the GSL.
Seriously don't know why people actually tried to argue otherwise. Calling it an excuse and such. I'd say any KeSPA player (other than maybe Jaedong) is a pretty unsafe GSL liquibet during the SPL season.
Of course, Kespa teams will focus on SPL as a priority. But that is the same thing as eSF players focusing on GSL. However, they sometimes have to play foreign events in between as well. These events can have different map pools and they also have to play all match ups (they might be focused on a specific match up in GSL). Yet, when they lose in foreign events, we don't see the excuse "They only focus on GSL and don't give a shit about foreign events".
I can't help but feel like that I'll get through as long as I had the time to practice. But the team is so focused on Proleague right now that I can't do any individual practicing unless a window opens up.
Some truth to the notion that the SPL is far more important to the KeSPA teams than the GSL.
Seriously don't know why people actually tried to argue otherwise. Calling it an excuse and such. I'd say any KeSPA player (other than maybe Jaedong) is a pretty unsafe GSL liquibet during the SPL season.
Of course, Kespa teams will focus on SPL as a priority. But that is the same thing as eSF players focusing on GSL. However, they sometimes have to play foreign events in between as well. These events can have different map pools and they also have to play all match ups (they might be focused on a specific match up in GSL). Yet, when they lose in foreign events, we don't see the excuse "They only focus on GSL and don't give a shit about foreign events".
Kespa practice schedule may be a little weird for those not familiar. In the BW days, there was the Proleague(year long or 2 times a year) and 3 OSLs/yr + 3 MSLs/yr. Generally, players practice during "work hours" on the proleague. These are official practices performed by the team every work day. It's just like being at a job. For 8hrs/day, you are working for the company and nothing else.
Therefore, players practiced for OSL and MSL on their own time, as in after their normal working hours. This is generally in the evenings, sometimes even late into the night, prompting many interviews where players say they basically get no sleep during peak individual league schedule. It's only under special circumstances or special players where they would take time off to practice during "work hours" for individual leagues. Generally, you have to go really far and/or the PL has do be in the offseason.
Long story short, it's less about priorities with these plays and more about their mindset. To them, proleague is day job, 9 to 5 job. While individual leagues are like part time jobs. Whereas I feel foreigners and ESF players are more about finding lots of different "part time" jobs. And any one of these part time work may be more important or less important depending on the situation. For Kespa players, short of being Flash or Jangbi and about to play deep into a starleague, there's no choice. They must prepare for the proleague during work, and only work on other stuff in their off time.
So overall, I feel that one of the more understated (and the most important IMO) reasons that BW is better than SC2 is the fact that in BW, things were slower and more gradual, battles were all over the place, and the game was less random and chaotic.
This is exactly how i feel about SC2, long games without almost no action ending in a few seconds due to one or two mistakes, is really, really boring to watch and the biggest issue in SC2. Regardless of everything else they want to do with SC2, at least these aspects of BW should be on SC2.
On January 21 2013 12:49 starfinder wrote: Broodwar was a good game. kespa and hundreds progamers made it Great .
SC2 is a not-bad game now,but needs someone to improve it for complete. really hope BLZ and Kespa work together,make SC2 into Great too.
Yeah .
Also did I see DTs morph into Dark Archon > cancel > shift move to get past the blocking unit at around 3:05 minute mark of that video?
(You can't cancel an archon while it's morphing but you can cancel or "stop" "just" before they actually morph. Before a patch fixed it, you could actually float high templar and dark templar across any terrain by doing that actually. There was a UMS fun map that required the use of several BW glitches to complete.)
Epic stuff!
Too bad Blizzard is only taking small steps forward in regards to HotS.
So many things can be improved IMO. It's not just a BW is better but (IMO) WC3 (besides balance) is better too (though BW and SC2's faster pace of gameplay and 3 distinct races holds more viewers and players).
Edit - One of the main problems is the deathball syndrome and the fact that game encourages the use of the deathball (for example, if you split your units to attack two places at once, that's a high risk and low reward, not encouraged at all in SC2 because if you get attacked by your opponent's death ball, while your own is split into 2 smaller groups, then you lose).
Wasn't a problem in BW or WC3, you were actually encouraged to split up your units and the battles looked good from spectator point of view too. Watching that BW montage video, the game looks a lot nicer than SC2 in terms of gameplay (how the units are spread out and the wave of science vessels and air units and everything in general... epic game).
Edit 2 - At 4:15, the Arbiter dodges 2 EMPs and then manages to stasis two science vessels.
Damn... Brood War is so good! (It's almost impossible to dodge EMPs or a lot of stuff in general in SC2.) I never seen that montage video before but that's a good display of why BW is better than SC2. I want SC2 to succeed but they're taking too small steps in making the game better (in terms of design I mean).
(Also, cool stuff can happen in SC2 too but in BW, it's much less "luck based" and more skill and player factored. In SC2, everything is clumped up and everything happens much faster than in BW. It's much more chaotic and random and while there are times when epic stuff happens, it's really rare and most cases, it's players being caught in bad position or something.)
I think you are neglecting a lot of awesome things about SC2. First and foremost the graphics improvement is huge whether or not you care about it. It is a HUGE improvement as a spectator sport and the animations and graphics are beautiful in SC2. Secondly people only seem to focus on the boring new units that were introduced in SC2 (Colossus, Marauder, Roach) and ignore the AWESOME units they introduced. Banelings are a fantastic unit that completely fits the definition of a "zergy" unit. Not only do they cause excitement and anticipation but they encourage heavy use of micro. Stalkers not only look sick but their speed, projectile and blink ability promote great use of micro and positioning. Lastly hellions are simply a much cooler replacement for vultures and just as deadly. Little is more exciting then watching hellions sneaking past defences and being on the edge of your seat guessing how many workers they will burn! Other great additions such as creep spreading (promotes fighting for map control), nydus and burrow movement all are welcome and exciting changes. I could go on but the point is that the new stuff SC2 brought in isn't all worse then BW. People just focus on the stuff that is because of their nostalgia towards BW. SC2 may not be as great a game as BW but it is still a beautiful game despite its problems.
If you actually think Hellions are as deadly or as cool as Vultures you clearly never watched a game of BW or played it,
watched both and played both. Hellion has some aspects of them that are more deadly and fun than Vulture. The same go for vulture. I just think vulture contribute to overall mech play better than hellion.
On January 21 2013 09:25 casualman wrote: Jangbi looks sick with that band-aid and those red eyes.
Yeah, it does look a bit creepy. But I think it's the camera that the dailyesports photographer uses. When you check other recent pictures on their website, you'll see that almost everyone there has these semi bloodshot eyes.
"After seeing this interview, I am sure that there won't be another player out there that will try to do a hidden build strategy against me (laughs)."
Glad to see that Jangbi found his passion for SC2 However, it is worrisome how he dodged the question regarding the Code A qualifier, I hope this doesn't mean that he isn't even trying to qualify.
On January 21 2013 14:58 Emzeeshady wrote: I think you are neglecting a lot of awesome things about SC2. First and foremost the graphics improvement is huge whether or not you care about it. It is a HUGE improvement as a spectator sport and the animations and graphics are beautiful in SC2.
Way too many battles turn into clusterfucks where you can't see anything but a giant blob of units shooting at each other. Units looking better individually doesn't matter at all when you can't make anything out.
^About the whole vulture/hellion debate. I've used them both and I have to say vultures feel much more useful overall. Maybe I'm biased toward BW lol but I feel the delay in hellion first unlike the moving shot from the vulture makes for more boring micro because you have to "wait" for it to hit unlike the vulture. My opinion at least
If there was ever a time in the beginning where I was feeling forced to practice, then right now I feel the complete opposite. Since I am putting in the effort to work hard, I am having fun and I think I'm making good results.
Oh noes! Flash practicing 50-70 games per day? Worse! JangBi is having fun playing SC2!
I am disappointed Flash lost though (even though I did want Khan to win) but since it's JangBi, it's not too bad.
The rule is that Flash, Jaedong, JangBi, Fantasy, can lose to each other but not to anyone else. Hopefully they'll follow that rule.
hope bisu appears in <> one day. many players in this highlights still playing in sc2