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People can say all they like about the state of the Korean SC2 scene but you can't argue against the fact that there's going to be an absolute ton of people trying to qualify for GSL tonight.
Between the foreign expansion in Korea and the return of old faces these qualifiers will probably be one of the most exciting yet their competing for less slots than previous years.
Let's not argue that the previous Code A was good. It was horrible leading to either massive upsets or more frequently lower players getting smashed with 3'0s. That being said it did offer a lot more qualifying slots for players to aspire for.
Bringing back Code A perhaps modified/expanding Code S would be amazing. Something perhaps with larger groups for the RO64 similar to the SSL/old DH style.
We've got a lot of new life coming into the KR SC2 scene and capitalizing on it/supporting it would be amazing to prevent it from fizzling out.
Thoughts?
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I'm okay with it if you pay for it.
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You know who should pay for it?
Code A[pollo]
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On June 19 2018 02:18 Elentos wrote: I'm okay with it if you pay for it.
This exactly. I also think it would be great if we brought back Quake 3 tournaments too but no one is going to pay for those either.
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Previous Code S + Code A prize pools are very close to current Code S prize pools.
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On June 19 2018 02:30 LaughNgamez wrote: Previous Code S + Code A prize pools are very close to current Code S prize pools. Thank god the only people that need to be paid when organizing a tournament are the players. I'm sure Tastosis will volunteer to cast some more Starcraft, they love the game, don't they?!
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On June 19 2018 02:35 Ej_ wrote:Show nested quote +On June 19 2018 02:30 LaughNgamez wrote: Previous Code S + Code A prize pools are very close to current Code S prize pools. Thank god the only people that need to be paid when organizing a tournament are the players. I'm sure Tastosis will volunteer to cast some more Starcraft, they love the game, don't they?!
Well aware of that, this thread is basically just to say seeing Code A back would be awesome for the scene.
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On June 19 2018 02:40 LaughNgamez wrote:Show nested quote +On June 19 2018 02:35 Ej_ wrote:On June 19 2018 02:30 LaughNgamez wrote: Previous Code S + Code A prize pools are very close to current Code S prize pools. Thank god the only people that need to be paid when organizing a tournament are the players. I'm sure Tastosis will volunteer to cast some more Starcraft, they love the game, don't they?! Well aware of that, this thread is basically just to say seeing Code A back would be awesome for the scene.
Yeah it would be awesome but those days are long gone.
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On June 19 2018 02:04 Psychobabas wrote: With what money.
The WCS Challenger money. They don't need to open the whole studio for it, just make it like they make the WCS Challenger. Then also money needs to go away from WCS Circuit events and into GSL.
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The return of Code A would further increase the time a non-Korean has to spend in Korea to participate in the GSL which is something Blizzard doesn't want, so it definitely isn't happening even ignoring the issues of money.
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On June 19 2018 02:47 Boggyb wrote: The return of Code A would further increase the time a non-Korean has to spend in Korea to participate in the GSL which is something Blizzard doesn't want, so it definitely isn't happening even ignoring the issues of money.
I doubt Blizzard is really concerned with how long foreigners are spending in Korea. There hasn't been really any issues with scheduling and if someone wants to compete in Korean leagues how long they spend in Korea is their concern.
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If the funding could somehow get managed, this would be awesome.
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People don't realize how bad is SC2 in Korea atm, literally players who don't even break WCS 32 are able to qualify for GSL code S.
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Are there enough Korean players to fill Code A? Because if we’re counting on the foreigners to fill it then we might rather add more Circuit events instead, so we dont keep feeding money to the 5-7 foreigners that milk the two regions at the same time.
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On June 19 2018 03:15 Silvana wrote: Are there enough Korean players to fill Code A? Because if we’re counting on the foreigners to fill it then we might rather add more Circuit events instead, so we dont keep feeding money to the 5-7 foreigners that milk the two regions at the same time. With amateurs and semi-retired players you could theoretically fill up Code A. Though many of them never sign up to play qualifiers, or no show if they do.
I'm not sure last Code S qualifiers had enough players to fill Code A with the 2015/2016 format.
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On June 19 2018 02:35 Ej_ wrote: Thank god the only people that need to be paid when organizing a tournament are the players. I'm sure Tastosis will volunteer to cast some more Starcraft, they love the game, don't they?! There are plenty of casters other than Tastosis who would love the exposure and do it for close to nothing
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They could always go middle ground, replace RO32 with RO48 then have groups of 6 with top 4 advancing into RO32.
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If they could get ~1,500 people to attend every event with an average ticket price of $150 I wonder if it would be sustainable?
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Average ticket price of $150? For an E-sport event? You're serious? That's headlining pop star ticket prices...
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On June 19 2018 03:49 JimmyJRaynor wrote: If they could get ~1,500 people to attend every event with an average ticket price of $150 I wonder if it would be sustainable? Where would they find 1500 idiots willing to pay that much money?
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Code A would work if Blizzard wasn't so intent on killing the Korean scene...
Btw Taeja is playing tonight in the qualifiers.
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On June 19 2018 04:00 Lysergic1 wrote: Average ticket price of $150? For an E-sport event? You're serious? That's headlining pop star ticket prices... for several NHL and NBA teams their playoff tickets start at a minimum of $150 and go up.
On June 19 2018 04:09 Elentos wrote:Show nested quote +On June 19 2018 03:49 JimmyJRaynor wrote: If they could get ~1,500 people to attend every event with an average ticket price of $150 I wonder if it would be sustainable? Where would they find 1500 idiots willing to pay that much money? i wonder what kind of "Gate Receipts" would make the tournament financially viable. in this case the gate would be $225,000
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On June 19 2018 04:27 geokilla wrote: Code A would work if Blizzard wasn't so intent on killing the Korean scene...
Killing the Korean scene by financing all its big tournaments (which are more than the WCS stops)? I've heard of better stratagems.
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United States330 Posts
On June 19 2018 03:15 Silvana wrote: Are there enough Korean players to fill Code A?
This is the main reason that made Mr. Chae suggest removing Code A back then. At the time I was shocked at the idea of losing Code A, but I understood his reasoning for it later.
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We still do not know WCS rules for 2019. It seems that both, the amount of viewers and players have been increasing recently. Perhaps there would be enough players to fill both leagues. If it is a question of money, I'm quite confident that crowdfunding would raise enough. Remember how much HSC has raised? GSL would likely raise much more.
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Assuming Code A worked how it used to and the Top 8 from the previous Code S were seeded into the next season, that gives us 48 Code A slots that would need to be filled. That means 56 total people in GSL, or 24 more than there are currently. Based on the last GSL qualifiers, that would mean not only would players who finished 3rd or 4th in their qualifying group would advance, but also 10 players who lost in the Ro8 and failed to win a single match. Due to the amount of walkovers in the first round, that would mean that pretty much anyone who signed up would advance to Code A. There just aren't enough players left in Korea to justify bringing back Code A, at least in the form it had before.
For reference, there were about 60 people who participated in the last GSL qualifiers, and 4 were already seeded into Code S, so only 8 people wouldn't qualify for GSL, and those people are mostly retired pros who decided to give it a shot or amateur players who tried for the fun of it.
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On June 19 2018 04:48 afreecaTV.Char wrote:Show nested quote +On June 19 2018 03:15 Silvana wrote: Are there enough Korean players to fill Code A? This is the main reason that made Mr. Chae suggest removing Code A back then. At the time I was shocked at the idea of losing Code A, but I understood his reasoning for it later.
What about RO16 Code S + Code A ? With warchest money (?) and all
Because nowadays Ro32 cant compete with ro16 honestly, except if a player is on a big slump.
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On June 19 2018 02:18 Elentos wrote: I'm okay with it if you pay for it.
You should fund it just so we can see Maka in Code A.
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Ive had the idea to make Code S only 16 players and make a 24 player Code A. I think that would be the best sizes to accommodate the current scene in Korea. It wouldn't add that many slots or days that have to be cast, the prize money wouldn't have to increase much either.
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Would be nice to have Code A but don't see how that is gonna happen without any serious sponsorship. The players pool in KR becomes too small to sustain too many tournaments. SPOTV (SSL) has abandoned SC2 already. Even GSL has been run without sponsorship this year (except for a company named plain-vanilla, not sure how serious/big that sponsorship is though). Without being too pessimistic, we are lucky to have GSL Code S around given the current SC2 climate in Korea.
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i'd rather have GSTL back
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Code S with only 16 players + Code A looks interesting, but it means you have to make somekind of round-robin system for Code A players, where everyone plays everyone in bo2 matches (so draw is possible) and in theory every game matters at this point. Plus relagation matches between S and A divisions? It is possible to play most of Code A season online with deciders on LAN, and Code S goes always on LAN. Tons of options, but also dozens of questions.
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Starcraft 2 League i want the red decoration back.
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Let's get back all the cool stuff! It will be awesome!
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They have 6 months to think about the best answer, hope it's enough.
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On June 19 2018 06:54 SetGuitarsToKill wrote: Ive had the idea to make Code S only 16 players and make a 24 player Code A. I think that would be the best sizes to accommodate the current scene in Korea. It wouldn't add that many slots or days that have to be cast, the prize money wouldn't have to increase much either.
These numbers sound like they could be plausible in terms of player numbers and levels recently.
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On June 19 2018 04:29 JimmyJRaynor wrote:Show nested quote +On June 19 2018 04:00 Lysergic1 wrote: Average ticket price of $150? For an E-sport event? You're serious? That's headlining pop star ticket prices... for several NHL and NBA teams their playoff tickets start at a minimum of $150 and go up. Show nested quote +On June 19 2018 04:09 Elentos wrote:On June 19 2018 03:49 JimmyJRaynor wrote: If they could get ~1,500 people to attend every event with an average ticket price of $150 I wonder if it would be sustainable? Where would they find 1500 idiots willing to pay that much money? i wonder what kind of "Gate Receipts" would make the tournament financially viable. in this case the gate would be $225,000
Even CS:GO tickets for a MAJOR don't cost that much unless you're looking at VIP tickets.
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The financial feasability of this idea aside, Code A would probably also screw with the way WCS points are distributed.
Code A is important for the long-term development of the progamer base, but seeing as it's not realistic I'd like to see more stuff like Olimoleague to fill the gaps.
Online cups are where most new blood gets to cut their teeth in this era, and if the community was really serious about it they could even make rules stating that no current Code S qualified players can participate in the cup. However they won't want to do that because having Maru in your online cup final is the difference between 500 viewers and 3000
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I think it's a decent idea as long as people don't expect the same format as Code S. They could have games simultaneously played with couple of "headline matches" casted.
As for funding, I'm sure the first 2 places in Blizzon doesn't need to be $280,000 and $142,000 respectively. If we make it $200,000 and $100,000, that's $122,000 that could be spent on Code A.
So, if there's a will for it, I'm sure it can be done - you all just need to put some thinking into it. Having more "grassroots" Starcraft would certainly help the scene.
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On June 19 2018 10:51 geokilla wrote:Show nested quote +On June 19 2018 04:29 JimmyJRaynor wrote:On June 19 2018 04:00 Lysergic1 wrote: Average ticket price of $150? For an E-sport event? You're serious? That's headlining pop star ticket prices... for several NHL and NBA teams their playoff tickets start at a minimum of $150 and go up. On June 19 2018 04:09 Elentos wrote:On June 19 2018 03:49 JimmyJRaynor wrote: If they could get ~1,500 people to attend every event with an average ticket price of $150 I wonder if it would be sustainable? Where would they find 1500 idiots willing to pay that much money? i wonder what kind of "Gate Receipts" would make the tournament financially viable. in this case the gate would be $225,000 Even CS:GO tickets for a MAJOR don't cost that much unless you're looking at VIP tickets. ah ok.
do you know how much the tickets were in South Korea for that 2010 event where Flash entered teh arena in a 767 and they lowered his opponent from the ceiling?
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On June 19 2018 12:18 Azzur wrote: I think it's a decent idea as long as people don't expect the same format as Code S. They could have games simultaneously played with couple of "headline matches" casted.
As for funding, I'm sure the first 2 places in Blizzon doesn't need to be $280,000 and $142,000 respectively. If we make it $200,000 and $100,000, that's $122,000 that could be spent on Code A.
So, if there's a will for it, I'm sure it can be done - you all just need to put some thinking into it. Having more "grassroots" Starcraft would certainly help the scene. Did you just say Blizzard should pay for Code A off Blizzcon prize money and then call it 'grassroots'?
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On June 19 2018 14:42 Ej_ wrote:Show nested quote +On June 19 2018 12:18 Azzur wrote: I think it's a decent idea as long as people don't expect the same format as Code S. They could have games simultaneously played with couple of "headline matches" casted.
As for funding, I'm sure the first 2 places in Blizzon doesn't need to be $280,000 and $142,000 respectively. If we make it $200,000 and $100,000, that's $122,000 that could be spent on Code A.
So, if there's a will for it, I'm sure it can be done - you all just need to put some thinking into it. Having more "grassroots" Starcraft would certainly help the scene. Did you just say Blizzard should pay for Code A off Blizzcon prize money and then call it 'grassroots'? To be fair, the prize pool of blizzcon is already crazy compared to the other events. They could easily downsize it to $500K and use the money to up prize pools in the lower ends of other tournaments
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I agree with Fango, Code A + decent money instead of Blizzcon with top heavy prizepool increase would be better
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On June 19 2018 14:42 Ej_ wrote:Show nested quote +On June 19 2018 12:18 Azzur wrote: I think it's a decent idea as long as people don't expect the same format as Code S. They could have games simultaneously played with couple of "headline matches" casted.
As for funding, I'm sure the first 2 places in Blizzon doesn't need to be $280,000 and $142,000 respectively. If we make it $200,000 and $100,000, that's $122,000 that could be spent on Code A.
So, if there's a will for it, I'm sure it can be done - you all just need to put some thinking into it. Having more "grassroots" Starcraft would certainly help the scene. Did you just say Blizzard should pay for Code A off Blizzcon prize money and then call it 'grassroots'? All I'm saying is that the Blizzcon prize money is too large. Blizzard can easily put the excess money into some kind of "grant fund" where other tournaments (e.g. such as Code A) can access. If there is the will, there's a way for it. This addresses some people comments of "where will the money come from?"
It is also pointless to nitpick on what "grassroots" mean - the bigger point is that there needs to be more equal distribution of prize money if you want to help the scene grow.
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Here my suggestion I made i the last GSL qualifier Thread (slightly modified):
Perhaps next year GSL vs the World (96k $ prizemoney) could be cancelled. 32k $ prizemoney per season would be enough. Format: - 32 players in 8-player round robin groups, top 3 of each group (or top 12 of all players if another format) advances to code S. - 25th-32nd of code S goes down to code A - 17th-24th of Code S has to fight in relegation matches, in which top 4 stays in code S and the last 4 go to code A. - This way we'd have 12 players who are seeded into next code A (3 in each group) - the other 20 spots have to be filled via qualifiers - total amount of player in codeA+codeS would be 52
Even the costs of the event shouldn't be much higher for such a code A than for GSL vs World, because no flights or accommodation have to be paid.
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I would love more Korean StarCraft 2. Sadly it won't happen .
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sc2 scene is basically non existent.
I'm korean and let me shine in on this.
Most koreans do not know who are playing in GSL or who was the winner or whos the best sc2 player. SC2 is so far removed from korean culture, community, and talks that it is a completely dead game in Korea. With Remastered rising again (KSL, ACS, MPL, ASL, KCM), sc2 is falling even more, struggling to find a decent spot. It's truly in a horrible state.
User was warned for this post
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Just release a new battlechest for 3 code a seasons a year and you are set. I would buy it.
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On June 19 2018 03:49 JimmyJRaynor wrote: If they could get ~1,500 people to attend every event with an average ticket price of $150 I wonder if it would be sustainable? Nice RLM reference :D
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I miss Code A. It deserves its own spot, especially the old classical format in Wings of Liberty when some cool players like Puzzle, Ganzi and the young Losira won some Code A titles. This will add opportunities for more koreans and foreigners of course to get attention. Of course back then with Code A on schedule, teams were active and this included sponsors too. Code A is needed especially because SCII scene needs new faces and they need more time spend in official offline TV and streaming matches. It is quite understandable why Code S is secured to the same pro-s we use to watch for the last 5-6 years.
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Korea has already half(ish) the tournaments of the whole world. Why dedicate even more money to that 1% of the world's population? It is WCS challenger that needs more attention.
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South Korea2103 Posts
Imho the biggest issue with the GSL atm is the fact the competition's become bland in a way. Back when we had sponsorship leagues + a differentiation between code A and code S it was arguably easier to follow the competition, whereas it does tend to get a bit confusing nowadays from my standpoint.
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On June 19 2018 18:18 gingerfluffmuff wrote:Show nested quote +On June 19 2018 03:49 JimmyJRaynor wrote: If they could get ~1,500 people to attend every event with an average ticket price of $150 I wonder if it would be sustainable? Nice RLM reference :D But then you'd lose all the perverts
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Do people here ignore the fact that koreans are not interested in starcraft2 at all? Why should Blizzard invest more into the Korean scene and not charge more into circuits like wcs challenger?
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On June 19 2018 17:46 Shinokuki wrote: sc2 scene is basically non existent.
I'm korean and let me shine in on this.
Most koreans do not know who are playing in GSL or who was the winner or whos the best sc2 player. SC2 is so far removed from korean culture, community, and talks that it is a completely dead game in Korea. With Remastered rising again (KSL, ACS, MPL, ASL, KCM), sc2 is falling even more, struggling to find a decent spot. It's truly in a horrible state. I appreciate you adding into the conversation I don't get much wiser from your comment though. I have no idea even what tournaments exists for traditional sports like tennis, soccer or pingpong. Even less of an idea which players exists or who is good. I would argue "most" people in my country don't knows the above things either, that doesn't mean those sports aren't healthy, they just aren't super huge. Maybe not the best example of how bad it looks for the scene at the moment.
Edit: How bad are the viewer numbers for sc2 in korea atm?
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On June 19 2018 15:48 Azzur wrote:Show nested quote +On June 19 2018 14:42 Ej_ wrote:On June 19 2018 12:18 Azzur wrote: I think it's a decent idea as long as people don't expect the same format as Code S. They could have games simultaneously played with couple of "headline matches" casted.
As for funding, I'm sure the first 2 places in Blizzon doesn't need to be $280,000 and $142,000 respectively. If we make it $200,000 and $100,000, that's $122,000 that could be spent on Code A.
So, if there's a will for it, I'm sure it can be done - you all just need to put some thinking into it. Having more "grassroots" Starcraft would certainly help the scene. Did you just say Blizzard should pay for Code A off Blizzcon prize money and then call it 'grassroots'? All I'm saying is that the Blizzcon prize money is too large. Blizzard can easily put the excess money into some kind of "grant fund" where other tournaments (e.g. such as Code A) can access. If there is the will, there's a way for it. This addresses some people comments of "where will the money come from?" It is also pointless to nitpick on what "grassroots" mean - the bigger point is that there needs to be more equal distribution of prize money if you want to help the scene grow. But then we can't circlejerk about how close our prizepool is to that of Lol/Dota/CS GO anymore Probably the main reason why they raised the Blizzcon prizepool instead of putting the money into grassroot tournaments
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On June 19 2018 22:26 Xamo wrote: Korea has already half(ish) the tournaments of the whole world. Why dedicate even more money to that 1% of the world's population? It is WCS challenger that needs more attention. 0,00003% of people play Starcraft. Why invest money into that 0,00003% of the world's population?
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On June 20 2018 04:15 Charoisaur wrote:Show nested quote +On June 19 2018 22:26 Xamo wrote: Korea has already half(ish) the tournaments of the whole world. Why dedicate even more money to that 1% of the world's population? It is WCS challenger that needs more attention. 0,00003% of people play Starcraft. Why invest money into that 0,00003% of the world's population? (Horrible math, only the ranked players are aprox 150,000 per month, and that's 0.002% of the world's population... more than 60x your figure ) But to your point, even 0.002% of world's income is a lot of money and (surprise surprise) Blizzard wants that money and develops its IP for that target. I do not see how a Code A would help them promote Starcraft 2 right now, in a country where not even Proleague made SC2 a success.
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huh my math is bad
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did Jake the legend with NoRegret just get the evidence to show to blizzard or afreeca that ppl ARE interested in a Code A!?
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On June 19 2018 17:46 Shinokuki wrote: sc2 scene is basically non existent.
I'm korean and let me shine in on this.
Most koreans do not know who are playing in GSL or who was the winner or whos the best sc2 player. SC2 is so far removed from korean culture, community, and talks that it is a completely dead game in Korea. With Remastered rising again (KSL, ACS, MPL, ASL, KCM), sc2 is falling even more, struggling to find a decent spot. It's truly in a horrible state.
User was warned for this post
lol i can't believe the user was warned for posting this. sc2 viewership has been on a steady decline for along time. a look at stream counts for blizzcon or even the LR threads are clear irrefutable metrics. a far cry from the golden age when there was IPL, dreamhack, TSL, MLG, NASL, GSTL, and GSL going full steam. now most of those leagues are dead, and people are still getting warned for pointing out reality?
gone also are the days of new blood infusing into the gsl scene. now the ro32 is basically the same people over and over, and people are slowly retiring/going into military service/going back to BW/coaching LOL. it was a fun ride. Code A would be cool but who would be playing in it? just enjoy however much time the game has left
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On June 20 2018 16:53 shadow111 wrote: did Jake the legend with NoRegret just get the evidence to show to blizzard or afreeca that ppl ARE interested in a Code A!?
I was watching last night, but not because I care about Code A, but because I wanted to see first-person stream of the qualifier. It would be awesome to have the entire qualifier be streamed in fpv and you have access to both players' fpv.
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On June 21 2018 00:36 fishjie wrote:Show nested quote +On June 19 2018 17:46 Shinokuki wrote: sc2 scene is basically non existent.
I'm korean and let me shine in on this.
Most koreans do not know who are playing in GSL or who was the winner or whos the best sc2 player. SC2 is so far removed from korean culture, community, and talks that it is a completely dead game in Korea. With Remastered rising again (KSL, ACS, MPL, ASL, KCM), sc2 is falling even more, struggling to find a decent spot. It's truly in a horrible state.
User was warned for this post lol i can't believe the user was warned for posting this. sc2 viewership has been on a steady decline for along time. a look at stream counts for blizzcon or even the LR threads are clear irrefutable metrics. a far cry from the golden age when there was IPL, dreamhack, TSL, MLG, NASL, GSTL, and GSL going full steam. now most of those leagues are dead, and people are still getting warned for pointing out reality? gone also are the days of new blood infusing into the gsl scene. now the ro32 is basically the same people over and over, and people are slowly retiring/going into military service/going back to BW/coaching LOL. it was a fun ride. Code A would be cool but who would be playing in it? just enjoy however much time the game has left
Agree with you 100%, this wasnt even a troll post
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United States32493 Posts
On June 21 2018 02:25 palexhur wrote:Show nested quote +On June 21 2018 00:36 fishjie wrote:On June 19 2018 17:46 Shinokuki wrote: sc2 scene is basically non existent.
I'm korean and let me shine in on this.
Most koreans do not know who are playing in GSL or who was the winner or whos the best sc2 player. SC2 is so far removed from korean culture, community, and talks that it is a completely dead game in Korea. With Remastered rising again (KSL, ACS, MPL, ASL, KCM), sc2 is falling even more, struggling to find a decent spot. It's truly in a horrible state.
User was warned for this post lol i can't believe the user was warned for posting this. sc2 viewership has been on a steady decline for along time. a look at stream counts for blizzcon or even the LR threads are clear irrefutable metrics. a far cry from the golden age when there was IPL, dreamhack, TSL, MLG, NASL, GSTL, and GSL going full steam. now most of those leagues are dead, and people are still getting warned for pointing out reality? gone also are the days of new blood infusing into the gsl scene. now the ro32 is basically the same people over and over, and people are slowly retiring/going into military service/going back to BW/coaching LOL. it was a fun ride. Code A would be cool but who would be playing in it? just enjoy however much time the game has left Agree with you 100%, this wasnt even a troll post
he's a BW forum poster who only pops in to say SC2 is dead every few months
no more discussion on this in this thread (take it to website feedback if you really really care)
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If given a choice, I think they should help prop a 2nd league like SSL with Warchest money rather than Code A.
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On June 21 2018 02:48 Waxangel wrote:Show nested quote +On June 21 2018 02:25 palexhur wrote:On June 21 2018 00:36 fishjie wrote:On June 19 2018 17:46 Shinokuki wrote: sc2 scene is basically non existent.
I'm korean and let me shine in on this.
Most koreans do not know who are playing in GSL or who was the winner or whos the best sc2 player. SC2 is so far removed from korean culture, community, and talks that it is a completely dead game in Korea. With Remastered rising again (KSL, ACS, MPL, ASL, KCM), sc2 is falling even more, struggling to find a decent spot. It's truly in a horrible state.
User was warned for this post lol i can't believe the user was warned for posting this. sc2 viewership has been on a steady decline for along time. a look at stream counts for blizzcon or even the LR threads are clear irrefutable metrics. a far cry from the golden age when there was IPL, dreamhack, TSL, MLG, NASL, GSTL, and GSL going full steam. now most of those leagues are dead, and people are still getting warned for pointing out reality? gone also are the days of new blood infusing into the gsl scene. now the ro32 is basically the same people over and over, and people are slowly retiring/going into military service/going back to BW/coaching LOL. it was a fun ride. Code A would be cool but who would be playing in it? just enjoy however much time the game has left Agree with you 100%, this wasnt even a troll post he's a BW forum poster who only pops in to say SC2 is dead every few months no more discussion on this in this thread (take it to website feedback if you really really care)
I'm sorry if I sounded too harsh. I just wanted to let people know code A isn't possible. SC2 needs to adopt post kespa era approach and really help sc2 streamers shine and maybe sponsor games among players. It's good enough blizzard is sponsoring leagues
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On June 21 2018 02:48 Waxangel wrote:Show nested quote +On June 21 2018 02:25 palexhur wrote:On June 21 2018 00:36 fishjie wrote:On June 19 2018 17:46 Shinokuki wrote: sc2 scene is basically non existent.
I'm korean and let me shine in on this.
Most koreans do not know who are playing in GSL or who was the winner or whos the best sc2 player. SC2 is so far removed from korean culture, community, and talks that it is a completely dead game in Korea. With Remastered rising again (KSL, ACS, MPL, ASL, KCM), sc2 is falling even more, struggling to find a decent spot. It's truly in a horrible state.
User was warned for this post lol i can't believe the user was warned for posting this. sc2 viewership has been on a steady decline for along time. a look at stream counts for blizzcon or even the LR threads are clear irrefutable metrics. a far cry from the golden age when there was IPL, dreamhack, TSL, MLG, NASL, GSTL, and GSL going full steam. now most of those leagues are dead, and people are still getting warned for pointing out reality? gone also are the days of new blood infusing into the gsl scene. now the ro32 is basically the same people over and over, and people are slowly retiring/going into military service/going back to BW/coaching LOL. it was a fun ride. Code A would be cool but who would be playing in it? just enjoy however much time the game has left Agree with you 100%, this wasnt even a troll post he's a BW forum poster who only pops in to say SC2 is dead every few months no more discussion on this in this thread (take it to website feedback if you really really care)
I will thx, can you help me with the link?
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staying on topic, as i was saying, the viewership numbers just aren't there to justify code A, and furthermore, with the recent string of military service and retirements, i dont think there are enough players for code A. in the past, retirements were balanced out by the new blood coming in, especially during the infusion of kespa players during HOTS. however really doesn't seem to be much interest in sc2 and I dont recall seeing any new faces in GSL recently. kids are going to where the money is such as LoL.
its sad but it is what it is. instead of looking to code A to restore the glory days, better to accept glory days are past, and look at how to increase longevity of sc2 which is now at the tail end of its product life cycle. 2011 truly was a magical time and nothing will ever take that away
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On June 19 2018 03:42 CiuCiu wrote:Show nested quote +On June 19 2018 02:35 Ej_ wrote: Thank god the only people that need to be paid when organizing a tournament are the players. I'm sure Tastosis will volunteer to cast some more Starcraft, they love the game, don't they?! There are plenty of casters other than Tastosis who would love the exposure and do it for close to nothing how many decent english speaking commentators do you think would do it in korea? do they have to pay minimum wage? what about the korean commentators? what about the tech crew?
On June 19 2018 16:42 fronkschnonk wrote: Here my suggestion I made i the last GSL qualifier Thread (slightly modified):
Perhaps next year GSL vs the World (96k $ prizemoney) could be cancelled. 32k $ prizemoney per season would be enough. Format: - 32 players in 8-player round robin groups, top 3 of each group (or top 12 of all players if another format) advances to code S. - 25th-32nd of code S goes down to code A - 17th-24th of Code S has to fight in relegation matches, in which top 4 stays in code S and the last 4 go to code A. - This way we'd have 12 players who are seeded into next code A (3 in each group) - the other 20 spots have to be filled via qualifiers - total amount of player in codeA+codeS would be 52
Even the costs of the event shouldn't be much higher for such a code A than for GSL vs World, because no flights or accommodation have to be paid.
you can't replace GSL vs the World with Code A, Code A would get far less viewers
same reason you can't get rid of Code S ro32 and "replace" it with Code A, you just reduce the number of viewers you get
also 52 players is almost everyone that signed up for the qualifier lol
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SSL 2017 format( with more money) could be a good format for GSL imo
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I wish there was a new proleague or gstl instead.. That would motivate the koreans to play in teams/clans again.
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Among the SC die-hard fans must be at least one bitcoin millionaire willing to make PL happen
Frankly, I really did not like the 2017 SSL format.
Lack of commentators is not an issue, there is still Rapid, Wolf, or Noregret.
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On June 21 2018 03:32 lestye wrote: If given a choice, I think they should help prop a 2nd league like SSL with Warchest money rather than Code A.
SSL historically has had less players being rewarded. This would only benefit the top of the scene rather than the bottom which needs focus.
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On June 23 2018 15:35 LaughNgamez wrote:Show nested quote +On June 21 2018 03:32 lestye wrote: If given a choice, I think they should help prop a 2nd league like SSL with Warchest money rather than Code A. SSL historically has had less players being rewarded. This would only benefit the top of the scene rather than the bottom which needs focus. It gives players a 2nd chance to compete if they drop out early of GSL. Think of Byul or Solar who dropped out early in GSL but got finals/ro4 in SSL. They weren't necessarily the "top of the scene" but performed well enough to get rewarded.
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the prize pools have all become crazy top heavy, just WESG + blizzcon finalists prize is more than the rest combined
sure spread $$ it more to lower echelons, it will have a lasting impact on the scene, more than rounding up the prize for the two finalists
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