I was never exceptional, but I did get into a few RO4/RO8 at minor tournament and was able to compete semi decently with lower ranked GM players on the EU server.
Recently I've been getting the itch to play RTSes again, after a ~5 year break from gaming in general. Obviously, my first instinct was to see what SC2 is doing.
So far, it seems to me like the game has gotten much more dynamic, in terms of more units and maps that are less friendly to early game "all ins". Even the concept of "all in" seems to be somewhat extinct in professional play.
But my main concern are that the game has gotten too micro heavy. Just looking at the kind of feats people pull of with lurkers, vipers, adepts and disruptors makes my mind hurt.
I would have usually classified myself as a more strategy-heavy player, being more focused on getting perfect timings, trying to "counter" based on scouting and trying to squeeze the last bit of perfection out of my economy.
The moment that made me say "nope, not for me anymore" was when I saw the widow mine in HOTS.
Then again, looking at the new "defensive" units in LOTV it seems like there could be avenues for play that focus more on strategy and less on macro.
I guess what I'd like to get at here are a few questions:
Is there a comprehensive guide of how SC2 has changed from late WOL to 2018 LOTV ?
Is the game more micro intensive than it used to be ? As in, would your average top tier master or low level GM be worse or better at micro and map awareness than 5 years ago ?
How are the lines between professional and amateurs drawn at the moment. Would you see "normal" people winning tournaments or coming up with interesting strategies or have the lines between "pros" and "amateurs" tightened even more ?