It's a little bit frustrating that we don't get this sort of analysis during the games themselves. Obviously the casters were caught off guard by ForGG's play and they didn't have the luxury of repeat viewings, but it feels like the gap between TheDwf's analysis and what we got live is just insurmountably vast.
Hopefully this series revived Artosis's passion enough to figure out all the mech vs Zerg intricacies in time for this season.
On December 17 2014 00:09 Heartland wrote:
I am a bit surprised to not see a greater mention of ForGG's viking/banshee play because that seemed to me like the most innovative part of how he did it. Vikings sniped overseers and Banshees then reked everything else. Or is this a less important part of what he did in comparison to economy management?
I am a bit surprised to not see a greater mention of ForGG's viking/banshee play because that seemed to me like the most innovative part of how he did it. Vikings sniped overseers and Banshees then reked everything else. Or is this a less important part of what he did in comparison to economy management?
I agree, this struck me immediately during the game and made me wonder if this is something that other Terrans will now be able to replicate. In early HOTS, mech was only used for all-ins/high pressure builds. Then came mech vs. SH, a macro style with spurts of brilliance (especially any time Vikings/Banshees/Infestors got involved). ForGG vs Life seemed to be a refined version of that style, with more Vikings for Terran allowing more dynamic Banshee play, and a lot less reliance on SH for the Zerg.
I'm still not sure if this game was a magical fluke, or really is the future of mech vs Zerg. I really hope it wasn't a fluke.