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Welcome! With all of the various individuals, communities, and companies that frequent TeamLiquid.net I felt that it was past time that we had a dedicated thread to the many artists who hang out here and contribute to the growth of this and larger communities on a regular basis. Wherever these contributions are seen, this thread is a place to catalogue what we've created, show our styles, choices, and capabilities, and hope to create a stronger collective where all artists on TL can discuss, collaborate, and think critically about our careers and our work.
This thread has essentially four purposes. - Provide a directory and catalogue of art from the contributing artists.
- Help better connect the these artists with each other, but also with the community through their medium.
- Give artists a centralized space from which they can share, use, or find tools/items to create and develop their work better.
- Foster a stronger community of artists and help spur critical discussions, critiques, or whathaveyou.
Regarding the third purpose, the second half of this first post is entirely dedicated to listing a great many tools that we as creators have available to use, objects, textures, effects, equipment, and other elements, or resources, or knowledge in order to create better, more informed, and more robust content. Along with providing information and resources, you may want to start discussions on a topic, or ask questions about a technique you're having trouble with. As I don't know how this is going to work yet, you may simply post in this thread to begin a topic or discussion, though you should remember that many different types of artists will also be here. If the discussions eventually become untenable or large/active it might be a good idea to start a separate discussion thread, but we'll cross that bridge if and when we come to it.
Further down your will find a directory of artists who are 'affiliated' with this goal or project, which also serves partly as a portfolio-sampling of the things that each artist has done here on teamliquid.net and abroad. This project aims to include all walks of people whether you are simply someone who likes to toy around with things, or an aspiring or current professional in your respective fields.
Please note that you will occasionally find artists in the directory with an icon next to their listing; these artists have been tagged as highlighted users as they have significant expertise in their field(s) as working professionals, or have or are working on professional degrees from various accredited institutions.
For the potential artist, how does this work exactly? Anyone who would like to be a part of this project need only submit a portfolio of things they've done (if you are a performance artist it is understood that this may be more difficult, or not possible), and choose 4-6 pieces that will be 'featured', used as a reference of what your stylistic choices are, how capable you are, and the like (representative works or performances, if applicable). Accompanying this will be a small writeup stating what kind of artist you are, you current level of knowledge (to review and determine highlighted status) and what you do (try to stay around ~300 characters. Basically, tell us what you do in as few words as is necessary). Here’s an example statement and the template:
Artist Statement "Hey TL, I am a classically trained musician with composition being my primary profession, however I also perform professionally as a opera/choral singer, and as a ballet dancer. Additionally I am a web designer and graphic artist, though I am largely self taught in this area. You can find my full bio, along with scores and recordings on my personal website (link would be found below)."
+ Show Spoiler [Drectory Code Template] +Template[spoiler=username (areas of expertise)][center][img]http://i.imgur.com/Suo3pvX.png[/img][/center] Statement goes here.
[center][hr][img]http://i.imgur.com/J495XMH.png[/img][/center] [b]Feature 1:[/b] description if there are more items in the feature, urllink to the rest
item goes here
[b]Feature 2:[/b] description if there are more items in the feature, urllink to the rest
item goes here
[b]Feature 3:[/b] description if there are more items in the feature, urllink to the rest
item goes here
[b]Feature 4:[/b] description if there are more items in the feature, urllink to the rest
item goes here
[b]Feature 5:[/b] description if there are more items in the feature, urllink to the rest
item goes here
[center][hr][img]http://i.imgur.com/tznvIVk.png[/img][/center] [small][i](designation)[/i][/small] [url=][i]url for item[/i][/url]
[center][b]Website:[/b] [url=][i]websiteurl[/i][/url] [indent] [b]Blog:[/b] [url=][i]blogurl[/i][/url][/center][/spoiler] NotesFor artist designation, follow the formatting using capital letters (commas for multiple areas): [ spoiler=Username (V, M*, P)] In the archived works section, the designation should be lowercase. Directory Key: l - literary, m - music, p - performance, v - visual * indicates expert knowledge in this area The rest of your work will be, if you like, tagged and linked so that we can achieve a balance between building a repository of TL artwork while also being able to feature a good amount of content in this thread as well (visual artists for obvious reasons necessitate this separated format due to our unique image url limit on TL). Personally I've taken to not submitting everything I do in this archive section, but only the best things I feel I've done.
This is an ongoing project and nothing is set in stone, so I'll be trying to tweak it here and there to best feature what our amazing community does. If you have ideas or information/assets that you use that you feel should be included please feel free to contribute, especially in the literary section as I am very much lacking in how to best approach this area.
Please remember that if you use pieces done by an artist to please credit them for their work.
What you will find below is a wealth of useful assets, images, links, and software or tools commonly used by many people here, all found in an easily accessible location. It should be noted that in finding media assets like for example textures, Google is your friend. Also, many of the digital assets listed here should be read as there are quite a number of great resources to help out with issues of formatting, typography, and other important considerations.
Pixel Based Editors
- Adobe Photoshop
The Industry standard. An expensive but very powerful pixel-based graphic editing program.
- Corel Painter
Another powerful pixel-based editor. The closest competition for Adobe Photoshop.
- GIMP
A free, pixel-based editor for Windows or Apple systems.
- Pixelmator
Another pixel-based editor for Apple users. Not free, but very cheap.
- png crush
A png file size optimizer. Not really necessary for most people but if you are mindful of bandwidth and server costs, you may want to look into this program.
- jpeg mini
Shrink the size of your jpegs with this free tool. Online or windows exe. Extremely useful, and uses the jpegtran command method for shrinking.
Vector Based Editors
- Adobe Illustrator
Another industry standard. Like Photoshop it is a powerful vector-based graphic editing program.
- Corel Draw
Similarly to Illutrator, Draw is a vector-based graphic editor from Corel.
- Adobe InDesign
Another powerful tool from Adobe Stystems. This program shares many of the same features of the previous two, but is quite well suited to magazine, brochure, and newspaper projects (and now tablet applications).
- Inkscape
An open source vector-based editing program. Also free.
Video/Animation/3D Editors
- 3DMAX
The Standard for 3D video production. Motion design, animation, texturing, rigging, mapping, modeling, lightening rendering and other effects.
- After Effects
A Video editing program from Adobe to edit composting, motion design, post production effects, color correction and other VFX.
- Blender
Polyvalent 3D software editor, but more dedicated to modeling and animation than motion design.
- Cinema 4D
Another Polyvalent 3D editor from Maxon. More optimized for motion design and easier to learn than other software (coyote37).
- Final Cut
A Video editing program from Apple to cut, crop, or adjust all your video rush.
- Maya
Another very Polyvalent 3D software editor, but again more dedicated to modeling and animation than motion design.
- Premiere
A video editing program from Adobe to cut, crop, or adjust all your video rush.
- Vegas
Another video editing program from Sony similar to Premiere.
- Source Film Maker
A very powerful and handy tool provided by Valve to produce stunning cinematics from games using the source engine.
Other Software
- Processing
A java based environment that is used for generative design.
- Open Frameworks
Another generative design environment similar to processing. Coded in C++, so it is far more powerful, though the learning curve is a bit steeper.
Similarly to the section above, this section is dedicated to many useful resources for the performing artist. Whether it be performance methods, theoretical or historical resources, or simply helpful software or other tools that will be useful, the list here will hope to provide a number of resources to help with your endeavors.
Notation Programs
- Sibelius
One of the two industry standards for music engraving/notation. Large professional publishing houses such as Boosey&Hawkes use these programs extensively. Expensive.
- Finale
The other industry standard and competition for Sibelius. Also expensive, but additionally a higher learning curve than Sibelius, though it is more graphically powerful and flexible a program.
- Notion
A slightly less expensive, and less robust music notation/engraving program. I the $100-150 range
- Mozart
Another slightly more affordable program hovering at around $100-150, though still not as complete as the first two.
- Finale NotePad
A very stripped down version of Finale, that offers the basic necessities. Note that after 2008 it is not free, though it is very cheap in comparison to most of the other programs listed.
- MuseScore
A free music notation program. Simple, and fairly easy to use, and additionally a bit more flexible than some of the other basic programs.
Various Digital Audio Workstations The following list of other programs are relatively within the same capabilities of each other as in the last number of years many advancements have closed many gaps where Protools and Digital Performer had distinct advantages previously. These aforementioned programs are however still the industry standard.
- ProTools
- Digital Performer
- Cubase
- Sonar
- Logic
- Ableton Live
I should just note that the session view is devoid of linear time that usually progresses from left to right.
- Reason
Also has a slightly different layout than the traditional multi-track track view of other workstations.
- Garage Band
Essentially a stripped down version of Logic.
- Audacity
A free, and very easy to use workstation. Far less capable than the others, but very useful for the average user.
Advanced Audio Synthesis Programs Warning, these programs represent some of the most powerful synthesis tools available. They are widely used by top professionals but carry a significant learning curve as a result.
- MAX/MSP
One of the most powerful audio synthesis environment on the planet, bar none. Developed at IRCAM in Paris, it has a learning curve but is incredibly powerful, and the first program ever to offer real-time synthesis capabilities. It has two options, creating projects via a robust gui interface, or in simple code.
- PureData
Similar to Max/MSP but open source. Slightly 'uglier', but still just as powerful.
- Supercollider
This is another incredibly powerful program, but is a little old school in that it requires a very strong background in programming languages in order to use it (e.g. all applications are written in code).
- CSound
Another incredibly powerful sound design, synthesis, signal processing system. An older system, but still widely used.
Mixers
- Mixxx
- Serato
- Traktor
- Virtual DJ
Audio Synthesis
- KVR Top 50 Plugins, Effects, Instruments, and Workstations
Due to the sheer number of items that can be useful I have simply included a list from the KVR forums on what they consider to be the top 50 used programs. It should be noted that some very powerful audio synthesis tools such as MachFive are not on this list, but it does have a number of very standard effects or instruments (Absynth, Kontakt, Massive). I have included less popular, but still very useful programs below.
- Paul Stretch
An audio program that uses various fourier transform windows to stretch audio with no loss, distortion or artifacting of sound. For Windows or Linux systems.
- Sweetwater
Similarly, there are just too many places where quality equipment can be purchased, however Sweetwater.com is a place that I have a lot of personal experience with, and they offer a wide range of equipment. Also their service is a very personal affair and simply phenomenal.
Online Resources
- TeamLiquid.net: A Music Theory Primer, Part I
The first part in a series of articles on the fundamentals of music theory.
- Digitally Imported: Aspiring DJ Guide
- IMSLP
An excellent online resource for musical writings and scores that are all in the public domain. Some of the scores available if re-engraved from its original incarnation will sometimes be inaccurate, so it is important to check just to be sure in these infrequent cases.
- KVR Forum
A collective of electronic musicians. Very helpful in synthesis techniques, certain software help, and other areas.
- MusicCalculator
A useful tool for sound engineers and musicians.
- MusicTheory.net
An online resource for learning music theory. An decent resource for beginners or the occasional hobbyist, but if you aim for more serious and complete study, stay away and use one of the suggested texts below for a correct and more thorough foundation. This resource is however a good tool for aural skills training of chord and interval identification.
- Oxford Music Online
Requires a subscription to access many things but is an incredible resource.
- Tonalsoft
An extensive encyclopedia for terminology and topics surrounding microtonal music theory. Warning, this can be extraordinarily complex as it deals with much more than just the traditional western 12 tone equal temperament system (known as 12-tet).
Hard Copies (e.g. Books) Because Information on the web is only so good, and textbooks are the backbone of acquiring complete knowledge in this arena. All of the following texts are either the leading sources, or historically important texts.
- (t) Harmony and Voice Leading Aldwell, Shachter, and Cadwallader
- (t) The Complete Musician Steven Laitz
- (t) A Practical Approach to 16th Century Counterpoint Robert Gauldin
- (t) A Practical Approach to 18th Century Counterpoint Robert Gauldin
- (t) Counterpoint Kent Kennan
- (t) Gradus ad Parnassum Johan Joseph Fux, Trans. Alfred Mann
- (h) A History of Western Music Burkholder, Palisca, Grout
- (t) Study of Orchestration Samuel Adler
- (t) Principles of Orchestration Nikolai Rimsky-Korsakov
- (t) Theory of Harmony Arnold Schoenberg
- (h) The Rest is Noise Alex Ross
- (t) Introduction to Post-Tonal Analysis Joseph Straus
- (t) Introduction to Shenkerian Analysis Alan Forte
Key: h - historical text, p - performance practice/technique text, t - theoretical text
Ok, so literary arts....I'm more than a little out of my element on this one for techniques, tools, and resources and could use some help.
Chicago Manual of Style
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Key: l - literary, m - music, p - performance, v - visual * indicates expert knowledge in this area
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Key: l - literary, m - music, p - performance, v - visual * indicates expert knowledge in this area
+ Show Spoiler [coyote37 (V)] +Hello people, I'm Pierre "coyote" Saugrain, a professional Esport freelance Video Maker. I'm specialise in Esport a,d even more in Starcraft 2. I work almost 100% for SC2 features right now, such as player presentation, animated overlays, logos animation, Wallpaper sometimes....About my experiences, i worked for Iron Squid 1&2, Dreamhack, COPA AMERICA, O'Gaming, Yegalisk TV, VIU Studio, Clarity Gaming, Property Gaming..and much more. Feature 1: Wings of dream (last fly) Feature 2: SUPER 15 Feature 3: VIU STUDIO Feature 4: ONE SHOT #07 Grubby Feature 5: Map presentation example + Show Spoiler [CreatorGX (V)] +Hey TeamLiquid, my name is Matthew A. James. I've been studying at Savannah College of Art and Design for many years now, specializing Sequential Art and Graphic Design. I've also been looking to take jobs revolving around esports and the esports community since around the time I started my studies. So far I've only been able to take a job for Team Fallacy, but I hope to do all I can for Starcraft and TL!Feature 1: Gheedblog Bronze Logo Feature 2: Team Fallacy Logo (Commission) Feature 3: Prioritize Probes Feature 4: Keep Droning Feature 5: PylarioWare: For Aiur and WARIO! + Show Spoiler [DanielHetberg (sculpting, modding)] +Hi TL, I'm a hobbyist sculptor/modder/tinkerer and love teaching myself things by just doing them and concentrating on improving my skills. I hold a PhD in theoretical physics, have worked in a couple very different jobs since my graduation and currently pay my bills pretending to be a software engineer. I have a general passion for teaching (juggling, sculpting, maths, ...) and improving my next man's overall life experience (despite being a devout atheist/humanist). Feature 1: Stone Ultralisk - my first venture into sculpting things related to StarCraft. One of those "Oh gee, I wonder if I can do THAT" moments gone wild. I spent about 100 hours on sculpting and polishing this beast and I'm really proud on how it came out. More complete pictures can be found in my making-of and tutorial right here on TL. Feature 2: Baneling - from the same material. This one was a "quickie" (some twenty hours, according to my blog entry), mostly meant to teach me about silicone mold-making and casting copies from a simpler model than the ultralisk. The best copy was awarded to syno, the winner of the logo design contest for my shared workshop idea (which by the way ate most of my free time in during the last three months). Work in progress/documentation: Feature 3: Work in progress - Immortal made from prime sculptors marble. My first foray into primarily power tool work. Sculpting in marble is a way more physical experience because you really have to coax the figure out of the stone. I guess it will take me well into winter to finish this. Haven't worked on it in at least two months, so don't hold your breath. Feature 4: Steampunk Keyboard Mod. "Gee, I wonder if I can make something like Rampkins' Buccaneer keaboard mod. Oh wait, it's my father's birthday in eight weeks, let's make him a present..." Feature 5: Devotion - More classical sculptor stuff: nudes! The secret reason any man goes into art might well be that they want to draw, sculpt or have some other credible explanation why they're looking at and handling nude girl figures.
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Key: l - literary, m - music, p - performance, v - visual * indicates expert knowledge in this area
+ Show Spoiler [nicopower5000 (V)] +Hello people, I'm Nicolas Chaussois, a professional Esport freelance illustrator and designer. I worked for regular advertising agencies for years, before specialising myself in Esport. I work 100% for SC2 features right now, such as player portraits, overlays, logos, arcade mod illustrations... I worked and work for TL, FXO, Startale, the GSL, CSN, Microsoft, Fenix, the Copa América... Feature 1: HOTS poster Feature 2: Grubby Illustration and logo lifting Feature 3: Iron Squid Life Feature 4: FXO Leenock Feature 5: Zerg poster
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Key: l - literary, m - music, p - performance, v - visual * indicates expert knowledge in this area
+ Show Spoiler [Raihn (v)] +Hello TeamLiquid! I’m Joshua ‘Raihn’ Keyes, I’ve been around eSports for awhile and I love it! I’m currently an Indie Game Developer full time while I continue to contribute my design and illustration skills within the community. I’ve had the privilege of working with TeamLiquid, Grubby, IdrA, Tasteless, and Team Eve. You may know my work from any of the TeamLiquid streaming overlays or backgrounds used for Twitter. I am also proud to be TeamLiquid staff and a featured blogger! :D Feature 1: Grubby, IdrA, and Team Eve eSports Logos Feature 2: TeamLiquid Starcraft 2 Stream overlay + Ads Feature 3: TeamLiquid DotA 2 Stream Overlay + Ads Feature 4: Grubby’s Elite Guard – Wallpaper and Stream Background Feature 5: TeamLiquid Twitter Back-ground Images Feature 6: Indie Game – Animation, Illustration, Game Design, Interface, Creative Dev + Show Spoiler [ShortID (V)] +Hi guys, my name is Benjamin "Short ID" Martinet, and i'm a professional Esport videomaker. I work for the Millenium Team. I'm working on a lot of games, such as Starcraft 2, League of Legends or Dota 2. I mostly do web TV's regular and animated overlays, transition bumpers. I also create teasers to present events and tournaments, and players presentation videos. I'm familiar with Source FilmMaker, Element 3D, Sc2 editor, and of course, Adobe After Effect, Sony Vegas Pro, Adobe Photoshop and other software/plugins. Feature 1: Non-Official Trailer The international 3 I wanted to do a trailer to present the International 3, the biggest Dota 2 competition ! I used Source Film Maker for the intro, and AfterEffect for the logos on the characters. Feature 2: Trailer Qualifier Msi Pro Cup World Wide One of the trailer i did for the Millenium competitions "Msi Pro Cup", using voice from movies and Sc2 Editor. Feature 3: Trailer "Championnat Francophone" season 1 - League of Legends Feature 4: My Showreel 2012 A compilation of my different work since 3 years +/-. ( A new one will be coming for 2013, oriented Esport ) Feature 5: Trailer 1v1 MilleniumTV Summer #3 Trailer for the summer competition on Millenium'Tv (V) Trailer Msi Pro Cup World Wide Open Qualifier VO(V) Trailer Msi Pro Cup 13(V) Trailer Msi Pro Cup 12(V) Trailer Gigabyte Pro League(V) Intro "Focus on" with DlCompare(V) Trailer Finals Msi Pro Cup World Wide(V) Trailer Msi Pro Cup World Wide - American Qualifier VoSTfr + Show Spoiler [solidbebe (visual/drawing)] +Hey everyone, I'm solidbebe. I'm an amateur drawer, not doing any kind of schooling but just drawing in my free time :D. I draw almost exclusively from games or anime or the like as you can see. The drawings that come out best are usually based off of existing drawings ( all of these except the second one, ezekiel, are). I have a terrible habit of not finishing drawings, mainly because it can take me hours to even get something half done. Anyways, I hope you can enjoy some of my (half finished) work! Feature 1: This is a drawing of 48 from full metal alchemist brotherhood (one of my favorite anime!). I drew his helmet with the help of a picture and just filled in the rest, it's only a part of his upper body though. The more I look at it the more I don't like the shading but overall I could call it finished. It's also the first time I used blurring in the background. Feature 2: Ezekiel is one of my favorite warhammer characters, so naturally I tried to draw him. I actually based it on his warhammer model: + Show Spoiler +This image is actually from a much much larger WIP and as such ezekiel himself is barely finished. I don't like the cloak nor the shading on the items in front of it. His sword isn't finished and there's a lot of sloppy drawing all over. Nevertheless I still like the look of his upper body. Feature 3: Yep demon's souls. I'm actually more of a dark souls fan, I never really liked demon's souls. Nevertheless, I really liked the look of this dude on the game box: + Show Spoiler +So I drew it. Not much more to say, I like how this drawing turned out and it's the only one I'd confidently show as finished. Still, it's nearly 1 on 1 with the original image, not much of my own input here. Feature 4: Finally something starcraft related !! I haven't drawn much from the starcraft universe mainly because it's units and characters are so difficult to draw ( at least for me). I drew this immortal a long time ago. It's extremely sloppy but if you don't look at it too closely I hope you won't notice. It's based on this btw: + Show Spoiler +Feature 5: Another warhammer dude. This time a space marine librarian. I drew this from some picture -which I can't find online- in the Dark Angels codex. This really is one of those drawings where I spent wayyy too much time on and never really got anywhere. Barring the ugly fire and unfinished part around his waste he looks kinda okay I think. The unsized drawing was 140mb, so he'd look better a litte more up close. I didn't bother to cut the white parts out though because I'm an idiot. + Show Spoiler [SpoR (Graffiti/Character painting)] +-Freelance street artist from Oregon to Orange Country, CA. My style is heavily influenced by graffiti, hip-hop, cartoons, comics, video games, pop culture, fonts, etc. My mediums include: Pen/Pencil, acrylics, spray paint; paper, walls, canvas, trucker caps, shoes, and other various objects. -Please see attached images and facebook art albums. Canvas etc: http://www.facebook.com/media/set/?set=a.2089480441693.2101904.1385674363&type=3Hats etc: http://www.facebook.com/MacDuffee/media_set?set=a.1659695417336.2083262.1385674363&type=3Feature 1: Lurker Card Table Feature 2: 'So Swift' canvas Feature 3: 'Suicide Joker' canvas Feature 4: 'Manowar' canvas Feature 5: 'SpoR' cap Feature 6: Completed works on display
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Ah I was wondering what happened to this idea. You put a lot more time into this than I was expecting! I'm curious to see what people will contribute. I'm not sure about myself, I do some digital drawing once in a while but it's very mediocre at best and a small hobby only really. Besides I nearly never finish stuff so picking 5 things could actually end up being a challenge >.<
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glad to see this finally come around.
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Are we going to get to see a writer directory too? Great idea though. I hope the artists have fun with this. I know I will.
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United States10328 Posts
wow, sweet! (What qualifies someone to be on this list? )
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Hi, two things: 1. It's "Ableton Live", not "Abelton Live". 2. You're missing a bunch of very popular, professional mixers, such as Traktor Pro and Serato.
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wow the battle net 2.0 concept art looked so awesome really wish it looked more bad ass like that. Absolutely awesome post.
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Canada1169 Posts
thanks for all the work! wouldn't mind being the artist directory :D also i've found, creativemarket, mediamilitia, go media arsenal really useful lately.
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On August 08 2013 10:25 3FFA wrote: Are we going to get to see a writer directory too? Great idea though. I hope the artists have fun with this. I know I will. I've tried to include the literary arts, though I'm not a writer so that is the reason for the lack of info at the moment. With that in mind, if people have suggestions for resources, or want to submit a profile and they are writers, by all means!
On August 08 2013 10:29 ]343[ wrote:wow, sweet! (What qualifies someone to be on this list? ) That you like and do things in a creative field? I'm trying to keep it pretty open so if people want to submit a listing, just use the template for stuff (PM'ing me is probably best right now). You don't need 5 things to feature, but its up to 5 bc of the image url limit. Also I'm probably going to hold of on determining expert status atm, maybe i'll ask for opinions/peer review before that is given.
On August 08 2013 12:30 Cyrc wrote: Hi, two things: 1. It's "Ableton Live", not "Abelton Live". 2. You're missing a bunch of very popular, professional mixers, such as Traktor Pro and Serato. Duh, thanks for that silly mixup. Also if you want to add stuff to the listings feel free to make suggestions (and write a short blurb about it to help describe what it is), this aims to help everyone as best as we can.
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you can add videos softs:
After effects, Sony vegas, Premiere, Final Cut, 3DS MAX, Cinema 4D, Blender, Maya, Source Film Maker.
You also add the SC2 map editor himself. it's a software for art just like others!
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im still up for anything graphics related .. it 's been more than 3 years .. i'm a hundred million old sad panda
sigh
make a good tl
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Great thread! I do a variety of 2d digital and traditional arts, usually blog about it on ultimatehurl.tumblr.com, have also been playing around with 3d art recently too!
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Hey, please add me to the mix. There are no abbreviations for physical stuff such as sculpting or modding so far.
+ Show Spoiler [DanielHetberg (sculpting, modding)] +Hi TL, I'm a hobbyist sculptor/modder/tinkerer and love teaching myself things by just doing them and concentrating on improving my skills. I hold a PhD in theoretical physics, have worked in a couple very different jobs since my graduation and currently pay my bills pretending to be a software engineer. I have a general passion for teaching (juggling, sculpting, maths, ...) and improving my next man's overall life experience (despite being a devout atheist/humanist). Feature 1: Stone Ultralisk - my first venture into sculpting things related to StarCraft. One of those "Oh gee, I wonder if I can do THAT" moments gone wild. I spent about 100 hours on sculpting and polishing this beast and I'm really proud on how it came out. More complete pictures can be found in my making-of and tutorial right here on TL. Feature 2: Baneling - from the same material. This one was a "quickie" (some twenty hours, according to my blog entry), mostly meant to teach me about silicone mold-making and casting copies from a simpler model than the ultralisk. The best copy was awarded to syno, the winner of the logo design contest for my shared workshop idea (which by the way ate most of my free time in during the last three months). Work in progress/documentation: Feature 3: Work in progress - Immortal made from prime sculptors marble. My first foray into primarily power tool work. Sculpting in marble is a way more physical experience because you really have to coax the figure out of the stone. I guess it will take me well into winter to finish this. Haven't worked on it in at least two months, so don't hold your breath. Feature 4: Steampunk Keyboard Mod. "Gee, I wonder if I can make something like Rampkins' Buccaneer keaboard mod. Oh wait, it's my father's birthday in eight weeks, let's make him a present..." Feature 5: Devotion - More classical sculptor stuff: nudes! The secret reason any man goes into art might well be that they want to draw, sculpt or have some other credible explanation why they're looking at and handling nude girl figures.
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Interesting thread. I'm a screenwriter/director but I don't do anything related to SC or gaming-- Horror & Comedy is my forte. If you want advice on your screenplays you may link me to an except with the back story and I'll give you feedback.
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Netherlands6175 Posts
Awesome idea for a thread! And great way to get recognition for all those hard working artists in their respective fields. Maybe one day I will contribute something worthwhile to this thread. I have qualifications in Adobe and Animation and currently do part time Photoshop training for beginners. So yeah, as StarStruck so kindly offered his services, if anyone needs advice or someone to talk to in those fields I am always happy to help
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I'm excited to see where this goes. Thanks for putting this all together, wolf! I am little lost however, do these artists need to have SC related art or can it be anything?
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FuDDx
United States4998 Posts
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On August 20 2013 05:57 sNuFFsie wrote: I'm excited to see where this goes. Thanks for putting this all together, wolf! I am little lost however, do these artists need to have SC related art or can it be anything? Not at all. This thread is supposed to be for all kinds of artists on TL, whether you do art for SC, other esports (lol, dota, cs, quake, etc..), or just for your real life career it's all still art. Mostly think of it as trying to help out artists who also coincidentally hang out on TL from time to time.
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+ Show Spoiler [SpoR (Graffiti/Character painting)] +-Freelance street artist from Oregon to Orange Country, CA. My style is heavily influenced by graffiti, hip-hop, cartoons, comics, video games, pop culture, fonts, etc. My mediums include: Pen/Pencil, acrylics, spray paint; paper, walls, canvas, trucker caps, shoes, and other various objects. -Please see attached images and facebook art albums. Canvas etc: http://www.facebook.com/media/set/?set=a.2089480441693.2101904.1385674363&type=3Hats etc: http://www.facebook.com/MacDuffee/media_set?set=a.1659695417336.2083262.1385674363&type=3Feature 1: Lurker Card Table Feature 2: 'So Swift' canvas Feature 3: 'Suicide Joker' canvas Feature 4: 'Manowar' canvas Feature 5: 'SpoR' cap Feature 6: Completed works on display (designation) url for item
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thanks to coyote37 I added a bunch of VFX and 3D rendering software to the list.
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Adding my submission here, hope it's good enough! :D
+ Show Spoiler [CreatorGX (V)] +Hey TeamLiquid, my name is Matthew A. James. I've been studying at Savannah College of Art and Design for many years now, specializing Sequential Art and Graphic Design. I've also been looking to take jobs revolving around esports and the esports community since around the time I started my studies. So far I've only been able to take a job for Team Fallacy, but I hope to do all I can for Starcraft and TL!Feature 1: Gheedblog Bronze Logo Feature 2: Team Fallacy Logo (Commission) Feature 3: Prioritize Probes Feature 4: Keep Droning Feature 5: PylarioWare: For Aiur and WARIO!
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Do people accepted get a art icon, like urs wolfwolf or is it going to be something similar to the liquipedia coin thing, but for art.
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I got my brush for being on TL Graphics Staff. Its an official designation so it's not likely others would get it unless they became staff as well. I am intrigued by your idea though. :D
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Cool, this is now official!
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Finally then I'll make a post I guess . Here is my submission:
+ Show Spoiler [username (areas of expertise)] +Hey everyone, I'm solidbebe. I'm an amateur drawer, not doing any kind of schooling but just drawing in my free time :D. I draw almost exclusively from games or anime or the like as you can see. The drawings that come out best are usually based off of existing drawings ( all of these except the second one, ezekiel, are). I have a terrible habit of not finishing drawings, mainly because it can take me hours to even get something half done. Anyways, I hope you can enjoy some of my (half finished) work! Feature 1: This is a drawing of 48 from full metal alchemist brotherhood (one of my favorite anime!). I drew his helmet with the help of a picture and just filled in the rest, it's only a part of his upper body though. The more I look at it the more I don't like the shading but overall I could call it finished. It's also the first time I used blurring in the background. Feature 2: Ezekiel is one of my favorite warhammer characters, so naturally I tried to draw him. I actually based it on his warhammer model: + Show Spoiler +This image is actually from a much much larger WIP and as such ezekiel himself is barely finished. I don't like the cloak nor the shading on the items in front of it. His sword isn't finished and there's a lot of sloppy drawing all over. Nevertheless I still like the look of his upper body. Feature 3: Yep demon's souls. I'm actually more of a dark souls fan, I never really liked demon's souls. Nevertheless, I really liked the look of this dude on the game box: + Show Spoiler +So I drew it. Not much more to say, I like how this drawing turned out and it's the only one I'd confidently show as finished. Still, it's nearly 1 on 1 with the original image, not much of my own input here. Feature 4: Finally something starcraft related !! I haven't drawn much from the starcraft universe mainly because it's units and characters are so difficult to draw ( at least for me). I drew this immortal a long time ago. It's extremely sloppy but if you don't look at it too closely I hope you won't notice. It's based on this btw: + Show Spoiler +Feature 5: Another warhammer dude. This time a space marine librarian. I drew this from some picture -which I can't find online- in the Dark Angels codex. This really is one of those drawings where I spent wayyy too much time on and never really got anywhere. Barring the ugly fire and unfinished part around his waste he looks kinda okay I think. The unsized drawing was 140mb, so he'd look better a litte more up close. I didn't bother to cut the white parts out though because I'm an idiot. (designation) url for itemWebsite: websiteurl Blog: blogurl
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United States216 Posts
Hello! Thanks for all the work you've poured into this! It looks excellent! I'll be on the lookout for guides and resources that could be useful to add! Please consider my submission, let me know if I've messed something up! :p
+ Show Spoiler [Raihn (v)] +Hello TeamLiquid! I’m Joshua ‘Raihn’ Keyes, I’ve been around eSports for awhile and I love it! I’m currently an Indie Game Developer full time while I continue to contribute my design and illustration skills within the community. I’ve had the privilege of working with TeamLiquid, Grubby, IdrA, Tasteless, and Team Eve. You may know my work from any of the TeamLiquid streaming overlays or backgrounds used for Twitter. I am also proud to be TeamLiquid staff and a featured blogger! :D Feature 1: Grubby, IdrA, and Team Eve eSports Logos Feature 2: TeamLiquid Starcraft 2 Stream overlay + Ads Feature 3: TeamLiquid DotA 2 Stream Overlay + Ads Feature 4: Grubby’s Elite Guard – Wallpaper and Stream Background Feature 5: TeamLiquid Twitter Back-ground Images Feature 6: Indie Game – Animation, Illustration, Game Design, Interface, Creative Dev
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I just added jpeg mini, as I was looking for a img optimizer for things, and for some reason hadn't found this beforehand. It's free and super useful.
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