Team Liquid Map Contest Team Edition Winners
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starkiller123
United States4029 Posts
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Meavis
Netherlands1297 Posts
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Mizenhauer
United States1552 Posts
On August 18 2018 06:59 Meavis wrote: yeah emerald city is quite well executed, wish I could say the same for the other winners or even the finalists in general Emerald City is pretty T favored since there's an extremely abusable spot over the lowground third base which can be sieged without the opposing team being able to contest it head on or by flanking. On top of that there's this obnoxious line of sight blocker which accomplishes nothing beside making it even harder to attack the siege tanks that are denying your third base. Emerald City was undoubtedly the most fundamentally flawed of all the maps in the 2v2 section. The fact that it has such a glaring error makes it an auto veto for all Zergs playing in masters. | ||
terrafreako
28 Posts
Mutliprocessor is a 4vs4 map that supports 3 bases for each race with 2 additional bases, this dont supports lotv and only supports a crap game who isnt able to nearly progresse in the late mid stage. Games will end earlier with dumb pushes no upgrades etc. Therer are maps that support bases and look btw way better then this uggly thing. Same whitewater line, this maps support less bases there are way nicer maps like jungle whatever in 3vs3 and temple whatever with way more bases who allow deeper gameplay in lotv, im sure ur interessted in that to support skill of the players to maybe make them play 1vs1 aswell and not just keep them poorly on low skill set cause maps dont support this. I have overall enouhg of ur TLMC here are voting not even 50 guys for teammaps so inogre the votes and decide for your own what will be the best map. Same with 1vs1 maps. 150 guys voted for the whole communitY? u cant be seroius! PUT TLMC INTO GAME AND LET EM VOTE THERE TO HAVE A LARGER SET OF VOTINGS SO U CAN READ MORE CLEARLY WHICH MAPS ARE A GOOD CHOICE TO PUT INTO THE LADDER Great job community again u showed us how bad ur map intelligence is. I hope the 3vs3 and 4vs4 map will not do it into the teammgame ladder. Even if i dont play 3vs3 or 4vs4 anymore just these maps would prefent me from starting it again. If i have good maps i would maybe play more but if i just have crap maps who are uggly bad designed etc would u play that and waste ur time for that? THINK ABOUT BLIZZARD ACT NOW! PUT THE VOTE INTO INGAME DONT LET IT DO TL ANY LONGER THE COMMUNITY IS CLEARLY DEAD NOONE CAN DENY THAT! GL HF_ User was temp banned for this post. | ||
terrafreako
28 Posts
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billynasty
United States260 Posts
On August 18 2018 07:43 terrafreako wrote: Holy crap blizzard, please ignore mutliprocessor and whitewater line, these voters are not smart enough to choose a correct map for lotv and maybe the mapmakers 2 and the decission to choose this finalists. Mutliprocessor is a 4vs4 map that supports 3 bases for each race with 2 additional bases, this dont supports lotv and only supports a crap game who isnt able to nearly progresse in the late mid stage. Games will end earlier with dumb pushes no upgrades etc. Therer are maps that support bases and look btw way better then this uggly thing. Same whitewater line, this maps support less bases there are way nicer maps like jungle whatever in 3vs3 and temple whatever with way more bases who allow deeper gameplay in lotv, im sure ur interessted in that to support skill of the players to maybe make them play 1vs1 aswell and not just keep them poorly on low skill set cause maps dont support this. I have overall enouhg of ur TLMC here are voting not even 50 guys for teammaps so inogre the votes and decide for your own what will be the best map. Same with 1vs1 maps. 150 guys voted for the whole communitY? u cant be seroius! PUT TLMC INTO GAME AND LET EM VOTE THERE TO HAVE A LARGER SET OF VOTINGS SO U CAN READ MORE CLEARLY WHICH MAPS ARE A GOOD CHOICE TO PUT INTO THE LADDER Great job community again u showed us how bad ur map intelligence is. I hope the 3vs3 and 4vs4 map will not do it into the teammgame ladder. Even if i dont play 3vs3 or 4vs4 anymore just these maps would prefent me from starting it again. If i have good maps i would maybe play more but if i just have crap maps who are uggly bad designed etc would u play that and waste ur time for that? THINK ABOUT BLIZZARD ACT NOW! PUT THE VOTE INTO INGAME DONT LET IT DO TL ANY LONGER THE COMMUNITY IS CLEARLY DEAD NOONE CAN DENY THAT! GL HF_ Yeah i agree that on Multiprocessor, it doesn't appear that there's enough bases to support that many players. Seems like they just focused on the layout as opposed to the bigger picture? You can expand once & then 2 of you can expand 1 more time. The rest are just SOL. Map looks nice tho, just needs more bases imo. | ||
SidianTheBard
United States2474 Posts
That's just what happens. /shrug. I'm fine with the winners, because they look nice...but that's about it. I don't play team maps, so I don't know jack shit, which is probably why I didn't submit anything because yeah, to be honest I'd have no clue. | ||
terrafreako
28 Posts
and i dont know what to say about that. But maybe i will find some words later on. If u dont have mapmakers then dont make maps and let blizzard do it. Oh right they are lazy sorry forgot Even avex knows jackshid he had less bases now its one more added by blizzard or whoever. Yea we need more then 6 bases sick shid Avex. He had a big whole on the buttom of the map which was useless now u can use it. And i will fight for my 4 spot maps again and we will see them again like with darkness sanctuary was just a worse design. That was just a message to avex who is not a friend of supporting those. | ||
themusic246
United States201 Posts
Congrats to the winners, though :3 | ||
-NegativeZero-
United States2136 Posts
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themusic246
United States201 Posts
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Meavis
Netherlands1297 Posts
On August 18 2018 07:27 Mizenhauer wrote: Emerald City is pretty T favored since there's an extremely abusable spot over the lowground third base which can be sieged without the opposing team being able to contest it head on or by flanking. On top of that there's this obnoxious line of sight blocker which accomplishes nothing beside making it even harder to attack the siege tanks that are denying your third base. Emerald City was undoubtedly the most fundamentally flawed of all the maps in the 2v2 section. The fact that it has such a glaring error makes it an auto veto for all Zergs playing in masters. IDK why you would consider this an issue when many of the other finalists went as far as having siegeable mains, siegeable 3rds are hardly criminal in team maps when 3rds are still somewhat of a luxury, and since by that time a team has so many different tech options sieging a base is nothing anymore. | ||
Meavis
Netherlands1297 Posts
On August 18 2018 09:17 SidianTheBard wrote: It's because it's a bunch of 1v1 melee mappers making maps for team. Unfortunately, that's the best you're going to get because the experienced team mappers in sc2 is...extinct? Aka, there isn't anyone? So, you get a team map tournament, that overlaps the 1v1 map tournament, so you get many mappers which just take their 1v1 maps and morph them into team maps. That's just what happens. /shrug. I'm fine with the winners, because they look nice...but that's about it. I don't play team maps, so I don't know jack shit, which is probably why I didn't submit anything because yeah, to be honest I'd have no clue. I'm not extinct yet | ||
algue
France1436 Posts
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Mizenhauer
United States1552 Posts
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swarminfestor
Malaysia2308 Posts
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RQM
Korea (South)104 Posts
algue// Glad you liked the map, but I'm afraid it would become similar to Neon Violet Square.. Emerald City was 2v2 version of NVS in its first state. I'll upload its remake on TL and consider its submission later. | ||
Zweck
Germany211 Posts
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IIEclipseII
Germany153 Posts
On August 18 2018 07:27 Mizenhauer wrote: Emerald City is pretty T favored since there's an extremely abusable spot over the lowground third base which can be sieged without the opposing team being able to contest it head on or by flanking. On top of that there's this obnoxious line of sight blocker which accomplishes nothing beside making it even harder to attack the siege tanks that are denying your third base. Emerald City was undoubtedly the most fundamentally flawed of all the maps in the 2v2 section. The fact that it has such a glaring error makes it an auto veto for all Zergs playing in masters. idd, with basically just 2 siege tanks in the early game you could completely lock down the opponent and force him to go allin or some weird doom drops or air based strategy. There are even sight blockers on that highground. | ||
Sinistro
Brazil683 Posts
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