Community Feedback Update - Jan 16 - Page 2
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renaissanceMAN
United States1840 Posts
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DomeGetta
480 Posts
On January 17 2019 04:01 DomeGetta wrote: The warpgate change is HUGE in ZvP. Doesnt look like they considered this at all but scouting when it starts is basically the only sure way to be able to scout for the DT drop/twilight aggro timing. If they can start it 14 seconds later anyway that means the Zerg cannot know whether its SG first or not and will have to go fast lair every game no matter what. They need to make an adjustment to account for that for sure. GUYS. Pls? No one notice this yet? Explain pls if ive misunderstood or is the intent to force Z to go fast lair everygame? | ||
MockHamill
Sweden1793 Posts
The rest of the changes I am not sure about, except that Ultras will be OP vs bio. | ||
ZigguratOfUr
Iraq16955 Posts
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seemsgood
5527 Posts
And 11 range thor is really strong, might be too strong but who cares thor is here motherfucker | ||
Strucky
4 Posts
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seemsgood
5527 Posts
On January 17 2019 03:49 Mlord wrote: Immortal *Cost increased from 250/100 to 275/100. Nice lets go mech Thors could be used as a second option for bio to counter colossus tho | ||
WhiteSPiriT
France19 Posts
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deacon.frost
Czech Republic12116 Posts
On January 17 2019 03:49 Mlord wrote: Immortal *Cost increased from 250/100 to 275/100. Nice lets go mech Do you really think this will have such a big effect? Aren't most Protoss starved on gass? | ||
Rail_sc2
Russian Federation205 Posts
2nd issue is rapid-fire-ability in case of ravagers . Coldown of bails is too short , and with the help of rapid-fire ability comes too strong i believe . Ravagers and roach's still can be strong as all-in units , but they shouldn't be strong enough to keep 160 army of protoss on distance as much time as you want , by using only one click . I think not about nerf ability of corrosive bail directly , but as u nerfed bug with oracle-attack switch , u should think about change this auto-20-bails-lines each few seconds , which good zergs demonstrate all the time . Its same direction as oracle-nerf . I hope blizzard read this post . Protoss players are too modest and never ever try speak about position on pro-level . But what i told in this post - it's really problem for all the protoss's , since so many nerfs done . Ur new tempests cant beat brood , and u even nerf it more . Nothing of protoss can beat infestor in current patch . But okay , it's very late game and we can play mid-game like most pro-games looking atm - we play mid games i fine . But pls make at least mid-game balanced , unbeatable swarm-hosts is kinda joke And i just leave it there | ||
Elentos
55454 Posts
On January 17 2019 05:15 seemsgood wrote: Thors could be used as a second option for bio to counter colossus tho Tanks are cheaper, do more damage, have more range and are just as terrible against zealots. | ||
Mlord
France135 Posts
For TvP i'm kinda surprised, they are trying to fix what they see, AKA early game problem, but don't deal with the major imbalance that there is in mid/lategame in the matchup, if nobody try to macro in TvP it isn't because terran cheese are too strong but because of the amount of powerfull option protoss keeps adding to their army the longer the game goes, HT+colossus+disruptor, + eventually tempest makes it incredibly unfair, as terran have literally 0 army composition to deal with this kind of army, and that harassing in TvP is way weaker than it used to be thanks to recall being extremely low cooldown, battery shield, and most of the time protoss having huge upgrade advantage thanks to chronoboost, what can you do if you can't harass and can't fight straight up once there is more than 1 high tech unit in your opponent's army . Also note that TvP used to be very map dependant in macro game, but nowadays thanks to the anti-drop/harass option they got, it makes the match up heavily protoss favored no matter what map you play (macrowise obviously). TvP Feels like a clownfiesta to play, and not a single terran or protoss will be able to show greatness in the match up until the randomness in it is fixed, and until terran is allowed to play on even foot a macro game Innovation and Maru don't want to spam all ins and risky push everygame that gives them inconsistency , they are forced to | ||
Charoisaur
Germany15614 Posts
On January 17 2019 05:15 seemsgood wrote: Thors could be used as a second option for bio to counter colossus tho good one | ||
Veritas99
5 Posts
Ultra run faster than the stimed bio is insane. it means as bio army can't even push out any more. liberator? run through it, tank? crush it, ghost? charge to it. is it another way that blizzard trying to force terran to play mech? and control/ telling the players to play what the blizzard want | ||
freelifeffs
96 Posts
User was warned for this post. | ||
Charoisaur
Germany15614 Posts
On January 17 2019 05:46 freelifeffs wrote: what a bunch of random changes. never thought id say this but can we have david kim back please? what a bunch of incompetent and out of touch people we have now is unheard of. you keep pushing and pushing the game in a non-fun to play AND observe direction and then keep making nonsensical balance changes around it. As always we only notice how good things are once they're gone. DK may have been a bit stubborn sometimes but at least he had a clear vision for the game which was recognizable in every balance update. Current balance team seems to be going back and forth with their goals with no direction at all. | ||
DrunkenSCV
76 Posts
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Psychobabas
2531 Posts
Pleased about Tempests though but still TvP... | ||
Athenau
554 Posts
On January 17 2019 05:50 Charoisaur wrote: As always we only notice how good things are once they're gone. DK may have been a bit stubborn sometimes but at least he had a clear vision for the game which was recognizable in every balance update. Current balance team seems to be going back and forth with their goals with no direction at all. What are you talking about? For the longest time the old balance team's only guiding principle seemed to be "make the smallest possible numerical adjustment to even out winrates". The new team has been great about focusing on the actual design of game (does this change promote interesting gameplay) rather than balance minutiae. They've also been way more communicative and transparent about their reasoning than the old team ever was. | ||
Lyyna
France775 Posts
Tempests retaining the ability to kill air units from a couple miles away. A thor buff that doesn't adress the fundamental issues with the unit vT/vP, and is pretty much inconsequential vZ. Massive ultra buff. WP & stalker buff. It feels like they're just randomly changing stuff and hoping the pieces will fall in the right spots, and not even pretending to pay attention to either the community, high level players, or the ideas behind the game itself. An interesting approach that in the past months (year?) made macro TvP a rare sight, and TvT a race to lib range, but at least TvZ was still all right until now. | ||
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