Great post in structure and analysis nonetheless, but the new UI, even with its little faults and annoyances, is light years better than the two previous iterations.
Not Designed for PC: Battle.net 2.0.4 - Page 6
Forum Index > SC2 General |
Eviscerador
Spain286 Posts
Great post in structure and analysis nonetheless, but the new UI, even with its little faults and annoyances, is light years better than the two previous iterations. | ||
NightOfTheDead
Lithuania1711 Posts
| ||
ktimekiller
United States690 Posts
On February 21 2013 16:42 BoxingKangaroo wrote: Because given time and technical constraints maybe he couldn't do any better? It's easy to sit back seeing the finished product and nitpick, but you're not privy to the design decisions, discussions, prototypes, deadlines and engine that were needed and used to get to the final result. Ignore the realities of software development at your peril. Could things be improved? Sure. The OP has pointed out some things. Does this thread need to be on TL? No. If he wants Blizz to see it, post it to them. Otherwise this just becomes a thread for people who like hating on Blizz to get their fix. Technical constraints? This is design fail and pure lack of direction and planning on part of Blizzard. There is nothing constricting bnet 2.0 than Blizzard themselves. You going to tell me that lan isn't possible in current technology next? | ||
graNite
Germany4434 Posts
On February 21 2013 16:49 Eviscerador wrote: This post is proof you can never satisfy everyone, no matter how hard you try. Great post in structure and analysis nonetheless, but the new UI, even with its little faults and annoyances, is light years better than the two previous iterations. but this is not because this one is good, the others were just clearly made by someone how made console uis before. there is still so much room for improvement... | ||
StayPhrosty
Canada406 Posts
| ||
fezvez
France3021 Posts
However, this does not mean that I do not appreciate the work you have done. Thank you for stating your opinion in such a clear way (well, I didn't read all of it, but I skimmed) and for furthering the discussion. Hoping someone at Blizzard will see this. | ||
TelecoM
United States10583 Posts
| ||
Danglars
United States12133 Posts
| ||
Lorch
Germany3657 Posts
On February 21 2013 05:24 Aunvilgod wrote: I really do like the new interface much better than the previous one. The previous one was literally the worst interface I have ever seen in any game ever. So yeah it's better, but OP is still right, it's a console games UI for a PC game. For the most part it's just a windows taskbar combined with your average halo ui... | ||
paralleluniverse
4065 Posts
I've also pointed out many design issues with the B.net UI as well as UI inconsistencies here. A few of these have since been fixed but most haven't. | ||
paralleluniverse
4065 Posts
I believe I've figured it out. It's because the tools they've used to make SC2 do not have standardized UI templates. It seems that they can't click a button that opens a template for a generic-right click menu. Instead, they manually design a right-click menu each time it's needed, thus leading to inconsistencies. This appears to be the only way to explain why there are differences in the right-click menus in the custom game and replay pages, i.e. in the latter the borders are tight, in the other it's not, and in the latter the text is not bold, in the other it is. And there are many other examples. | ||
Inex
Bulgaria443 Posts
| ||
Prillan
Sweden350 Posts
On February 21 2013 11:19 MaxQT wrote: You don't understanding something doesn't make something a bug, or an incosistency. It's clear that a profile link is something that is used to link to your profile. And how do you open a link? You put it into the navigation bar in any web-browser or the folder navigation bar in windows. SAME AS EVERY OTHER LINK! It's use is fairly simple. For example; i want to show some profile to a TL member. I don't know the profile character number, and i added him from my match history. I just give him the profile link, and BAM, he can access his profile. Also, about standard url link structuring: What the hell? a normal url for a profile page would be along the lines of: http://www.forum.net/member/x where x is the userid or the username (depending on forum software or SEO) is there any difference betwen that and: starcraft://profile/#/x where x is the userid I don't see any. Of course the protocol is starcraft (starcraft://), since it launches for sc2 client. Calm down You are correct, but no need to sound that way. The starcraft-URL does follow the standard. Presumably it opens the SC2 client and navigates to the profile if clicked. A lot of programs use URLs like this. On top of my head: magnet: - Opens a bittorrent program and starts downloading the specified torrent | ||
Wertheron
France439 Posts
But don't be too hard, they made progress, and creating a game is harder than some of the players could think. Don't want to always blame them for everything, they gave to us a really good RTS | ||
Dghelneshi
Germany82 Posts
One thing I would like to add that has bothered me is that in the observer UI, the order of the players in the resource/supply bar to the top right is not always the same as in the other UI tabs to the left (e.g. production/units tab). I find this mildly confusing when regularly comparing supply/bank and unit compositon for example. It seems to be a rare inconsistency, not sure how to reproduce it since I can't quite figure out what the UI sorts by (maybe color?). | ||
m0ck
4194 Posts
| ||
Wertheron
France439 Posts
On February 21 2013 21:14 Dghelneshi wrote: Great post! One thing I would like to add that has bothered me is that in the observer UI, the order of the players in the resource/supply bar to the top right is not always the same as in the other UI tabs to the left (e.g. production/units tab). I find this mildly confusing when regularly comparing supply/bank and unit compositon for example. It seems to be a rare inconsistency, not sure how to reproduce it since I can't quite figure out what the UI sorts by (maybe color?). Don't know for Wol 2.0.4, but in hots we will have an option to customize the obs interface, so maybe we could change this. | ||
Taefox
1533 Posts
Great impressive work by OP | ||
fr0d0b0ls0n
Spain51 Posts
| ||
Cheerio
Ukraine3178 Posts
| ||
| ||