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On November 22 2013 02:11 Prince_Stranger wrote:Show nested quote +On November 21 2013 07:25 TeamLiquid ESPORTS wrote: OGN has rights to run both StarCraft and StarCraft II tournaments alongside WCS and will be able to run WCS global events that offer WCS points.
StarCraft means BW? So, old bw tournaments can revive? Fingers crossed?
Maybe they have seen how successful the ex-BW pros streaming on Afreeca and Sonic Starleague are and see that there is still a demand for BW.
One can dream...
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On November 21 2013 10:22 Plansix wrote:Show nested quote +On November 21 2013 10:15 pretensile wrote: There is some rampant PR gimmickry and fudged numbers at work here, which won't be obvious to anyone who doesn't investigate more deeply.
The biggest PR move is the claim that the prize pool for WCS Korea is greater than ever. Yet let us look back on GSLs of the past and compare:
For GSL Season 1 of 2013, the combined prize pool for Code S/A was 172.8 million won.
For WCS Season 1/3 of 2013, the combined prize pool was around 151 million won.
For every season of GSL after the first year (2011-2012), the combined prize pool has been 172.8 million won.
In the first year of the GSL (GSL open season 1-3 of 2010), the prize pool was nearly 200 million won for each of the three tourneys.
For 2014, each of the three GSLs will feature an "expanded" prize pool of 177 million won. So yes, technically WCS Korea now features a whopping 4.2 million won ($4,000 USD) over previous Code S/A seasons, or 26 million won ($24,600) over past WCS seasons.
However -- 1) There are no longer any season finals for Koreans to compete in. 2) The very existence of OSL, and possibly even Proleague, may be in jeopardy. 3) Koreans are now technically region-locked out of other regions. 4) Three entire tourneys for the whole region is a drastic step down since the very first year of the GSL (new game, and also compensated a bit with the largest prize pools). 2011 had a grand total of seven GSLs and one super tourney. 2012 had five GSLs and one OSL. 2013 had one GSL and three WCS Koreas (two GSL, one OSL).
Anyone looking at these facts can easily see that, barring an explosion of foreigner events in 2014 (which only the most privileged Korean progamers can attend anyway), the opportunities and total prize pool for Korean gamers are actually reduced in the coming year. The only thing that's changed is that GSL is pretty much the only game in town now, and has reverted to its previous prize pool (only $4k more than previous GSLs), but far more heavily weighted at the top for the sake of appearances and publicity (70 million won for first place compared to 50 million won in the past).
If Ongamenet decided to throw a bunch of OSLs and Proleague seasons, this would change the picture dramatically, but why would they? They have their hands full with a very successful League of their own (they filled out stadiums just with the opening day of this season of Champions) and have no incentive now that they are no longer a WCS partner. I see the light now. This man has shown me the truth of Blizzards lies. Going to burn all my hearthstone cards right after I finish uninstalling Lost Viking.
Sarcasm just lowers the signal to noise ratio of this thread.
Blizzard is not lying. They are packaging the truth of a smaller 2014 SC2 prize pool in a very nice way. This will anger people who can see past it.
It sucks that Blizzard is slowly lowering the prize money, however, SC2 is still the best supported RTS game by a country fucking mile.
I hope the partial region lock thingie allows the creation of "local heroes" although i hardly would call some new SC2 pro from Vancouver making it big as my "local" hero.
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Canada16217 Posts
On November 21 2013 23:44 KingLeonardo wrote:Show nested quote +On November 21 2013 08:28 stuchiu wrote:On November 21 2013 08:28 KingLeonardo wrote: Difference between 1st and 2nd place prize at GSL Code S is unbelievable. This should be changed otherwise the players in the final will make a deal before the games are even played. That's not what we want, right? What, we fgc now? And fgc means? Fighting Game Community
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On November 22 2013 01:10 geokilla wrote:Show nested quote +On November 22 2013 00:59 andrewlt wrote: Unless OGN runs OSL multiple times, Koreans in the Korean region will be screwed in terms of points. Without the season finals, players competing in the GSL will have a hard time getting enough points to go to the global finals. WCS pretty much becomes a race to see which players can pad their points the most in non-WCS tournaments. Koreans can attend WCS Partner tournaments too. In fact, a lot of Koreans travel now. Though I do hope that the amount of non-WCS tournaments actually go down a bit. There's way too much weekend tournaments, causing nothing but fatigue and stress for the players. Take a look at this post Blizzcon era. We had Homestory Cup, then Red Bull, then Dreamhack, then IEM. And there's probably a bit more that I'm missing too.
Those are mainly the Koreans on foreign teams, which aren't necessarily the strongest Koreans. The top Koreans in Proleague/GSTL don't attend many foreign tournaments. Unless OGN runs multiple OSL tournaments, players such as Dear, Bomber, Maru, SoS and Soulkey would have a very hard time reaching the global finals. Obviously, players like Taeja, Hero, Jaedong, Hyun and now Innovation will still be there on many of the foreign tournaments. The season and global finals this year demonstrated that the Koreans who have the most foreign exposure aren't necessarily the best and most deserving.
At the same time Blizzard is doing a region lock, they will pretty much force the Kespa/ESF Koreans to attend as many foreign DHs and IEMs and all sorts of tournaments as possible. We might end up having the reverse of today's scene, with regards to the player pool of WCS Americas and Europe versus the DHs and IEMs of the world.
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As someone who watches almost excusively the GSL-part of WCS, this is very pleasing news.
I would have liked more seasons though. If you only follow one part of the tournament regularly, three seasons can be a bit low. Still, overall good news.
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On November 22 2013 02:31 Gr33d wrote: If the system does not take care of the non EU / US players that are already in premier it will accomplish nothing.Expect to see viewer numbers shrinking further. What do you mean 'take care'? They can't just randomly kick players from their deserved spots.
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I think they did a fine job with this. wp blizzard
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On November 21 2013 17:37 dyDrawer wrote: Please OGN, do not discontinue the OSL. I think OSL would still be a fantastic addition to the Korean scene, and I think it'd work great as a tier 1 WCS global event.
with exception of wcs finals and the dota invitational, the last 4 month of ogn have been LoL 24/7.
i'll be surprised if they make one OSL.
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Finally, Blizzard gives GSL the prestige it deserves. GomTV introduced SC2 to Korea and have always prioritized foreign viewers just as much as their Korean audience. Now that Blizzard has put it's weight behind GomTV, I still have questions as to whether there will be some sort of KeSPA backlash.
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I don't understand the positive reception of the changes. Fewer tournaments and WCS US stays completely dominated by foreign team based Koreans. The problems that the US scene experienced in 2013 continues unchanged.
I find it hard to stomach that the same teams who undercut the US scene in 2013, by diminishing opportunities for American players, now have the further advantage of having their Korean players being "safe" in WCS US while new Korean players have a much tougher time entering the tournament. I don't quite understand why Blizzard has chosen to fellate EG, TL, Quantic & Axiom in this manner.
Furthermore, why is it that the foreign scene continues to pay the upkeep for Korea to keep a pro SC2 scene as if we were still in the 2000s when starcraft was a national sport? It clearly no longer is and the current amount of Korean pros is unsustainable. The solution seems to be to transfer money from the western scene and to the Korean scene. The obvious consequence of which will be the continued unreachable advantage of the Korean scene (which has at least as many pro players as does the world outside of Korea all together) and diminishing opportunities for foreign based players.
Once again with regards to SC2, Blizzard, you fail to take bold but necessary steps to ensure the best possible future.
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On November 21 2013 23:59 ZAiNs wrote:Show nested quote +On November 21 2013 23:57 AxionSteel wrote:On November 21 2013 23:41 Noizhende wrote: I hate really hate, that they are removing the season finals. Those were the interesting parts of the 2013 wcs. I agree, enjoyed them a lot. Seems like we were in the minority though for some reason :S I don't think they were very fair in terms of WCS points. It's really unfortunate there isn't anything similar to replace them though.
i also enjoyed watching them but i very much agree that they were not fair in terms of points. i wish they'd just keep them as they are but not have them give any WCS points at all. just treat them as a way for the players that did well at their WCS regional events to gain some extra money and exposure.
On November 22 2013 03:56 m0ck wrote: I don't understand the positive reception of the changes. Fewer tournaments and WCS US stays completely dominated by foreign team based Koreans. The problems that the US scene experienced in 2013 continues unchanged.
I find it hard to stomach that the same teams who undercut the US scene in 2013, by diminishing opportunities for American players, now have the further advantage of having their Korean players being "safe" in WCS US while new Korean players have a much tougher time entering the tournament. I don't quite understand why Blizzard has chosen to fellate EG, TL, Quantic & Axiom in this manner.
Furthermore, why is it that the foreign scene continues to pay the upkeep for Korea to keep a pro SC2 scene as if we were still in the 2000s when starcraft was a national sport? It clearly no longer is and the current amount of Korean pros is unsustainable. The solution seems to be to transfer money from the western scene and to the Korean scene. The obvious consequence of which will be the continued unreachable advantage of the Korean scene (which has at least as many pro players as does the world outside of Korea all together) and diminishing opportunities for foreign based players.
Once again with regards to SC2, Blizzard, you fail to take bold but necessary steps to ensure the best possible future.
it's WCS AM, not WCS US. you calling it that strongly implies that you're a very patriotic US-American, considering you're excluding a lot of countries that are supposed to be included in this WCS region, and some of which have a stronger playerpool than the US itself.
regarding your post itself, i think it's mostly because nobody outside of NA gives a shit about the NA scene. we don't even know the scene at all because most of the players are too bad to get noticed (aside from a few) and there is virtually no representation of the scene in terms of tournaments. in the meantime, Koreans are much better than everybody else and therefore people like watching them. giving NA players a free pass into WCS Premier league (or even worse, Blizzcon) is not a way of fixing that, in fact it would only be unfair and ridiculous. the players need to become better, and for that there has to be an interest and a certain motivation to improve. alternatively, if the NA scene cannot motivate itself and Blizzard doesn't care to do it, NA players will continue to fade out of the scene until they're completely gone, like in war3.
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East Gorteau22261 Posts
On November 22 2013 03:01 JimmyJRaynor wrote:Show nested quote +On November 21 2013 10:22 Plansix wrote:On November 21 2013 10:15 pretensile wrote: There is some rampant PR gimmickry and fudged numbers at work here, which won't be obvious to anyone who doesn't investigate more deeply.
The biggest PR move is the claim that the prize pool for WCS Korea is greater than ever. Yet let us look back on GSLs of the past and compare:
For GSL Season 1 of 2013, the combined prize pool for Code S/A was 172.8 million won.
For WCS Season 1/3 of 2013, the combined prize pool was around 151 million won.
For every season of GSL after the first year (2011-2012), the combined prize pool has been 172.8 million won.
In the first year of the GSL (GSL open season 1-3 of 2010), the prize pool was nearly 200 million won for each of the three tourneys.
For 2014, each of the three GSLs will feature an "expanded" prize pool of 177 million won. So yes, technically WCS Korea now features a whopping 4.2 million won ($4,000 USD) over previous Code S/A seasons, or 26 million won ($24,600) over past WCS seasons.
However -- 1) There are no longer any season finals for Koreans to compete in. 2) The very existence of OSL, and possibly even Proleague, may be in jeopardy. 3) Koreans are now technically region-locked out of other regions. 4) Three entire tourneys for the whole region is a drastic step down since the very first year of the GSL (new game, and also compensated a bit with the largest prize pools). 2011 had a grand total of seven GSLs and one super tourney. 2012 had five GSLs and one OSL. 2013 had one GSL and three WCS Koreas (two GSL, one OSL).
Anyone looking at these facts can easily see that, barring an explosion of foreigner events in 2014 (which only the most privileged Korean progamers can attend anyway), the opportunities and total prize pool for Korean gamers are actually reduced in the coming year. The only thing that's changed is that GSL is pretty much the only game in town now, and has reverted to its previous prize pool (only $4k more than previous GSLs), but far more heavily weighted at the top for the sake of appearances and publicity (70 million won for first place compared to 50 million won in the past).
If Ongamenet decided to throw a bunch of OSLs and Proleague seasons, this would change the picture dramatically, but why would they? They have their hands full with a very successful League of their own (they filled out stadiums just with the opening day of this season of Champions) and have no incentive now that they are no longer a WCS partner. I see the light now. This man has shown me the truth of Blizzards lies. Going to burn all my hearthstone cards right after I finish uninstalling Lost Viking. Sarcasm just lowers the signal to noise ratio of this thread. Blizzard is not lying. They are packaging the truth of a smaller 2014 SC2 prize pool in a very nice way. This will anger people who can see past it. It sucks that Blizzard is slowly lowering the prize money, however, SC2 is still the best supported RTS game by a country fucking mile. I hope the partial region lock thingie allows the creation of "local heroes" although i hardly would call some new SC2 pro from Vancouver making it big as my "local" hero. Aren't you the guy who was all about how Blizzard was going to stop supporting sc2 right before WCS 2013 was announced? You were wrong then, I imagine you'll be wrong now as well. We don't have all details yet, let's wait for them.
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On November 22 2013 04:37 Zealously wrote: Aren't you the guy who was all about how Blizzard was going to stop supporting sc2 right before WCS 2013 was announced? You were wrong then, I imagine you'll be wrong now as well. We don't have all details yet, let's wait for them.
really? when did i say Blizzard would stop supporting SC2? i've never made that comment.
the over all prize money went down as i predicted. and it will continue to fall in 2014.
of course, you can interpret that to "Blizzard will stop supporting SC2" if you like.
many have already commented (in this thread) on the fact that prize money and tournament quantity fell in 2013 and will continue to decline in 2014. again, as i predicted.
i don't get all my predictions correct though ... I said the Jays would win 76 games this year.
Over all, I'm happy with the level of support Blizzard offers for SC2.
But, I can see things clearly and can see that Blizzard's support level for SC2 is falling.
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On November 22 2013 04:37 Zealously wrote:Show nested quote +On November 22 2013 03:01 JimmyJRaynor wrote:On November 21 2013 10:22 Plansix wrote:On November 21 2013 10:15 pretensile wrote: There is some rampant PR gimmickry and fudged numbers at work here, which won't be obvious to anyone who doesn't investigate more deeply.
The biggest PR move is the claim that the prize pool for WCS Korea is greater than ever. Yet let us look back on GSLs of the past and compare:
For GSL Season 1 of 2013, the combined prize pool for Code S/A was 172.8 million won.
For WCS Season 1/3 of 2013, the combined prize pool was around 151 million won.
For every season of GSL after the first year (2011-2012), the combined prize pool has been 172.8 million won.
In the first year of the GSL (GSL open season 1-3 of 2010), the prize pool was nearly 200 million won for each of the three tourneys.
For 2014, each of the three GSLs will feature an "expanded" prize pool of 177 million won. So yes, technically WCS Korea now features a whopping 4.2 million won ($4,000 USD) over previous Code S/A seasons, or 26 million won ($24,600) over past WCS seasons.
However -- 1) There are no longer any season finals for Koreans to compete in. 2) The very existence of OSL, and possibly even Proleague, may be in jeopardy. 3) Koreans are now technically region-locked out of other regions. 4) Three entire tourneys for the whole region is a drastic step down since the very first year of the GSL (new game, and also compensated a bit with the largest prize pools). 2011 had a grand total of seven GSLs and one super tourney. 2012 had five GSLs and one OSL. 2013 had one GSL and three WCS Koreas (two GSL, one OSL).
Anyone looking at these facts can easily see that, barring an explosion of foreigner events in 2014 (which only the most privileged Korean progamers can attend anyway), the opportunities and total prize pool for Korean gamers are actually reduced in the coming year. The only thing that's changed is that GSL is pretty much the only game in town now, and has reverted to its previous prize pool (only $4k more than previous GSLs), but far more heavily weighted at the top for the sake of appearances and publicity (70 million won for first place compared to 50 million won in the past).
If Ongamenet decided to throw a bunch of OSLs and Proleague seasons, this would change the picture dramatically, but why would they? They have their hands full with a very successful League of their own (they filled out stadiums just with the opening day of this season of Champions) and have no incentive now that they are no longer a WCS partner. I see the light now. This man has shown me the truth of Blizzards lies. Going to burn all my hearthstone cards right after I finish uninstalling Lost Viking. Sarcasm just lowers the signal to noise ratio of this thread. Blizzard is not lying. They are packaging the truth of a smaller 2014 SC2 prize pool in a very nice way. This will anger people who can see past it. It sucks that Blizzard is slowly lowering the prize money, however, SC2 is still the best supported RTS game by a country fucking mile. I hope the partial region lock thingie allows the creation of "local heroes" although i hardly would call some new SC2 pro from Vancouver making it big as my "local" hero. Aren't you the guy who was all about how Blizzard was going to stop supporting sc2 right before WCS 2013 was announced? You were wrong then, I imagine you'll be wrong now as well. We don't have all details yet, let's wait for them. Your right, jimmy is that guy. But don't try an prove him wrong, his grasps of facts and reality is questionable at best. He is legend in the worst way possible.
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On November 22 2013 02:50 Ben... wrote:Show nested quote +On November 22 2013 02:11 Prince_Stranger wrote:On November 21 2013 07:25 TeamLiquid ESPORTS wrote: OGN has rights to run both StarCraft and StarCraft II tournaments alongside WCS and will be able to run WCS global events that offer WCS points.
StarCraft means BW? So, old bw tournaments can revive? Fingers crossed? Maybe they have seen how successful the ex-BW pros streaming on Afreeca and Sonic Starleague are and see that there is still a demand for BW. One can dream...
Maybe they are gonna help out http://www.teamliquid.net/forum/viewmessage.php?topic_id=435047 :D
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On November 22 2013 04:46 Plansix wrote:Show nested quote +On November 22 2013 04:37 Zealously wrote:On November 22 2013 03:01 JimmyJRaynor wrote:On November 21 2013 10:22 Plansix wrote:On November 21 2013 10:15 pretensile wrote: There is some rampant PR gimmickry and fudged numbers at work here, which won't be obvious to anyone who doesn't investigate more deeply.
The biggest PR move is the claim that the prize pool for WCS Korea is greater than ever. Yet let us look back on GSLs of the past and compare:
For GSL Season 1 of 2013, the combined prize pool for Code S/A was 172.8 million won.
For WCS Season 1/3 of 2013, the combined prize pool was around 151 million won.
For every season of GSL after the first year (2011-2012), the combined prize pool has been 172.8 million won.
In the first year of the GSL (GSL open season 1-3 of 2010), the prize pool was nearly 200 million won for each of the three tourneys.
For 2014, each of the three GSLs will feature an "expanded" prize pool of 177 million won. So yes, technically WCS Korea now features a whopping 4.2 million won ($4,000 USD) over previous Code S/A seasons, or 26 million won ($24,600) over past WCS seasons.
However -- 1) There are no longer any season finals for Koreans to compete in. 2) The very existence of OSL, and possibly even Proleague, may be in jeopardy. 3) Koreans are now technically region-locked out of other regions. 4) Three entire tourneys for the whole region is a drastic step down since the very first year of the GSL (new game, and also compensated a bit with the largest prize pools). 2011 had a grand total of seven GSLs and one super tourney. 2012 had five GSLs and one OSL. 2013 had one GSL and three WCS Koreas (two GSL, one OSL).
Anyone looking at these facts can easily see that, barring an explosion of foreigner events in 2014 (which only the most privileged Korean progamers can attend anyway), the opportunities and total prize pool for Korean gamers are actually reduced in the coming year. The only thing that's changed is that GSL is pretty much the only game in town now, and has reverted to its previous prize pool (only $4k more than previous GSLs), but far more heavily weighted at the top for the sake of appearances and publicity (70 million won for first place compared to 50 million won in the past).
If Ongamenet decided to throw a bunch of OSLs and Proleague seasons, this would change the picture dramatically, but why would they? They have their hands full with a very successful League of their own (they filled out stadiums just with the opening day of this season of Champions) and have no incentive now that they are no longer a WCS partner. I see the light now. This man has shown me the truth of Blizzards lies. Going to burn all my hearthstone cards right after I finish uninstalling Lost Viking. Sarcasm just lowers the signal to noise ratio of this thread. Blizzard is not lying. They are packaging the truth of a smaller 2014 SC2 prize pool in a very nice way. This will anger people who can see past it. It sucks that Blizzard is slowly lowering the prize money, however, SC2 is still the best supported RTS game by a country fucking mile. I hope the partial region lock thingie allows the creation of "local heroes" although i hardly would call some new SC2 pro from Vancouver making it big as my "local" hero. Aren't you the guy who was all about how Blizzard was going to stop supporting sc2 right before WCS 2013 was announced? You were wrong then, I imagine you'll be wrong now as well. We don't have all details yet, let's wait for them. Your right, jimmy is that guy. But don't try an prove him wrong, his grasps of facts and reality is questionable at best. He is legend in the worst way possible.
i've never said BLizzard would stop supporting SC2. his post is incorrect.
On November 22 2013 03:56 m0ck wrote: I don't understand the positive reception of the changes. Fewer tournaments and WCS US stays completely dominated by foreign team based Koreans. The problems that the US scene experienced in 2013 continues unchanged.
I find it hard to stomach that the same teams who undercut the US scene in 2013, by diminishing opportunities for American players, now have the further advantage of having their Korean players being "safe" in WCS US while new Korean players have a much tougher time entering the tournament. I don't quite understand why Blizzard has chosen to fellate EG, TL, Quantic & Axiom in this manner.
Furthermore, why is it that the foreign scene continues to pay the upkeep for Korea to keep a pro SC2 scene as if we were still in the 2000s when starcraft was a national sport? It clearly no longer is and the current amount of Korean pros is unsustainable. The solution seems to be to transfer money from the western scene and to the Korean scene. The obvious consequence of which will be the continued unreachable advantage of the Korean scene (which has at least as many pro players as does the world outside of Korea all together) and diminishing opportunities for foreign based players.
Once again with regards to SC2, Blizzard, you fail to take bold but necessary steps to ensure the best possible future. i'm happy with this WCS 2014 announcement because Blizzard offers 1000X better support than any other company offers any other RTS game.
EA just cancelled a new C&C game after 2.5 years of development. CoH2 units take 3 seconds to respond to your commands and Creative Assembly lied about the features that would be in Rome2.
Relative to the amount of cash SC2 generates for Blizz we're pretty fortunate to have this level of support.
Financially speaking, Starcraft is Blizzard's #3 money maker in a company that only has 3 games.
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YES YES YES !
I agree with all these decisions ! see blizz ? you can do it sometimes.
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On November 22 2013 02:26 ZAiNs wrote: Someone who has all the data in a spreadsheet should calculate who would have qualified for Blizzcon this year if the three Season Finals didn't exist. I suspect the 16 players will be weaker than what we have now :/. Interesting idea, so I did just that. Here's the top 16 players of 2013 without the WCS season finals points:
Place Name Original New -------------------------------------------- 1. Polt 5625 4375 2. HerO 4950 3450 3. Jaedong 5650 3150 4. MMA 4350 2850 5. Soulkey 6250 2750 6. TaeJa 4250 2750 7. INnoVation 6100 2600 8. MC 4275 2525 9. Revival 3200 2450 10. Maru 4675 2425 11. HyuN 2400 2400 NEW CHALLENGER 12. NaNiwa 3200 2200 13. Mvp 3600 2100 14. duckdeok 3550 2050 15. Life 1925 1925 NEW CHALLENGER 16. sOs 3850 1850 16. Oz 2850 1850 NEW CHALLENGER
Only three players would have been switched out, with HyuN, Life and Oz getting in, while Dear, aLive and Bomber would be thrown out. Notably, Dear and Bomber are both season finals winners. And sOs and Oz would have to fight for the 16th spot.
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East Gorteau22261 Posts
On November 22 2013 04:44 JimmyJRaynor wrote:Show nested quote +On November 22 2013 04:37 Zealously wrote: Aren't you the guy who was all about how Blizzard was going to stop supporting sc2 right before WCS 2013 was announced? You were wrong then, I imagine you'll be wrong now as well. We don't have all details yet, let's wait for them. really? when did i say Blizzard would stop supporting SC2? i've never made that comment. the over all prize money went down as i predicted. and it will continue to fall in 2014. of course, you can interpret that to "Blizzard will stop supporting SC2" if you like. many have already commented (in this thread) on the fact that prize money and tournament quantity fell in 2013 and will continue to decline in 2014. again, as i predicted. i don't get all my predictions correct though ... I said the Jays would win 76 games this year. Over all, I'm happy with the level of support Blizzard offers for SC2. But, I can see things clearly and can see that Blizzard's support level for SC2 is falling. You're right, it wasn't a comment - it was a whole blog. Full of factual errors and hasty conclusions, which seems to be a theme of yours.
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On November 22 2013 05:17 Zealously wrote:Show nested quote +On November 22 2013 04:44 JimmyJRaynor wrote:On November 22 2013 04:37 Zealously wrote: Aren't you the guy who was all about how Blizzard was going to stop supporting sc2 right before WCS 2013 was announced? You were wrong then, I imagine you'll be wrong now as well. We don't have all details yet, let's wait for them. really? when did i say Blizzard would stop supporting SC2? i've never made that comment. the over all prize money went down as i predicted. and it will continue to fall in 2014. of course, you can interpret that to "Blizzard will stop supporting SC2" if you like. many have already commented (in this thread) on the fact that prize money and tournament quantity fell in 2013 and will continue to decline in 2014. again, as i predicted. i don't get all my predictions correct though ... I said the Jays would win 76 games this year. Over all, I'm happy with the level of support Blizzard offers for SC2. But, I can see things clearly and can see that Blizzard's support level for SC2 is falling. You're right, it wasn't a comment - it was a whole blog. Full of factual errors and hasty conclusions, which seems to be a theme of yours. Also predicting things that are super vague: there will be more/less money/events in 2013. Then he can just cheery paick "evidence" until he is right.
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