|
On November 08 2014 04:53 ssg wrote: 12 workers makes sense. It pretty much cuts out the early game for casuals, which is the most boring game. It'll deepen the strategy on the pro level by forcing expansions right away. This sounds like absolute bullshit and you know it.
On the other hand, congrats on your job as Blizzard's head marketing exec.
|
Now I'm a bit skeptical as to how many of the changes will actually make it into the game, we`ll just have to wait and see....but HOLY COW, they sure wanted to mix things up
|
omg this campaign T_T zeratul better get more screen time than it looks like he gets...
|
looks like another zerg expansion to me :<
|
My 11/11, 9-pool and proxy gateway heart cannot take these changes
|
starting with a fully saturated base doesn't seem real.
|
On November 08 2014 04:54 Zenbrez wrote:Show nested quote +Swarm Hosts: now manual mode and no longer burrows. Upgrade for flying locust What exactly does "now manual mode" mean - no more auto cast, or just optional? No auto cast, no cloak, locust don't interfere witg ground movement. More skill to use the unit required for sure. And fuck tanks.
|
East Gorteau22261 Posts
On November 08 2014 04:55 LongShot27 wrote: This sounds awful, just awful
Do you prefer status quo?
|
Well,
fundamental changes protoss needed (forcefields, stronger gateway units, gateway instead of warp gate etc) not made at all. Just added aditional crap. wow...
Half of this ideas will scraped, some of them will make it through with some little changes, than the game will come out, players will figure that game out in year and we are back in the begining. Just like WoL and HotS.
|
Why are we talking smack about what we haven't played?
|
wtf 12 workers??? is this for real? rts=dead
|
|
Dat Nydus worm change! OMG!
|
Another thing.
I already fear for BC warp + Scan.... That seems like an impossible combo to allow.
|
no Dark Archon?
|
I can understand speeding it up, but skipping it?
I like my early game
|
East Gorteau22261 Posts
On November 08 2014 04:57 lastride wrote: wtf 12 workers??? is this for real? rts=dead
Fucking get over yourself we haven't seen jack shit of it in action
|
Canada8157 Posts
needless to say these are the biggest changes ever
|
This is going to change the game a lot. I'm not going to judge the game yet. I love lurker coming back and corruptors that charge like voids, but idk how I feel about the worker/mineral thing.
|
On November 08 2014 04:40 TeamLiquid ESPORTS wrote:
Bases will now mine at maximum efficiency with 12 workers instead of 16 now Starting workers: 12
I'm pretty sure it's still 16 workers saturation. You just start with 12 and have less minerals per patch.
|
|
|
|