|
4 Posts
Update
The StarCraft II balance team has announced that the Oracle nerf/bug-fix will be temporarily rolled back.
Yesterday we released a patch that fixed a long-standing bug involving beam weapons. Though we believe this bug should eventually be addressed, we agree with the feedback that the change was sudden, especially with the upcoming IEM and WCS qualifiers. As a result, we’re going to revert this change today and reintroduce it at a later date.
The 4.8.1 patch for StarCraft II has been released, fixing a number of bugs while also affecting competitive balance. The patch notes are as follows (Blizzard post):
EDITOR- Doodad limit has been increased to 100,000.
- Added new objects in preparation for the next Team Liquid Map Contest.
BUG FIXES Co-op Missions
- Zeratul
- Fixed an issue that caused Shieldguard’s Reflection Shield to prevent Hybrids from spawning on Part and Parcel.
- Units can now path between the Artifact Reserve and adjacent structures.
- Fixed an issue that caused Reflection Shield to cause Propagator clones to be friendly.
- The Robotics Bay for Fenix and Alarak will no longer use the default model.
Versus- Fixed an issue that prevented the fast warp-in visual effect from displaying when placing a Pylon.
- Fixed an issue that caused box-selecting a single Probe collecting gas to select two Probes.
- The Nexus will once again display an animation when it is constructing a Probe.
- Fixed an issue that caused units with beam attacks to deal more damage than intended.
- It is no longer possible for Ravens to cast Interference Matrix on a Disruptor’s Purification Nova.
- Automaton LE: The Tarsonis Bridge doodad will now display creep properly.
- Port Aleksander LE: Adjusted the terrain at the natural expansion to prevent a two-Pylon-and-Photon Cannon wall-in.
The Oracle has been significantly affected by the change (Void Rays and Sentries to a lesser degree), significantly slowing the pace at which it kills groups of low HP units. Reddit user nice__username provided a side-by-side comparison of Oracle firepower.
|
Just call it a nerf Blizzard, please don't be dishonest.
|
So what's the difference exactly ? Time between two attacks ?
also for ealsy games PvT and PvZ defending Oracle with 4 marines being able to early attack vs oracle openings as zergs
Would have loved to see if the queen defense vs 2 oracle makes a huge difference
|
Well it is a step in the right direction but I think a Tempest nerf would be a higher priority.
|
yeaaaaaaaaaah......... not really sure how this gets changed without anyone over there thinking it would have 0 impact D:
|
Wow this affects sentries too? This is definitely impactful.
|
Well guess that marks the end of SG opening in PVZ, I see it's time to return to my robo/twilight into dying to mass lings opening.
|
Securing a third is going to be interesting in pvz. However the oracle is a bit too punishing on untended mineral lines I think. We'll see how it goes.
|
On January 11 2019 18:42 HolydaKing wrote: Wow this affects sentries too? This is definitely impactful. Sentries, void rays, carriers, and obviously oracles too. Not sure if there are any others
|
This is a move in the right direction; a move toward balance, for sure.
|
On January 11 2019 19:09 Durnuu wrote:Show nested quote +On January 11 2019 18:42 HolydaKing wrote: Wow this affects sentries too? This is definitely impactful. Sentries, void rays, carriers, and obviously oracles too. Not sure if there are any others
How can it affect Carriers? Carriers have no beam attack?
|
On January 11 2019 19:51 MockHamill wrote:Show nested quote +On January 11 2019 19:09 Durnuu wrote:On January 11 2019 18:42 HolydaKing wrote: Wow this affects sentries too? This is definitely impactful. Sentries, void rays, carriers, and obviously oracles too. Not sure if there are any others How can it affect Carriers? Carriers have no beam attack? Interceptors do.
|
|
now they need need to nerf every other workers killers ( mines, banes drops and so on) but we all know they won't nerf anything exept protoss
|
Bring back Oracles and Adepts two-shotting Marines already!!!
|
doodads increased to 100k. what does that mean for computers? increased demands to have 60fps?
|
4713 Posts
Doodads are the small embellishments which can be added to maps for aesthetic reasons, like columns, trees, arches etc.
What the change means is that, up till now you had a much smaller cap on doodads. After this change you can put up to 100k on your map.
I don't think performance should be impacted unless a map maker really goes out of his way to add a lot of doodads, and even then I'm not sure.
|
On January 11 2019 20:04 Psychobabas wrote: Is the vid broken?
It doesn't load for me at least (chrome on ubuntu)
|
Very cool comparison video, that's quite a big nerf to oracles.
But the 'bugged' version looks way cooler. New oracle pilot seems to have brain lag in his targeting.
|
I have always hated units like oracle, that is, a unit that if you are not prepared (Hello Illidan) outright wins you the game. But as balance goes, I don't think this will change much, not in tvp at least. Currently the greatest offender is tempest.
I would really like they rework tempest into something else, it is not exiting unit, even with its all new powers since last patch.
|
|
|
|