TLnet has a proud tradition of publishing some of the best content in esports. However, we do not want to find ourselves stuck in old habits, habits that once worked but no longer do. The media landscape changes rapidly and we need to adapt to it. In order to figure out what you — the community — want from us and our content, we've created a quick survey asking for your input. While not all feedback may be realized, we want to help you make your voice heard.
The survey was designed to not take up too much of your time while still asking questions critical to us. We have divided the survey in six different parts, with only one question being a required question and all game-specific questions being skippable, so you don't have to answer questions for a game you don't play/follow.
List of survey sections:
Background questions
General site questions
StarCraft 2 questions (skippable)
StarCraft: Brood War (skippable)
Heroes of the Storm (skippable)
TL+ and TLnet features
After the survey has closed we will analyze the results and decide what our takeaways are. Once that's been done we'll present how we aim to implement the feedback we've received from you.
The survey has now closed, thank you for your feedback.
LiquidHearth wasn't in it as well. Although I'm not surprised. Still checking sometimes if it's still alive, and it kinda isn't except the occasional features news.
How do you feel about the frequency of the TLnet's Brood War coverage? If you have no opinion you can skip this question
The choices range from not enough to too much, but where's the "just right" option??
Usually, surveys are done without a "middle option", because then most poeple pick just that. This way, you have to decide and TL can see whether lean towards "too little" or "too much".
One of the worst decisions By TL.net for me is still forcing mobile users to use "mobile" site. I bitched about it when it came and I still dont like it :D
It actually reduced my TL.net visits from daily to weekly or less for a year or more
I agree with the earlier comment on the missing "just right" option - i think it gives a false picture if you cannot choose to be satisfied with the current level.
I would opt in for this if TL would stop sending me video ads (especially the ones that have audio). These types of ads and slideshow ads are what get websites on ad block lists. Solve this and you can put 10 more ads on my TL page.
On February 21 2019 01:19 TheBloodyDwarf wrote: One of the worst decisions By TL.net for me is still forcing mobile users to use "mobile" site. I bitched about it when it came and I still dont like it :D
It actually reduced my TL.net visits from daily to weekly or less for a year or more
This is actually not true. The site you see on mobile is the same, the only difference is in the screen size. Which makes it, ironically, worse, because while I can "force Desktop page" in Chrome mobile, I can't let it tell TL that the screen is bigger.
We bitched some more about this in website feedback when we found out the technical details, nobody cared anyway.
Since there is no survey about the satisfaction with the survey:
- The "sections" are broken. It showed me "1. Background question" for the whole duration of the survey. That made me think it's gonna be insanely long and not give as much thought to every question as I would if end were in sight.
- The "extra features" could use more explanations. I have never heard about "high density ads" and was not sure how to interpret that. Maybe these are things you have been talking about so much that you consider them common knowledge, but this definitely isn't the case for people actually taking the survey.
As long as any possible future changes do not lead to loot boxes, I will be fan of the side.
About possible future articles: I would like to see something like BW map analysis articles for SC2. Maybe historic review of LotV map meta development. Maybe article about current map trends and issues like "standard 5/rake syndrome" and new features introduced in TLMC. Also possible interviews of well known map makers. I have recently joined map making discord and seen lot of talk about maps, that I think would be good to know for community as general even, when they're not able to contribute much on the topic. Maps are so big part of the game but there isn't much talk about them unless something is wrong: QA failures, walling issues, abusive canon/tank/liberator spots, odd/weird maps with "unique" meta. I understand that map articles may need more work than something like normal tournament review and in SC2 map pool changes frequently, so there is shorter period of relevance than in BW.
On February 21 2019 01:19 TheBloodyDwarf wrote: One of the worst decisions By TL.net for me is still forcing mobile users to use "mobile" site. I bitched about it when it came and I still dont like it :D
It actually reduced my TL.net visits from daily to weekly or less for a year or more
This is actually not true. The site you see on mobile is the same, the only difference is in the screen size. Which makes it, ironically, worse, because while I can "force Desktop page" in Chrome mobile, I can't let it tell TL that the screen is bigger.
We bitched some more about this in website feedback when we found out the technical details, nobody cared anyway.
I dont understand your point. "it is actually not true" ? I dont know what you mean. I cannot see the same website I do see with my PC. And that was my huge complain and is STILL IS. FUCK MOBILE VERSIONS OF WEBSITES. FUCK THEM.
Industry analysis would be cool. Talk about what kind of games Heroes of Newerth and League of Legend are to attract new players. You could also talk about how RTS genre has grown and decline over the years. Mention something about lack of rts games coming out recently. Cool thread.
On February 21 2019 10:59 Riner1212 wrote: to bad they didnt have an option on how we would rate TL mods... I bet alot of people would love to take a stab at that.
This would be the dumbest thing to do. The hassle caused by pissed off users due to them not accepting a reasonable mod decision would outmatch valuable feedback by far.
On February 21 2019 10:59 Riner1212 wrote: to bad they didnt have an option on how we would rate TL mods... I bet alot of people would love to take a stab at that.
This would be the dumbest thing to do. The hassle caused by pissed off users due to them not accepting a reasonable mod decision would outmatch valuable feedback by far.
its all about user experience, it wouldnt be a dumb thing.
On February 21 2019 14:31 Jealous wrote: Why do I have the ominous feeling that this will be used as a platform to justify decreasing attention/content in BW...
Only BW staff has the power to do that and we have no intention of stopping.
On February 21 2019 14:31 Jealous wrote: Why do I have the ominous feeling that this will be used as a platform to justify decreasing attention/content in BW...
Only BW staff has the power to do that and we have no intention of stopping.
On February 21 2019 10:36 NoS-Craig wrote: I would love dark mode for Team Liquid. Would be a lot easier on the eyes. I glad other websites have this now.
It would be fine if they only change the white background. put the TL Logo on it and done. No need to overhaul all colors.
On February 21 2019 10:36 NoS-Craig wrote: I would love dark mode for Team Liquid. Would be a lot easier on the eyes. I glad other websites have this now.
It would be fine if they only change the white background. put the TL Logo on it and done. No need to overhaul all colours.
Well yes. I should have added more in my post. As long as it's darker and thus easier on the eyes but still easy to read. Then it's perfect for me.
On February 21 2019 14:31 Jealous wrote: Why do I have the ominous feeling that this will be used as a platform to justify decreasing attention/content in BW...
Only BW staff has the power to do that and we have no intention of stopping.
On February 21 2019 14:31 Jealous wrote: Why do I have the ominous feeling that this will be used as a platform to justify decreasing attention/content in BW...
Only BW staff has the power to do that and we have no intention of stopping.
On February 21 2019 14:31 Jealous wrote: Why do I have the ominous feeling that this will be used as a platform to justify decreasing attention/content in BW...
Only BW staff has the power to do that and we have no intention of stopping.
I don't trust you.
bro, i really don't need this from you.
I don't believe that you don't need this from me, because I don't trust you.
On February 21 2019 14:31 Jealous wrote: Why do I have the ominous feeling that this will be used as a platform to justify decreasing attention/content in BW...
Only BW staff has the power to do that and we have no intention of stopping.
I'm all for a writer tipping system. I've totally bought into the idea of paying nominal amounts of money to content creators I wish to support as opposed to viewing ads.
All of the questions geared towards earning money without the user needing to pay are either nefarious (use up my CPU cycles so you can mine eth? go fuck yourself) or completely against my ethos of block all ads and don't browse websites that hide content if you use an ad blocker.
Give me a way to support TL's Starcraft content creators. I don't really care for other TL games.
Also, I don't follow Broodwar but I answered that I do just so I could vote for more content across the board for the game.
On February 22 2019 01:30 Thaniri wrote: I'm all for a writer tipping system. I've totally bought into the idea of paying nominal amounts of money to content creators I wish to support as opposed to viewing ads.
All of the questions geared towards earning money without the user needing to pay are either nefarious (use up my CPU cycles so you can mine eth? go fuck yourself) or completely against my ethos of block all ads and don't browse websites that hide content if you use an ad blocker.
Give me a way to support TL's Starcraft content creators. I don't really care for other TL games.
Also, I don't follow Broodwar but I answered that I do just so I could vote for more content across the board for the game.
What a stand-up chap, all across the board. Cheers to you mate.
On February 21 2019 04:14 BisuDagger wrote: Opt-in for dense ads:
I would opt in for this if TL would stop sending me video ads (especially the ones that have audio). These types of ads and slideshow ads are what get websites on ad block lists. Solve this and you can put 10 more ads on my TL page.
This, also, I would agree to the high density adds, the thing that would be stopping me from accepting that would be malicious ads... I think that if you guys can manage to get a good ad serving company with a good reputation of not having malicious ads that would make me do it
On February 22 2019 09:44 Paljas wrote: Instead of a writer tipping system, I recommend a poster tipping system, so that quality posters like me get the reward they deserve
I propose a system that reimburse poster according to their liquibet results, it's high time we get our retribution for all the time TL writers made us do the wrong bet
On February 21 2019 01:19 TheBloodyDwarf wrote: One of the worst decisions By TL.net for me is still forcing mobile users to use "mobile" site. I bitched about it when it came and I still dont like it :D
It actually reduced my TL.net visits from daily to weekly or less for a year or more
This is actually not true. The site you see on mobile is the same, the only difference is in the screen size. Which makes it, ironically, worse, because while I can "force Desktop page" in Chrome mobile, I can't let it tell TL that the screen is bigger.
We bitched some more about this in website feedback when we found out the technical details, nobody cared anyway.
I dont understand your point. "it is actually not true" ? I dont know what you mean. I cannot see the same website I do see with my PC. And that was my huge complain and is STILL IS. FUCK MOBILE VERSIONS OF WEBSITES. FUCK THEM.
It's a technical point, I think. The idea being that you're not being redirected to a different website, but the website has different style options being triggered using @media queries which change what elements are shown and hidden based on the pixel count of the width of the window.
You can see that effect on desktop by dragging your browser window smaller and smaller, at certain breakpoints elements will disappear. In other words, there's no mobile detection happening. So there's no desktop version of the website to send you to.
It's not an unsolvable problem though. A cookie or a column in the database could record whether or not you want to enable those media queries. If the flag is set to disable mobile styles, just don't include the stylesheet with the media queries in the page template at all.
Generally I agree with you, mobile versions of websites are usually poorly done and dysfunctional, in part because there is no great way of knowing the physical dimensions of the device, and educated guesses on the device based on other parameters become outdated as the technology changes. TL's is far from the worse I've seen though, many websites end up using 70% or more of the screen real estate for some banner or crap and leave almost no space for the actual content.
Even when it is done well, there's always a small cost from the confusion your users have when they are used to navigating the desktop version of the site and then mobile version forces them to relearn where things are. But TL would look pretty bad on a phone if you didn't do anything to the styles.