Notable features: - full backdoor base - very easy third - very small middle choke (at the moment every unit can pass, may change) - long rushdistances - you can always get flanked and outmaneuvered - middle unbuildable (for creep tumors as well)
Really happy that more people are making 2 player maps again.
Interesting design, and looks quite tidy nonetheless. The choke in the centre means there's a slightly shorter rush distance for small groups, such as early pushes and ling counterattacks, but but a proper army will want to take the side routes, no?
I'm worried that people are going to complain about all the ramps.
Love this map. Even looks kinda brood-war-ish. My only concerns are that taking a fourth base vs zerg could be quite difficult, and that the in-base expo may be able to be sieged across the game.
On December 03 2011 08:06 Yonnua wrote: Love this map. Even looks kinda brood-war-ish. My only concerns are that taking a fourth base vs zerg could be quite difficult, and that the in-base expo may be able to be sieged across the game.
Wow. Now this is a good map. This is a great example of just how much there is to skew and just how much you can skew it. In comparison to 70% of the 2v2 2-player maps that get posted here, this map proves my point when I say there is so much unlocked potential.
I literally have no holes to poke in this map (trust me I've been trying to). I think the aesthetics aren't really as good as they could be though :D
On December 03 2011 06:27 EcstatiC wrote: no xel-naga towers?
and the very center is really really tight, thats horrible for zerg.
You obviously don't get the point of the tight choke in the center do you? It is perfect for Zerg. While Protoss and Terran are taking their 200/200 armies through either the left or the right, taking the long way around, Zerg has a great Zergling counterattack path.