This season started in June with barely 15 bots, but saw an awesome increase of submissions with up to 50 bots submitted coded in C++, Java, C#, Python…
With the release of the sc2API in Nov 2017, it is now possible to code your own bot and challenge other bots on a Bot ladder. It’s actually pretty easy to do with bare programming skills, given the multitude of starter kits and open source example bots, come join us for season 7 !
The contenders for the final 12, of season 6, fighting amongst other prizes for two Titan graphics card by our Sponsor NVidia :
MicroMachine (T): the reaper god, every reaper is acting on its own ThreeWayLover (P): the cannoning sniper bot, variety of builds tailored to its opponents SarsaBot (Z): ML bot with excellent macro Kagamine (Z): Well-rounded macro zerg bot, from GM player Hjax Tyr (P): known for his surprisingly effective variety of builds, from worker rush to wall-in block up to 1 base void rays Ramu (T): Marines, 5 rax of them, microe-ed individually 5MinBot (T): Winner of season 5, decent micro, into harass medivacs and overall very strong macro SeeBot (P) : Variety of macro oriented builds from this versatile bot BlinkerBot (P) : quickly builds up to it’s namesake units, quite aggressive overall EarlyAggro (Z) : speedlings and other fast aggressions from this zerg bot YoBot (P) : basic but effective proxy 4 gate zealot, just hold it you’re fine MadBot (P) : devious strategies, ranging to one base DT
The sc2ai ladder season 6 tournament will start today, featuring the best 12 bots from the last season of the ladder. Will be streamed at 9pm UTC on https://www.twitch.tv/starcraft2ai
This will feature the best 12 bots from the sc2ai.net ladder and will be a double round robin with 2 groups of 6. The best 2 bots will then face each other in the grand finals
While the bots are mostly not based on machine learning, prepare for some non human play as rines and reapers split out individually at 10k APM, but decision making remains sometimes poor (see bugs:D)
Watch some of the games, come join us on sc2ai, support us on Patreon to support AI dev for sc2.
Will watch that for sure. Are you considering human-assisted bots? Like, a human tells the bot which build to do, and when he thinks it's a good time to attack and so on, and the bot does all the mechanical stuff.
On October 20 2018 22:22 Haukinger wrote: Will watch that for sure. Are you considering human-assisted bots? Like, a human tells the bot which build to do, and when he thinks it's a good time to attack and so on, and the bot does all the mechanical stuff.
On October 20 2018 22:22 Haukinger wrote: Will watch that for sure. Are you considering human-assisted bots? Like, a human tells the bot which build to do, and when he thinks it's a good time to attack and so on, and the bot does all the mechanical stuff.
in other words, hax ...
Exactly. For me, the game should not be difficult because it requires a thousand clicks to tell a bunch of marines what to do (anyone in for counterstrike-like marine-aiming-micro?). It should be difficult to have the correct amount of correctly equipped marines sent on the correct mission at the correct time.
I have just seen the VOD and those IAs are hilarious and very interesting at the same time. All my respect to the programmers, this stuff is really hard.
How does the SC2 official IA rank among these other ones?