Do you think that the sensor tower is ever worth it in TvP and TvZ?
At what point in a TvT do you throw down your sensor tower? Where is the optimal place to place it?++
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RealDeal
United States117 Posts
Do you think that the sensor tower is ever worth it in TvP and TvZ? At what point in a TvT do you throw down your sensor tower? Where is the optimal place to place it?++ | ||
pingy[wen]
United States157 Posts
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Nagano
United States1157 Posts
Plus, it's just a great deterrent if nothing else. I'd think twice about doing a doom drop deep into sensor tower range. | ||
Jollyburner
Canada190 Posts
i like to put it out front and let it get killed if we fight at my door, gets max warning range. also theres some specific maps/locations where it can be really useful to prepare for drops, as mentioned. | ||
Jacobs Ladder
United States1705 Posts
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Prophecy3
Canada223 Posts
STs should be used everygame. There is absolutely no replacement for huge amount of early warning time STs give you. I believe STs will be essential parts of safe and effective terran play in the coming months. When to use/build/go for? I tend to do it after 2nd base, when econ is up and my holdings are taken care of. If you're going mech, Essential for early warning. I've seen so many good terran players lose to doom drops or be caught out of position to the point where their tanks are erased.. This should NEVER Happen. EVER. Your tanks should Never be caught out of place. EVER. and with the STs, that's guaranteed. It should be a natural addition to any bio army. 250/200 for having knowledge of troop movements inside FoW is invaluable when you're dealing with mobility zerg or protoss. No voidray suprises, no HT drops, no stalker blinking, no flanking, and no drops. Another added bonus, is that if you put them in specific locations ( your high ground around your xps on kulas) that makes those points into hard points, a free bunker, and a tank or 2 allows you to lock down an area and keep it. By always knowing if there are enemies on route to or near your positions you can free up alot of food to be mobile (read unsieged) and make it a 'response force' instead of a 'holding force'. Terran truly excel at taking a holding territory, and with the addition of the ST to the terran arsenal, it makes breaking a prepared and entrenched Terran position nie on impossible. TvT - The Air war, and tanking is basically standard at the moment, the only way i've found to make bio effective enough to take complete control of the air, and drop Around the tanks. However even that tactic is made useless with sensor towers. TvZ - Probably the most important MU for STs I think, for 2 reasons. 1) Map Control - Overlords and zerg creep vision. You CANNOT just hand zerg map control, STs give you intel far outside of visual range. and allow you to see those pesky sitting overlords, allowing you to viking pop them. 2) Defense - As said earlier, no drops nydus or flying surprises, when zerg enters Your Territory, You know about it. Invaluable. TvP - Especially if going Mech, your army is so immobile that you Need to know an attack is coming and where, before it gets there. there is nothing else able to do that other then suicide scouts. They can also be used effectively offensively. A Terran defensive fortification right outside an enemy exp is great, with the ST sitting there telling you what you can't see, you'll know when and where to scan and be prepared for the inevitable counter. I can stress enough how underused STs are. Every Good Terran Builds Sensor Towers EVERY Game. | ||
Karlos
Canada23 Posts
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Karas
United States230 Posts
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Yokoblue
Canada594 Posts
Really.. When i'm going to drop on some1... or harass with air or anything ... i just go all around the lilttle pointed circle... and when im ready i charge... I already got the scouting with units or overlords/observer/scan before I move to harass so even if you have one... it will only tell you like.. 2-3 seconds before im there. I would actually use the ST to spot expensions and movements in the center of the maps (the part that the xel naga doesnt scout) | ||
n3mo
United States298 Posts
On July 08 2010 11:10 Yokoblue wrote: I think people who think that sensor tower are really really good against doom drop or anything sucks.... Really.. When i'm going to drop on some1... or harass with air or anything ... i just go all around the lilttle pointed circle... and when im ready i charge... I already got the scouting with units or overlords/observer/scan before I move to harass so even if you have one... it will only tell you like.. 2-3 seconds before im there. I would actually use the ST to spot expensions and movements in the center of the maps (the part that the xel naga doesnt scout) if the towers are placed properly, you can run, but you cannot hide. and to be honest, those 2-3 seconds are sometimes enough for me to get my hellions back to my base, or vikings to cut off your ovies and such. i don't use it much when going bio, but i'll put down 2 or 3 mid-game while meching so i know anything that comes at me. the extra few seconds to reposition tanks, or drop PDDs, etc. is very helpful. | ||
Sylvr
United States524 Posts
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Diaspora
United States140 Posts
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