Questions to Blizzard - Page 6
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Emix_Squall
France705 Posts
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Thieving Magpie
United States6752 Posts
On August 09 2013 20:40 sabas123 wrote: why is this relevant at all? he was pointing out the argument of X game is the hardest thus will never die is invalid. I thought he was saying that BW was popular in Korea and was harder than sc2 and hence you can't make the argument that difficulty of the product correlates with its popularity. If I misread I'm sorry. | ||
NovemberstOrm
Canada16217 Posts
On August 09 2013 20:31 Atlasy wrote: Ohhh.... fuck you. Do you even hear yourelf? BW is much-much more mechanically demanding than SC2 ever was and will be (It's a fact TL don't ban me). BW was insanely popular in Korea (very hard game) and now everyone is a LoL fan, which is depending on TL's opinion an easy game. So please at least think before you'd write such a non-sense. User was temp banned for this post. He said "one of the hardest" not "the hardest" | ||
MassacrisM
United Kingdom149 Posts
The reason SC2 has been popular at all is because of how big BW was. SC2 by itself is an okay RTS at best, and the problem is the SC2 team was/is too arrogant to make use of any features that made BW the legendary game it was. SC2 overly simplifies macro/micro mechanics, messed up the pathing and destroyed all the core features which made the races what they were. It is alienating to new players and everything about it just seems lazy and poorly designed(battle.net with no chat channels on release, units with terrible design like Colossi..). | ||
nkr
Sweden5451 Posts
On August 09 2013 20:56 MassacrisM wrote: I played both LoL and SC2 at a relatively high level( Diamond I in LoL and GM in SC2) and I can assure that saying SC2 is a 'harder' game is a completely wrong assumption. SC2 relies more on individual skill, decision making while LoL, while mechanically simpler, focuses A LOT more on teamplay. They're very different games together and comparing them is like comparing soccer to tennis. The reason SC2 has been popular at all is because of how big BW was. SC2 by itself is an okay RTS at best, and the problem is the SC2 team was/is too arrogant to make use of any features that made BW the legendary game it was. SC2 overly simplifies macro/micro mechanics, messed up the pathing and destroyed all the core features which made the races what they were. It is alienating to new players and everything about it just seems lazy and poorly designed(battle.net with no chat channels on release, units with terrible design like Colossi..). I sure hope LoL focuses A LOT more on teamplay since you play Sc2 alone... | ||
TheBloodyDwarf
Finland7519 Posts
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MassacrisM
United Kingdom149 Posts
I sure hope LoL focuses A LOT more on teamplay since you play Sc2 alone This as in no matter how good you are as 1, you can't really carry if your teammates are terrible/trolls. What you need to do is ping objectives, tell them what to do and such. It's more 'leadership' kinda thing rather than teamplay. | ||
Thieving Magpie
United States6752 Posts
On August 09 2013 20:56 MassacrisM wrote: I played both LoL and SC2 at a relatively high level( Diamond I in LoL and GM in SC2) and I can assure that saying SC2 is a 'harder' game is a completely wrong assumption. SC2 relies more on individual skill, decision making while LoL, while mechanically simpler, focuses A LOT more on teamplay. They're very different games together and comparing them is like comparing soccer to tennis. The reason SC2 has been popular at all is because of how big BW was. SC2 by itself is an okay RTS at best, and the problem is the SC2 team was/is too arrogant to make use of any features that made BW the legendary game it was. SC2 overly simplifies macro/micro mechanics, messed up the pathing and destroyed all the core features which made the races what they were. It is alienating to new players and everything about it just seems lazy and poorly designed(battle.net with no chat channels on release, units with terrible design like Colossi..). LoL and Dota are huge *exactly* because they're mechanically easier to play. If LoL was as mechanically demanding as SC2/BW it would not be as big as it is today. They're both strategically difficult at a high enough level. But you're allowed to be mechanically lazy in. mOBA game and still win by being carried by the other 4 players but you can't be mechanically lazy in an RTS. | ||
Clarity_nl
Netherlands6826 Posts
On August 09 2013 20:34 TheRabidDeer wrote: This is also true, but it also led to the worst community I have ever been in. The amount of abuse you can take in while new is absurd. That's just the nature of teamgames, people with low self esteem and anonymity. Has nothing to do with how league or dota is made or how it plays. | ||
Fairon
Russian Federation80 Posts
When you are commenting or reading such topics, imagine the perspective of professional StarCraft players. For professionals like Strelok the stakes are insanely big. If we will talk about Strelok particulary, this guy dedicated almost 10 years of his life to that game. Holy shit, that's absolutely insane, I can't imagine how miserable he feels after not getting a single response from game developers. I agree, sometimes people are whinig a bit, but damn, I am pretty sure that person who played this game competitavly almost 10 years knows what he is talking about. Also don't forget that situation in Russia or Ukraine is absolutely different from US or Europe. Players from US can earn enough money for living simply from good exposure (Streams/Shows/Tournaments e.t.c) In CIS countries there is no such possibility. And situation is getting even worse because Dota always was almost a national sport in this countries, and with Dota 2 release everyone playing Dota 2, no one cares about StarCraft anymore. | ||
Bommes
Germany1226 Posts
On August 09 2013 20:56 MassacrisM wrote: I played both LoL and SC2 at a relatively high level( Diamond I in LoL and GM in SC2) and I can assure that saying SC2 is a 'harder' game is a completely wrong assumption. SC2 relies more on individual skill, decision making while LoL, while mechanically simpler, focuses A LOT more on teamplay. They're very different games together and comparing them is like comparing soccer to tennis. The reason SC2 has been popular at all is because of how big BW was. SC2 by itself is an okay RTS at best, and the problem is the SC2 team was/is too arrogant to make use of any features that made BW the legendary game it was. SC2 overly simplifies macro/micro mechanics, messed up the pathing and destroyed all the core features which made the races what they were. It is alienating to new players and everything about it just seems lazy and poorly designed(battle.net with no chat channels on release, units with terrible design like Colossi..). You contradict yourself, on the one hand you talk about how Dota and LoL are more successful than SC nowadays because they are mechanically simpler, on the other hand you say that SC2 is bad because it isn't as mechanically hard as SC:BW was. Also, you talk about how SC2 is such a mediocre game and poorly designed, yet you take part in a discussion which is pretty long and ranty, when I'm sure you could use your time better by investing it into games that you think are good. | ||
Going4Gold
United Kingdom67 Posts
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Liquid`Ret
Netherlands4511 Posts
keep balance / community- esports development discussions seperate please it simply takes time to properly balance a game, but we are making progress in the right direction imo | ||
myRZeth
Germany1047 Posts
On August 09 2013 21:14 Liquid`Ret wrote: what the hell is the last point... keep balance / community- esports development discussions seperate please it simply takes time to properly balance a game, but we are making progress in the right direction imo can t even tell you how much i agree with you on that point | ||
TT1
Canada9926 Posts
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Rescawen
Finland1028 Posts
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MassacrisM
United Kingdom149 Posts
You contradict yourself, on the one hand you talk about how Dota and LoL are more successful than SC nowadays because they are mechanically simpler, on the other hand you say that SC2 is bad because it isn't as mechanically hard as SC:BW was. Also, you talk about SC2 is such a mediocre game and poorly designed, yet you take part in a discussion which is pretty long and ranty, when I'm sure you could use your time better by investing your time into games that you think are good. Simplifying mechanics in SC2 is just 1 of many things that broke the game. SC2 is in a very weird place where it is neither mechanically demanding enough to make a difference at top level, where there's just so little room to mechanically outplay your opponent now, nor it is mechanically simple enough to attract new players. I'm sure if the individual skill cap in SC2 is anywhere near as high as it was in BW Flash would've been destroying everyone by now. SC2 is a mediocre game and that's why it's been declining rapidly with the rise of other clearly more successful games, and I do spend a lot more time on those other games now. I guess I'm just taking part in this because I pity the supposed successor for the biggest eSports game of all time, which had so much potential but its developers managed to fuck it up purely due to their ginormous ego. | ||
SupLilSon
Malaysia4123 Posts
On August 09 2013 21:06 Thieving Magpie wrote: LoL and Dota are huge *exactly* because they're mechanically easier to play. If LoL was as mechanically demanding as SC2/BW it would not be as big as it is today. They're both strategically difficult at a high enough level. But you're allowed to be mechanically lazy in. mOBA game and still win by being carried by the other 4 players but you can't be mechanically lazy in an RTS. This is not true at all. Mechanical skill plays a massive role in MOBA games and I'd wager that they are more demanding than SC2. Factors such as mouse precision and timing have a large influence while other factors such as APM play a less crucial role. Watching Burning land every single creep kill for 10 minutes straight is more impressive to me than watching someone pull off a 4 gate. Its been seen time and time again, SC2 pros try to play MOBA games thinking their "superior mechanics" are going to instantly put them at the top and the reality is they don't. In a competitive games (both teams being evenly matched) theres no room to be "mechanically lazy" that kinda shows you don't watch/play DotA/LoL that avidly because thats so false. Being mechanically lazy is going to lose the game for your team just as it would in SC2. | ||
Thieving Magpie
United States6752 Posts
On August 09 2013 21:18 Rescawen wrote: Balance has an effect on viewing. It really hurt the viewing scene when in the end of wol there were so many zvzs. It is important to have a decent balance of races to keep interest of viewer. Lets do what LoL does the . Introduce 100+ races, Change their design every few months, and give them only 4 buttons to play with. | ||
Rickyvalle21
United States320 Posts
On August 09 2013 20:09 Hryul wrote: =hackers get a new free account everytime they get banned. (not that blizzard is trying that hard on the hacking department) IF they were to make it f2p then they would most likely have it 1 account per ip and also having seperate mmr for each race thus making it so theres is absolutely no reason to have an alternate account. It would also resolve maphacking aswell because if your banned once then you cant play under your account enlisted under your ip again. | ||
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