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Day Two Update Log
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00:58 GMT (+00:00): viOLet 2 – 1 Polt. Entombed. Polt played the early game the same way as the last two games, with aggression from a delayed cloaked banshee and hellions, but this time viOLet did a slightly better job of holding it off. The game calmed down in the center as each player took bases and massed and army, and then a string of attacks near viOLet's creep left Polt in a similar position as his games against Symbol, behind but far from out. Violet teched to brood lords however and Polt was uanble to get enough vikings to stop them, and after an even longer battle the Zerg stormed into his base and took the win.
00:36 GMT (+00:00): Polt 1 – 1 viOLet. Metropolis. Polt controlled the game from start to finish, beginning with a cloak banshee and hellion attack at the third, and ending with a huge tank and marine army against viOLet's ultras.
00:21 GMT (+00:00): MC 2 – 1 Inori. Daybreak. MC opened 1 gate robo while Inori went for blink. MC held without any trouble thanks to immortals and rode his advantage to a win steadily and surely.
00:17 GMT (+00:00): viOLet 1 – 0 Polt. Tal'Darim non-cross. ViOLet took an early hidden base not in the normal third position and Polt didn't see it with his banshee opening. Polt's harass didn't do enough and he fell behind, letting viOLet get to a full compliment of brood lords, infestors, and ultras. Polt put up a good fight later in the game by denying expansions with drops and forcing a base trade, but it wasn't enough and viOLet's army eventually ran him over.
00:06 GMT (+00:00): MC 1 – 1 Inori. Entombed cross. Both went for immortal drop builds, but when Inori's got caught out on the side of the map against some stalkers he lost it without doing much damage. MC's counter had an extra 2 immortals and he tied up the series.
23:55 GMT (+00:00): Symbol 4 - 0 (2 - 0) Dream. Metropolis – With a more standard opening this time, Dream was still unable to do early damage. He got his third up and running before Symbol, and a dual-medivac drop managed to snipe the spawning pool and a ton of lings before falling victim to a handful of queens. Symbol’s mutas couldn’t do much, but his main ling-bane-muta army caught Dream unsieged and rolled him over all the way back to the main, forcing the GG.
23:54 GMT (+00:00): Inori 1 – 0 MC. Cloud Kingdom. MC went for a 1 gate expand, and Inori made 3 gates and when MC's stalkers were across the map Inori broke down his front door and killed him.
23:43 GMT (+00:00): Stephano 2 – 1 Heart. Antiga. The game opened without much action, until Heart took up a sieged position in the center of the map and started assaulting the gold base. Stephano waited to finish ultra armor and clean it up without much trouble, then went through to take over Heart's bases.
23:40 GMT (+00:00): Symbol 3 - 0 (1 - 0) Dream. Entombed Valley – Dream tried a bunker rush, and despite getting two bunkers up, he only had one marine alive by that time. He kept up the pressure, limiting Symbol’s creep spread, but Symbol’s roach-speedling counterattack busted the natural easily, and the main as well once six of those zerglings morphed into banelings.
23:33 GMT (+00:00): Inori 2 – 0 Grubby. Shakuras. Grubby opened with a DT expand while Inori went for blink. Grubby's DTs were unable to do any real damage and Inori simply walked into his base and killed everything there.
23:22 GMT (+00:00): Heart 1 – 1 Stephano. Cloud Kingdom. Heart sniped the third base early and repeatedly denied expansions from Stephano. Some great banshee harass helped him keep the momentum and Stephano could never find a good place to fight, Heart ran him over in the end.
23:18 GMT (+00:00): Inori 1 – 0 Grubby. Daybreak. Grubby opened stargate while Inori opened with blink. The game entered a fairly normal mid/late-game where both of them max out and get all the tech possible. Inori used several warp prisms to drop the main and the natural at the same time and distract Grubby's army repeatedly, denying mining and tech, until he forced an unfavorable battle to win.
23:11 GMT (+00:00): Dream 2-1 Leenock. Cloud Kingdom – Leenock tried to bust Dream’s 1rax FE into reactor hellions with a roach-ling mix, but all he did was force a lift of the natural OC until there were enough hellions to drive him away. Dream powered up for a counterattack, creating nice funnels using the destructible rocks but unable to take out any bases. A number of mid-map skirmishes took place, with Dream finally getting enough of an advantage to take out Leenock’s third, and the followup army of tanks marines and medivacs was too much for Leenock to keep up with on only two bases.
23:05 GMT (+00:00): Stephano 1 – 0 Heart. Shakuras. Heart opened with a 2 rax which Stephano solved without breaking a sweat. Heart double expanded, and then died to a roach baneling bust.
22:57 GMT (+00:00): Dream 1 - 1 Leenock. Metropolis – Leenock’s initial batch of mutas did almost nothing besides chase off hellions so he could get his third down. Leenock added speed banes and more mutas, but couldn’t shutdown Dream’s third. Both players got their fourth and fifth bases easily, and from there Dream’s drops were far more effective than Leenock’s muta harass. Leenock built up a decent amount of brood lords, hovering them by his third, and Dream could never deal the finishing blow to Leenock. When Leenock finally moved out, Dream even got a nuke off and some nice EMPs, but still Leenock pressed forward. It looked like Leenock would prevail, until his army eventually ran out of steam. With each player reverted to largely t1 armies and barely mining, the game lasted until Leenock’s infestors finally ran out of energy.
22:50 GMT (+00:00): MC 2 – 1 DRG. Metropolis. The game made it to a midpoint status pretty normally and evenly, but MC switched into 2 robo colossus and hid it successfully for quite some time. When they came out they turned the tide of battle and DRG couldn't stop their advances.
22:46 GMT (+00:00): Grubby 2 – 1 Ryung. Metropolis. Both players maxed out with nearly no action. After some minor skirmishes, they split the map and Ryung started getting ready to block off the center of the map with a planetary and switch to battle cruisers, but he got his army caught in move position midmap and lost the entirety of it to storms. From there Grubby had an easy victory.
22:44 GMT (+00:00): Symbol 2 – 1 Alicia. Metropolis. Alicia took an early third again off 4 gates and a robo, and Symbol attacked into it with roaches as is the style. The roaches won and Symbol moved on.
22:36 GMT (+00:00): DRG 1 – 1 MC. Cloud Kingdom. Early on in the game DRG caught MC's sentries out of position and killed them, followed by a handful of his stalker army and an early fourth base. It gave him enough time to get out a brood lord army and MC put up a strong fight for a long time but could never get a big enough army to slow it down.
22:31 GMT (+00:00): Alicia 1 – 1 Symbol. Alicia took a third off 4 gates and powered out a huge army, Symbol ran a big infestor and roach force into it and when they all died without enough good fungals the game was over.
22:25 GMT (+00:00): Leenock 1 - 0 Dream. Antiga Shipyard – Dream’s 1 rax fe turned into reactor hellions and a quick third CC, but he couldn’t properly defend the thir dbase until his siege tech arrived. Neither player did much damage with their early attempts at harassing one anothers’ thirds. Dream was initially rebuffed from taking the gold base, but on his second attempt, Leenock didn’t have enough infestors for the Vikings and marines both. After a monitor snafu, dream cleaned up some zerglings in his base then moved out to take out Leenock’s fourth and fifth. Ling backstabs continued to spell trouble for Dream, and when the Ultralisks came out, almost no mining was happening. Leenock took the gold base and contained Dream enough that he finally gave up.
22:18 GMT (+00:00): Grubby 1 – 1 Ryung. Cloud Kingdom. 40 minute back and forth game, Grubby kept Ryung on his toes by constantly switching between colossus and template, and when he took a base in the top left that Ryung didn't see earlier was able to finally come out ahead at the very end.
22:17 GMT (+00:00): Symbol 1 – 0 Alicia. Cloud Kingdom. Alicia went for a 2 base blink stalker all-in and Symbo lstopped it with a huge force of non-burrowing roaches.
22:13 GMT (+00:00): MC 1 – 0 DRG. Daybreak. MC took an early third off only a few gateways, and DRG responded with a dual attack on the third and natural. He kept the Protoss army pushed back for a while but was unable to kill the nexus, and eventually MC overpowered him and walked out with a huge stalker and colossus army, which DRG found himself unable to deal with it even after some good fungals.
21:48 GMT (+00:00): Ryung 1 – 0 Grubby. Tal'Darim cross. Grubby opened DT which were unable to do damage or gain map control as Ryung had a quick third orbital. Ryung spent the next 15 minutes dropping Grubby constantly until the Protoss folded.
21:46 GMT (+00:00): Polt 2 - 1 Symbol. Entombed. After a lot of back and forth in the center they enter a base trade, except Polt's army is bigger and nicely positioned and Symbol can't fight it off when it comes time to have a final battle.
21:31 GMT (+00:00): Heart 2 – 0 Inori. Cloud Kingdom. Heart and Inori traded armies about 100 times in 20 minutes and Heart kept the Protoss force from ever getting too scary to deal with, and finally won a long war of attrition when he rolled through and killed the natural and third.
21:27 GMT (+00:00): Alicia 2 - 0 Tefel. Entombed Valley – In vertical spawns, Alicia chose stargate again, this time chosed off by quick hydras without eliminating the third. However, it turned out the void ray was just a feint, and the followup mass of gateway units was way too much for Tefel.
21:28 GMT (+00:00): Symbol 1 – 1 Polt. Cloud Kingdom. Symbol took a lead with some early pressure from his first 7 roaches. Symbol controlled the map with creep and lings, keeping Polt contained to 3 bases. He killed all of the SCVs with some banelings at the third and then won with ultras.
21:16 GMT (+00:00): Alicia 1 - 0 Tefel. Cloud Kingdom – Alicia’s stargate units couldn’t do much to affect Tefel’s third, besides some phoenixes being pesky, so he switched to colossi. Both players sat back and took their next bases, until Tefel decided to try to assault Alicia’s third with a very ineffectual corruptor-ling-hydra army. Alicia continued to sit back until he neared max, at which point he moved out and steamrolled Tefel’s fourth. Tefel’s backstab eliminated Alicia’s fourth, but when the main armies clashed, Tefel didn’t have nearly enough support units for his broods and GGed.
21:13 GMT (+00:00): Heart 1 – 0 Inori. Entombed Valley, Heart attacked Inori's third with a marine heavy army and when Inori got his forces trapped in the choke between the third and natural Heart won the battle and the game.
21:06 GMT (+00:00): Polt 1 – 0 Symbol. Tal'Darim non-cross. Back and forth macro game, Polt lost a few armies in the center but somehow managed to claw his way back with some banshees and drops and musters up another round of marines and thors. Symbol got to brood lords and looked to take control of the game but Polt won a big engagement in the center and walked through him.
21:03 GMT (+00:00): DRG 2 – 1 Socke. Metropolis. Socke opened with pressure of 5 gateways while he teched towards DTs, neither half of which did enough damage. DRG was allowed a lot of drones and maxed out quickly and simply overran Socke.
20:47 GMT (+00:00): viOLet 2 - 1 Leenock. Cloud Kingdom – viOLet teched to roaches before putting down his expansion, while Leenock expanded before roach warren. viOLet also had his evo chamber down and chugging first, and managed to snipe Leenock’s third as his own infestation pit was finishing. He then bulled his way through the choke at the rocks by Leenock’s natural, overwhelming his roach numbers and a few infestors.
21:41 GMT (+00:00): DRG 1 – 1 Socke. Shakuras. Socke opened with gateway and immortal pressure with a warp prism, which succeeded in killing the third and keeping DRG to 2 bases for a long time, but did not kill him. DRG hung and kept the Protoss army small enough to engage repeatedly and eventually beat him back and took the game.
20:37 GMT (+00:00): viOLet 1 - 1 Leenock. Daybreak – Both players safely got their naturals up once again, and once again viOLet planted his third earlier, this time behind a squadron of banelings who killed a small amount of drones in Leenock’s natural. Leenock tried a number of assaults that failed to take out viOLet’s third before eventually taking one himself, once again behind mutas. This time viOLet added hydras to his unit mix, as Leenock added rows of spinecrawlers in front of both his second and third and sent an infestor hit squad to viOLet’s third. Both players lost their thirds in the trade, but Leenock had no army left and GGed.
20:24 GMT (+00:00): Leenock 1 - 0 viOLet. Metropolis – Finding themselves in cross positions, both players chose to expand before pool. Both players went banelings, with viOLet taking a more aggressive stance to get his third up earlier. viOLet’s roaches also arrived much sooner,since Leenock went for mutas instead. Leenock’s zerglings took out viOLet’s third while his mutas cut off reinforcements. viOLet never got a third up and running, and while he did win a few battles in the mid-game thanks to more fungals, in the end his roach numbers were overwhelmed.
21:34 GMT (+00:00): Dream 2 – 0 Bly. Cloud Kingdom. Dream opened with reactor hellion which killed a handful of drones, and then he moved into MKP style TvZ attacking aggressively and microing well. Bly never could quite catch up and Dream's marines proved to be too strong for him.
21:32 GMT (+00:00): Stephano 2 – 0 MC. Metropolis. Extremely long back and forth game that began with a simple void ray opening. Came down to a split map position with extreme late game maxed out armies for both, MC was forced to use a vortex in a non-favorable position and Stephano's brood lords became unstoppable, ripping through the Protoss army and into his main.
21:25 GMT (+00:00): Socke 1 – 0 DRG. Cloud Kingdom. Socke went for heavy blink-stalker play after expanding, and DRG was unable to stop it after an extremely long battle at the Zerg third.
21:22 GMT (+00:00): Dream 1 – 0 Bly. Antiga. Bly opened with mutas but wasn't able to do any damage, had to tap out simply when Dream killed them all directly with marines.
21:08 GMT (+00:00): Stephano 1 – 0 MC. Daybreak. Back and forth game that started with MC taking a fast third and Stephano killing it with a double pronged attack. MC sat back and macro'd up a huge stalker-immortal-sentry army with upgrades and nearly killed Stephano with it, but was saved with some nice fungals. MC had a bad engagement and lost all his immortals and Stephano was able to push him back as he was morphling brood lords for the kill.
19:50 GMT (+00:00): Bly 2 - 1 Huk. Tal’Darim Altar – Bly delayed his third until his infestor energy research was nearly complete, with Huk taking his own third shortly thereafter. Huk teched up to colossi and Archons as he tried to take his fourth, doing a good job of denying Bly’s own fourth. Bly piled up a ton of brood lords and continued to try to find a way to take a fourth, , but unable to do that, he moved out instead. He once again neuraled the mothership to cast a vortex on the protoss units, this time not engaging once the opposing army reappeared except to finish off the mothership, instead retaking his fourth below Huk’s main. His brood lords moved into the main as Huk wiped out any remaining expansion attempts on the other half of the map by Bly, and then crucially Bly caught Huk’s second mothership unprotected, killing it for free. In the final battle, Huk had no way to deal with Bly’s ridiculous amount of Brood Lords.
19:52 GMT (+00:00): Ryung 2 – 1 Rain. Cloud Kingdom. Both meched, Ryung slowly choked him out as they split the map with slightly better coordinated attacks and sieging on expansions.
19:32 GMT (+00:00): Socke 2 – 1 ThorZaIN. Entombed. Both players got to 3 bases without note, and then began a stream of constant skirmishes in the center. After losing his army Socke took a risk and got a nexus, which payed off his economy started to kick in he was able to fight off Thorzain's army steadily and surely. He drove Thorzain back to the third and knocked him out.
19:31 GMT (+00:00): Bly 1 - 1 Huk. Daybreak – Huk’s Forge FE was this time met by a four spine crawler rush from Bly, prompting HuK to cancel his natural nexus and plop down a bunch of cannons, followed by a stargate. Bly took down the forge and gateway and moved his spine crawlers into the main, finally killing all the probes with his zerglings to force the GG.
19:30 GMT (+00:00): Ryung 1 – 1 Rain. Shakuras. After opening with a banshee, Rain meched while Ryung went for bio. After both players set up in the center, Ryung was able to walk by Rain's tank line and kill off the natural before the tanks could move back into position. Ryung takes it as he moves to kill off the factories in the main.
19:26 GMT (+00:00): Alicia 2 – 0 GanZi. Entombed. Alicia got a quick third while GanZi prepared for early aggression, and when GanZi's attempts to drop and pressure at the front were repelled he took a lead that GanZi couldn't fight. GanZi tried to stop the 4th but couldn't muster a big enough army to take it down and Alicia destroyed his marines and medivacs.
19:21 GMT (+00:00): Huk 1 - 0 Bly. Cloud Kingdom – Bly snuck a few zerglings past Huk’s Forge FE to disrupt a fair amount of mining in the main, then took all four gases. Huk tried a massive Zealot attack, but Bly did a great job of delaying with queens, spine crawlers, and pesky zerglings harassing the forward pylon until his infestors could hatch. Still, Huk took down Bly’s third, and the next few rounds of zealots did enough economic damage that when another round of zealots came in accompanied by Archons and High Templar, the game was over.
19:15 GMT (+00:00): ThorZaIN 1 – 1 Socke. Daybreak. Extremely slow, methodical game, Socke stays extremely patient through a period of the midgame where he is behind and catches up by denying expansions and keeping viking count low. As it goes to extreme lategame he is able to catch up and win by pressuring Thorzain's expansions until the Terran essentially mined out.
19:12 GMT (+00:00): Rain 1 – 0 Ryung. Daybreak. Rain proxied a barracks followed by a factory and starport, to elevator hellions into Ryung's main. He didn't do a ton of damage initially but constant pressure wears Ryung thin and his aggression pays off as Ryung can never quite repel it all.
19:08 GMT (+00:00): Alicia 1 – 0 GanZi. GanZi opened with 14cc, and when Alicia scouted it he 4 gated. Forward pylon helps him warp in at GanZi's natural and he overpowers him easily.
18:33 GMT (+00:00): DongRaeGu 2 - 0 Sleep. Cloud Kingdom – Sleep tried an early expansion, but his first and second attempts at it were foiled by DongRaeGu’s zerglings. DongRaeGu finally put down his own expansion when his speed and baneling nest finished, but his attack into Sleep’s base was defended by Sleep’s newly buffed queens and banelings of his own. DongRaeGu came back a third time, this time with roaches, but found Sleep with a bunch of units, so he backed off. Eventually, DongRaeGu’s earlier natural led to an insurmountably bigger roach army.
18:38 GMT (+00:00): ThorZaIN 1 – 0 Socke. Metropolis. Socke tried gateway pressure after expanding but ThorZaIN's defense was too clean, and after stopping the attack he won with a counter.
18:35 GMT (+00:00): Tefel 2 – 0 Ret. Cloud Kingdom. They both transitioned from lings and banelings to roaches quickly, after denying Ret's third he held his own well and made more roaches to win.
18:31 GMT (+00:00): DongRaeGu 1-0 Sleep. Daybreak. Sleep Pulled all his drones with a few lings and built a spine crawler in DongRaeGu’s base, but DongRaeGu had a ton of zerglings plus a queen, and it was too much.
18:31 GMT (+00:00): Dream 2 - 0 Losira. Antiga Shipyard. Put Losira on a map with gold bases, expect the first expansion to be built there. Dream has a answer for everything, a clutch bunker behind the mineral line allows for a easy kill. Losira decides to go for the baneling bust route once again only to meet hellions, again.
18:23 GMT (+00:00): Dream 1 - 0 Losira. Cloud Kingdom. Dream opens 1 barracks expansion, standard and on Losira’s side we have a 1 base baneling bust, not standard. Losira failed to do enough damage to finish the game off, hellions vs lings = gg.
18:23 GMT (+00:00): Tefel 1 – 0 Ret. Antiga. After extended ling-baneling battles until both players got their third up, they moved into infestor-roach compositions. Tefel had a few hydras mixed in with his army, and after surrounding Ret at the third of Tefel he slowly beat Ret's army down.
18:19 GMT (+00:00): Bly 2-1 Bling. Tal’Darim Altar – Bling considered a 3 pylon block, but decided against it. Bly sent out a half-dozen roaches to poke at Bling’s front, and managed to take out the Core, Gateway, Forge, and a pylon, delaying Bling’s planned tech so much that he added a stargate, but the void ray didn’t do much damage. Bly popped out a bunch of mutas that weren’t terribly effective, letting Bling get up a huge blink stalker-HT army, denying expansions and teching to mothership. Bly’s ling runbys were more effective this game, doing a decent damage. Bly managed to neural parasite the mothership and vortex Bling’s units, wasting the mothership energy, but Bly didn’t have enough infestors when the vortex ended, so the stalkers and archons mowed down the brood lords. Bly’s reinforcements took out Bling’s overextended army in his natural, and with neither player mining much, both players remaxed on their original compositions. This time, Bly had the positioning advantage and enough infestors, and took the game.
18:19 GMT (+00:00): Grubby 2 – 0 GoOdy. Cloud Kingdom. Grubby made 2 fast colossus but hid them, then baited Goody's army into his natural to destroy it easily. The midgame was slow and passive as they felt each other out, but Grubby caught Goody with his vikings out of position and rolled the Terran army.
17:57 GMT (+00:00): Grubby 1 – 0 GoOdy. Grubby went for double forge with fast colossus while Goody made 7 barracks instead of getting medivacs. When Goody's army moved out it found itself trapped by forcefields and quickly died, ending the game shortly thereafter.
17:50 GMT (+00:00): ThorZaIN 2 - 0 Mook. Daybreak. Once again both players fast expand, this time ThorZaIN goes up to 4 barracks before gas, while Mook went for a quick robo. However this allowed ThorZaIN to push up into Mook’s ramp with 7-8 marines to kill three sentries. Mook goes for a blink stalker colo push into ThorZaIN’s natural, only to meet an army that crushed his. ThorZaIN now max, pushes into Mook’s third, no contest.
17:49 GMT (+00:00): Ryung 2 - 1 Killer. Cloud Kingdom - Neither zealot charge nor storm finished in time for Ryung's MMM push and Killer lost every single probe in the exchange. Killer did not have the units to utilize his upgrades and Ryung had double expanded behind his push, ending Killer's tournament.
17:44 GMT (+00:00): Bling 1 - 1 Bly. Metropolis – His forge FE this time unhindered, Bling comfortably teched to colossus, adding gateways and bases until he had a dozen gateways and 4 bases. He then poked out to stop creep spread, putting down a fleet beacon shortly before Bly’s greater spire completed. Bly often tried ling runbies to scout and disrupt Bling’s economy, but never accomplished much. When the mothership finally arrived, Bly easily won the first engagement, so Bling backed off to make even more high-tech units. His second attempt still didn’t do the job, but the reinforcing units did the job, evening up the series.
17:37 GMT (+00:00): Ryung 1 - 1 Killer. Metropolis - Ryung went for 2 rax MM pressure and wondered where Killer's expansion is, only to find a proxy robotics on his way over. Now left with three gateways, Killer hid an expo at the 6 o' clock base, and continued to expand as usual. Ryung's doom drop came too late, Killer's three bases had already kicked in and the macro overwhelmed Ryung, and Ryung relinquished his supply lead. By the time Ryung found out that Killer had always been a base up, zealots, templars, and archons had ran over his third, and Killer tied up the series 1-1.
17:33 GMT (+00:00): Alicia 2 – 0 Oz. Cloud Kingdom. Oz opened with blink stalkers and got a nexus, and when Alicia saw it he pushed out with a single colossus. Some micro errors from Oz cost him during the critical battle and he was out.
17:30 GMT (+00:00): ThorZaIN 1 - 0 Mook. Cloud Kingdom. Typical TvP opening, both players expand and begin to churn out upgrades and units. Little bit of back and forth movements between army but no engagements, leading up to the mid-late game. ThorZaIN now maxed, moves out to Mook’s fourth with a ton of ghosts and bio to meet a zealot and templar based army. Emp’s everywhere, ThorZaIN picks off the fourth and retreats, Mook has no answer. ThorZaIN always a step ahead of Mook allows him to slowly chip away at his opponent with no real threats.
17:24 GMT (+00:00): Bly 1 - 0 Bling. Cloud Kingdom. Bling tried a forge FE, but Bly dropped an evo chamber at the protossnatural, delaying the expansion quite a while. Bling feinted some pressure off 3 gates, inducing Bly to play very defensively while Bling teched up to blink and immortals. Bly had a large number of infestors, but it wasn’t nearly enough to kill even half the stalkers, losing his 3rd. Bling was repelled and went over to take out Bly’s fourth, so Bly sent an infestor-ling hit squad that took out Bling’s 4th, and 3rd. Both players remaxed, and in the decisive battle, Bly simply had too many brood lords, and the massive amount of infestors meant the stalkers couldn’t escape.
17:21 GMT (+00:00): Alicia 1 – 0 Oz. Metropolis. Opened stargate for Alicia, nexus for Oz. Oz had an early lead but made a bad attack and Alicia seized initiative, getting ahead on upgrades and colossus numbers to take the game.
17:21 GMT (+00:00): Ryung 1 - 0 Killer. Entombed Valley - Killer tried to get three bases running before 10 minutes, but Ryung sniffed out the lack of units and tank/marine pushed and managed to keep the game on even bases. Ryung won consecutively fights in the middle of the map and once his army was in position to potentially take out all of Killer's expansions, Killer decided it was time to move on to game 2.
16:48 GMT (+00:00): Dream 2 - 0 Idra. Antiga Shipyard. Dream goes for hellions once again, this time he runs into IdrA’s main and kills 8 drones. With the loss of his hellions he lost his map control allowing IdrA to spread creep. Both players begin to macro up on three bases approaching near max, Dream moves out to hold the middle. IdrA surrounds with his highly upgraded zerglings and infestors to completely destroy Dream’s army. IdrA now controls the middle with ultralisks, zerglings, and infestors. Dream’s medicvac count is too much for IdrA as ultra numbers dive, allowing Dream to press onward and take the series.
16:35 GMT (+00:00): Dream 1 - 0 Idra. Cloud Kingdom. A fast expansion into hellions from Dream, while IdrA masses queens. Constant struggle to hold the middle, Dream moves out with a large army while IdrA tries to get out his ultras. Dream gets pushed back and forced to turtle, once he remaxed he get’s into a great position to kill IdrA’s army. Ultra’s kited to death by marines with siege tank support forces IdrA to tap out.
16:31 GMT (+00:00): Goody 2 - 0 MMA. Metropolis – Goody’s 4 hellion-marine-medivac army caught MMA off guard, killing almost all his SCVs. MMA’s first cloaked banshee did relatively little, but the second was extremely adept at cutting off reinforcements. Goody’s next wave of attackers killed yet another bunch of SCVs, and his third wave proved too much.
16:31 GMT (+00:00): Tefel 2 – 0 SeleCT. Antiga. SeleCT chose a bad time to unseige and move out, and got his army crushed by Tefel's first ling-infestor army. Tefel slowed SeleCT down enough to get a brood lord army started, and killed him.
16:29 GMT (+00:00): Sleep 2 - 0 Seiplo. Tal'darim Altar - Seiplo began his attack using blink and force fields to his advantage near the cliff at Sleep's natural, but fungals and roaches proved too much for Seiplo to continue onwards. His second attempt included colossi in the mix, while splitting off his zealots to do work at Sleep's third. The roaches surrounded Seiplo and while the zealots managed to kill a lot of drones, Seiplo's army evaporated under roach artilery. With no chance of getting a third any time soon, Seiplo took his chances with three colossi, but could not overcome the food disparity.
16:21 GMT (+00:00): Goody 1 - 0 MMA. Daybreak – MMA Went 1 rax FE into power bio, as Goody of course teched up. As MMA tried an ill-fated dual medivac drop into Goody’s main, goody ran in four hellions to MMA’s natural and managed to roast a decent amount of SCVs. Goody then moved out with his army and sieged MMA’s natural, only to be easily taken out by nicely flanking MMM forces. From there, MMA out-expanded Goody, and when Goody found himself unable to secure a fourth base, he move across the map to try a base race. MMA couldn’t quite land a nuke on Goody’s army and lost his whole hhalf of the map, inexplicably building 8 supply depots behind a mineral line instead of a new CC, and his last-gasp banshee did not succeed.
16:14 GMT (+00:00): Sleep 1 – 0 Seiplo. Seiplo went for a blink-stalker all-in and Sleep fended it off and won.
16:13 GMT (+00:00): Tefel 1 – 0 SeleCT. Cloud Kingdom. Tefel did a roach-ling-baneling attack and broke through everything SeleCT had easily.
15:49 GMT (+00:00): Waitin' for it all to start.
Winners Round Five
23:00 GMT (+00:00): Stephano vs Heart
- Game One: Shakuras. Heart opened with a 2 rax which Stephano solved without breaking a sweat. Heart double expanded, and then died to a roach baneling bust.
- Game Two: Cloud Kingdom. Heart sniped the third base early and repeatedly denied expansions from Stephano. Some great banshee harass helped him keep the momentum and Stephano could never find a good place to fight, Heart ran him over in the end.
- Game Three: Antiga. The game opened without much action, until Heart took up a sieged position in the center of the map and started assaulting the gold base. Stephano waited to finish ultra armor and clean it up without much trouble, then went through to take over Heart's bases.
- Stephano 2 - 1 Heart
23:00 GMT (+00:00): Polt vs viOLet
- Game One: Tal'Darim non-cross. ViOLet took an early hidden base not in the normal third position and Polt didn't see it with his banshee opening. Polt's harass didn't do enough and he fell behind, letting viOLet get to a full compliment of brood lords, infestors, and ultras. Polt put up a good fight later in the game by denying expansions with drops and forcing a base trade, but it wasn't enough and viOLet's army eventually ran him over.
- Game Two: Metropolis. Polt controlled the game from start to finish, beginning with a cloak banshee and hellion attack at the third, and ending with a huge tank and marine army against viOLet's ultras.
- Game Three: Entombed. Polt played the early game the same way as the last two games, with aggression from a delayed cloaked banshee and hellions, but this time viOLet did a slightly better job of holding it off. The game calmed down in the center as each player took bases and massed and army, and then a string of attacks near viOLet's creep left Polt in a similar position as his games against Symbol, behind but far from out. Violet teched to brood lords however and Polt was uanble to get enough vikings to stop them, and after an even longer battle the Zerg stormed into his base and took the win.
- viOLet 2 - 1 Polt
Losers Round Five
00:00 GMT (+00:00): Dream vs Symbol (extended series)
- Game Three: Entombed Valley – Dream tried a bunker rush, and despite getting two bunkers up, he only had one marine alive by that time. He kept up the pressure, limiting Symbol’s creep spread, but Symbol’s roach-speedling counterattack busted the natural easily, and the main as well once six of those zerglings morphed into banelings.
- Game Four: Metropolis – With a more standard opening this time, Dream was still unable to do early damage. He got his third up and running before Symbol, and a dual-medivac drop managed to snipe the spawning pool and a ton of lings before falling victim to a handful of queens. Symbol’s mutas couldn’t do much, but his main ling-bane-muta army caught Dream unsieged and rolled him over all the way back to the main, forcing the GG.
- Symbol 4 - 0 Dream
00:00 GMT (+00:00): MC vs Inori
- Game One:Cloud Kingdom. MC went for a 1 gate expand, and Inori made 3 gates and when MC's stalkers were across the map Inori broke down his front door and killed him.
- Game Two: Entombed cross. Both went for immortal drop builds, but when Inori's got caught out on the side of the map against some stalkers he lost it without doing much damage. MC's counter had an extra 2 immortals and he tied up the series.
- Game Three: Daybreak. MC opened 1 gate robo while Inori went for blink. MC held without any trouble thanks to immortals and rode his advantage to a win steadily and surely.
- Inori 1 - 2 MC
Losers Round Four
23:00 GMT (+00:00): Grubby vs Inori
- Game One: Daybreak. Grubby opened stargate while Inori opened with blink. The game entered a fairly normal mid/late-game where both of them max out and get all the tech possible. Inori used several warp prisms to drop the main and the natural at the same time and distract Grubby's army repeatedly, denying mining and tech, until he forced an unfavorable battle to win.
- Game Two: Shakuras. Grubby opened with a DT expand while Inori went for blink. Grubby's DTs were unable to do any real damage and Inori simply walked into his base and killed everything there.
- Inori 2 - 0 Grubby
22:00 GMT (+00:00): Leenock vs Dream
- Game One: Antiga Shipyard – Dream’s 1 rax fe turned into reactor hellions and a quick third CC, but he couldn’t properly defend the thir dbase until his siege tech arrived. Neither player did much damage with their early attempts at harassing one anothers’ thirds. Dream was initially rebuffed from taking the gold base, but on his second attempt, Leenock didn’t have enough infestors for the Vikings and marines both. After a monitor snafu, dream cleaned up some zerglings in his base then moved out to take out Leenock’s fourth and fifth. Ling backstabs continued to spell trouble for Dream, and when the Ultralisks came out, almost no mining was happening. Leenock took the gold base and contained Dream enough that he finally gave up.
- Game Two: Metropolis – Leenock’s initial batch of mutas did almost nothing besides chase off hellions so he could get his third down. Leenock added speed banes and more mutas, but couldn’t shutdown Dream’s third. Both players got their fourth and fifth bases easily, and from there Dream’s drops were far more effective than Leenock’s muta harass. Leenock built up a decent amount of brood lords, hovering them by his third, and Dream could never deal the finishing blow to Leenock. When Leenock finally moved out, Dream even got a nuke off and some nice EMPs, but still Leenock pressed forward. It looked like Leenock would prevail, until his army eventually ran out of steam. With each player reverted to largely t1 armies and barely mining, the game lasted until Leenock’s infestors finally ran out of energy.
- Game Three: Cloud Kingdom – Leenock tried to bust Dream’s 1rax FE into reactor hellions with a roach-ling mix, but all he did was force a lift of the natural OC until there were enough hellions to drive him away. Dream powered up for a counterattack, creating nice funnels using the destructible rocks but unable to take out any bases. A number of mid-map skirmishes took place, with Dream finally getting enough of an advantage to take out Leenock’s third, and the followup army of tanks marines and medivacs was too much for Leenock to keep up with on only two bases.
- Leenock 1 - 2 Dream
22:00 GMT (+00:00): Symbol vs Alicia
- Game One: Cloud Kingdom. Alicia went for a 2 base blink stalker all-in and Symbo lstopped it with a huge force of non-burrowing roaches.
- Game Two: Alicia took a third off 4 gates and powered out a huge army, Symbol ran a big infestor and roach force into it and when they all died without enough good fungals the game was over.
- Game Three: Metropolis. Alicia took an early third again off 4 gates and a robo, and Symbol attacked into it with roaches as is the style. The roaches won and Symbol moved on.
- Symbol 1 - 2 Alicia
22:00 GMT (+00:00): MC vs DRG
- Game One: Daybreak. MC took an early third off only a few gateways, and DRG responded with a dual attack on the third and natural. He kept the Protoss army pushed back for a while but was unable to kill the nexus, and eventually MC overpowered him and walked out with a huge stalker and colossus army, which DRG found himself unable to deal with it even after some good fungals.
- Game Two: Cloud Kingdom. Early on in the game DRG caught MC's sentries out of position and killed them, followed by a handful of his stalker army and an early fourth base. It gave him enough time to get out a brood lord army and MC put up a strong fight for a long time but could never get a big enough army to slow it down.
- Game Three: The game made it to a midpoint status pretty normally and evenly, but MC switched into 2 robo colossus and hid it successfully for quite some time. When they came out they turned the tide of battle and DRG couldn't stop their advances.
- MC 2 - 1 DRG
Losers Round Three
21:00 GMT (+00:00): Grubby vs Ryung
- Game One: Tal'Darim cross. Grubby opened DT which were unable to do damage or gain map control as Ryung had a quick third orbital. Ryung spent the next 15 minutes dropping Grubby constantly until the Protoss folded.
- Game Two: Cloud Kingdom. 40 minute back and forth game, Grubby kept Ryung on his toes by constantly switching between colossus and template, and when he took a base in the top left that Ryung didn't see earlier was able to finally come out ahead at the very end.
- Game Three: Metropolis. Both players maxed out with nearly no action. After some minor skirmishes, they split the map and Ryung started getting ready to block off the center of the map with a planetary and switch to battle cruisers, but he got his army caught in move position midmap and lost the entirety of it to storms. From there Grubby had an easy victory.
- Ryung 1 - 2 Grubby
21:00 GMT (+00:00): Alicia vs Tefel
- Game One: Cloud Kingdom – Alicia’s stargate units couldn’t do much to affect Tefel’s third, besides some phoenixes being pesky, so he switched to colossi. Both players sat back and took their next bases, until Tefel decided to try to assault Alicia’s third with a very ineffectual corruptor-ling-hydra army. Alicia continued to sit back until he neared max, at which point he moved out and steamrolled Tefel’s fourth. Tefel’s backstab eliminated Alicia’s fourth, but when the main armies clashed, Tefel didn’t have nearly enough support units for his broods and GGed.
- Game Two: Entombed Valley – In vertical spawns, Alicia chose stargate again, this time chosed off by quick hydras without eliminating the third. However, it turned out the void ray was just a feint, and the followup mass of gateway units was way too much for Tefel.
- Alicia 2 - 0
21:00 GMT (+00:00): Dream vs Bly
- Game One: Antiga. Bly opened with mutas but wasn't able to do any damage, had to tap out simply when Dream killed them all directly with marines.
- Game Two: Cloud Kingdom. Dream opened with reactor hellion which killed a handful of drones, and then he moved into MKP style TvZ attacking aggressively and microing well. Bly never could quite catch up and Dream's marines proved to be too strong for him.
- Dream 2 - 0 Bly
21:00 GMT (+00:00): Socke vs DRG
- Game One: Cloud Kingdom. Socke went for heavy blink-stalker play after expanding, and DRG was unable to stop it after an extremely long battle at the Zerg third.
- Game Two: Shakuras. Socke opened with gateway and immortal pressure with a warp prism, which succeeded in killing the third and keeping DRG to 2 bases for a long time, but did not kill him. DRG hung and kept the Protoss army small enough to engage repeatedly and eventually beat him back and took the game.
- Game Three: Metropolis. Socke opened with pressure of 5 gateways while he teched towards DTs, neither half of which did enough damage. DRG was allowed a lot of drones and maxed out quickly and simply overran Socke.
- Socke 1 - 2 DRG
Winners Round 3
22:00 GMT (+00:00): Polt vs Symbol
- Game One: Tal'Darim non-cross. Back and forth macro game, Polt lost a few armies in the center but somehow managed to claw his way back with some banshees and drops and musters up another round of marines and thors. Symbol got to brood lords and looked to take control of the game but Polt won a big engagement in the center and walked through him.
- Game Two: Cloud Kingdom. Symbol took a lead with some early pressure from his first 7 roaches. Symbol controlled the map with creep and lings, keeping Polt contained to 3 bases. He killed all of the SCVs with some banelings at the third and then won with ultras.
- Game Three: Entombed. After a lot of back and forth in the center they enter a base trade, except Polt's army is bigger and nicely positioned and Symbol can't fight it off when it comes time to have a final battle.
- Polt 2 - 1 Symbol
22:00 GMT (+00:00): Heart vs Inori
- Game One: Entombed Valley, Heart attacked Inori's third with a marine heavy army and when Inori got his forces trapped in the choke between the third and natural Heart won the battle and the game.
- Game Two: Cloud Kingdom. Heart and Inori traded armies about 100 times in 20 minutes and Heart kept the Protoss force from ever getting too scary to deal with, and finally won a long war of attrition when he rolled through and killed the natural and third.
- Heart 2 - 0 Inori
20:00 GMT (+00:00): viOLet vs Leenock
- Game One: Metropolis – Finding themselves in cross positions, both players chose to expand before pool. Both players went banelings, with viOLet taking a more aggressive stance to get his third up earlier. viOLet’s roaches also arrived much sooner,since Leenock went for mutas instead. Leenock’s zerglings took out viOLet’s third while his mutas cut off reinforcements. viOLet never got a third up and running, and while he did win a few battles in the mid-game thanks to more fungals, in the end his roach numbers were overwhelmed.
- Game Two: Daybreak – Both players safely got their naturals up once again, and once again viOLet planted his third earlier, this time behind a squadron of banelings who killed a small amount of drones in Leenock’s natural. Leenock tried a number of assaults that failed to take out viOLet’s third before eventually taking one himself, once again behind mutas. This time viOLet added hydras to his unit mix, as Leenock added rows of spinecrawlers in front of both his second and third and sent an infestor hit squad to viOLet’s third. Both players lost their thirds in the trade, but Leenock had no army left and GGed.
- Game Three: Cloud Kingdom – viOLet teched to roaches before putting down his expansion, while Leenock expanded before roach warren. viOLet also had his evo chamber down and chugging first, and managed to snipe Leenock’s third as his own infestation pit was finishing. He then bulled his way through the choke at the rocks by Leenock’s natural, overwhelming his roach numbers and a few infestors.
- Leenock 1 - 2 viOLet
20:00 GMT (+00:00): Stephano vs MC
- Game One: Daybreak. Back and forth game that started with MC taking a fast third and Stephano killing it with a double pronged attack. MC sat back and macro'd up a huge stalker-immortal-sentry army with upgrades and nearly killed Stephano with it, but was saved with some nice fungals. MC had a bad engagement and lost all his immortals and Stephano was able to push him back as he was morphling brood lords for the kill.
- Game Two: Metropolis. Extremely long back and forth game that began with a simple void ray opening. Came down to a split map position with extreme late game maxed out armies for both, MC was forced to use a vortex in a non-favorable position and Stephano's brood lords became unstoppable, ripping through the Protoss army and into his main.
- Stephano 2 - 0 MC
Losers Round Two
+ Show Spoiler [Past Games] +
19:00 GMT (+00:00): GanZi vs Alicia
19:00 GMT (+00:00): Bly vs Huk
19:00 GMT (+00:00): Rain vs Ryung
17:00 GMT (+00:00): DRG vs Sleep
19:00 GMT (+00:00): ThorZaIN vs Socke
18:00 GMT (+00:00): Dream vs Losira
18:00 GMT (+00:00): Ret vs Tefel
18:00 GMT (+00:00): Grubby vs GoOdy
- Game One: GanZi opened with 14cc, and when Alicia scouted it he 4 gated. Forward pylon helps him warp in at GanZi's natural and he overpowers him easily.
- Game Two: Entombed. Alicia got a quick third while GanZi prepared for early aggression, and when GanZi's attempts to drop and pressure at the front were repelled he took a lead that GanZi couldn't fight. GanZi tried to stop the 4th but couldn't muster a big enough army to take it down and Alicia destroyed his marines and medivacs.
- Alicia 2 - 0 GanZi
19:00 GMT (+00:00): Bly vs Huk
- Game One: Cloud Kingdom – Bly snuck a few zerglings past Huk’s Forge FE to disrupt a fair amount of mining in the main, then took all four gases. Huk tried a massive Zealot attack, but Bly did a great job of delaying with queens, spine crawlers, and pesky zerglings harassing the forward pylon until his infestors could hatch. Still, Huk took down Bly’s third, and the next few rounds of zealots did enough economic damage that when another round of zealots came in accompanied by Archons and High Templar, the game was over.
- Game Two: Daybreak – Huk’s Forge FE was this time met by a four spine crawler rush from Bly, prompting HuK to cancel his natural nexus and plop down a bunch of cannons, followed by a stargate. Bly took down the forge and gateway and moved his spine crawlers into the main, finally killing all the probes with his zerglings to force the GG.
- Game Three: Tal’Darim Altar – Bly delayed his third until his infestor energy research was nearly complete, with Huk taking his own third shortly thereafter. Huk teched up to colossi and Archons as he tried to take his fourth, doing a good job of denying Bly’s own fourth. Bly piled up a ton of brood lords and continued to try to find a way to take a fourth, , but unable to do that, he moved out instead. He once again neuraled the mothership to cast a vortex on the protoss units, this time not engaging once the opposing army reappeared except to finish off the mothership, instead retaking his fourth below Huk’s main. His brood lords moved into the main as Huk wiped out any remaining expansion attempts on the other half of the map by Bly, and then crucially Bly caught Huk’s second mothership unprotected, killing it for free. In the final battle, Huk had no way to deal with Bly’s ridiculous amount of Brood Lords.
- HuK 1 - 2 Bly
19:00 GMT (+00:00): Rain vs Ryung
- Game One: Daybreak. Rain proxied a barracks followed by a factory and starport, to elevator hellions into Ryung's main. He didn't do a ton of damage initially but constant pressure wears Ryung thin and his aggression pays off as Ryung can never quite repel it all.
- Game Two: Shakuras. After opening with a banshee, Rain meched while Ryung went for bio. After both players set up in the center, Ryung was able to walk by Rain's tank line and kill off the natural before the tanks could move back into position. Ryung takes it as he moves to kill off the factories in the main.
- Game Three: Cloud Kingdom. Both meched, Ryung slowly choked him out as they split the map with slightly better coordinated attacks and sieging on expansions.
- Rain 1 - 2 Ryung
17:00 GMT (+00:00): DRG vs Sleep
- Game One: Sleep Pulled all his drones with a few lings and built a spine crawler in DongRaeGu’s base, but DongRaeGu had a ton of zerglings plus a queen, and it was too much.
- Game Two: Cloud Kingdom – Sleep tried an early expansion, but his first and second attempts at it were foiled by DongRaeGu’s zerglings. DongRaeGu finally put down his own expansion when his speed and baneling nest finished, but his attack into Sleep’s base was defended by Sleep’s newly buffed queens and banelings of his own. DongRaeGu came back a third time, this time with roaches, but found Sleep with a bunch of units, so he backed off. Eventually, DongRaeGu’s earlier natural led to an insurmountably bigger roach army.
- DRG 2 - 0 Sleep
19:00 GMT (+00:00): ThorZaIN vs Socke
- Game One: Metropolis. Socke tried gateway pressure after expanding but ThorZaIN's defense was too clean, and after stopping the attack he won with a counter.
- Game Two: Daybreak. Extremely slow, methodical game, Socke stays extremely patient through a period of the midgame where he is behind and catches up by denying expansions and keeping viking count low. As it goes to extreme lategame he is able to catch up and win by pressuring Thorzain's expansions until the Terran essentially mined out.
- Game Three: Entombed. Both players got to 3 bases without note, and then began a stream of constant skirmishes in the center. After losing his army Socke took a risk and got a nexus, which payed off his economy started to kick in he was able to fight off Thorzain's army steadily and surely. He drove Thorzain back to the third and knocked him out.
- ThorZaIN 1 - 2 Socke
18:00 GMT (+00:00): Dream vs Losira
- Game One: Cloud Kingdom. Dream opens 1 barracks expansion, standard and on Losira’s side we have a 1 base baneling bust, not standard. Losira failed to do enough damage to finish the game off, hellions vs lings = gg.
- Game Two: Antiga Shipyard. Put Losira on a map with gold bases, expect the first expansion to be built there. Dream has a answer for everything, a clutch bunker behind the mineral line allows for a easy kill. Losira decides to go for the baneling bust route once again only to meet hellions, again.
- Dream 2 - 0 Losira
18:00 GMT (+00:00): Ret vs Tefel
- Game One: Antiga. After extended ling-baneling battles until both players got their third up, they moved into infestor-roach compositions. Tefel had a few hydras mixed in with his army, and after surrounding Ret at the third of Tefel he slowly beat Ret's army down.
- Game Two: Cloud Kingdom. They both transitioned from lings and banelings to roaches quickly, after denying Ret's third he held his own well and made more roaches to win.
- Tefel 2 - 0 Ret
18:00 GMT (+00:00): Grubby vs GoOdy
- Game One: Grubby went for double forge with fast colossus while Goody made 7 barracks instead of getting medivacs. When Goody's army moved out it found itself trapped by forcefields and quickly died, ending the game shortly thereafter.
- Game Two: Cloud Kingdom. Grubby made 2 fast colossus but hid them, then baited Goody's army into his natural to destroy it easily. The midgame was slow and passive as they felt each other out, but Grubby caught Goody with his vikings out of position and rolled the Terran army.
- Grubby 2 - 0 GoOdy
Losers Round One
+ Show Spoiler [Round One Games] +
17:00 GMT (+00:00): ThorZaIN vs Mook
17:00 GMT (+00:00): Oz vs Alicia
17:00 GMT (+00:00): Bly vs BlinG
17:00 GMT (+00:00): Killer vs Ryung
16:00 GMT (+00:00): Sleep vs Seiplo
16:00 GMT (+00:00): MMA vs GoOdy
16:00 GMT (+00:00): SeleCT vs Tefel
16:00 GMT (+00:00): IdrA vs Dream
- Game One: Cloud Kingdom. Typical TvP opening, both players expand and begin to churn out upgrades and units. Little bit of back and forth movements between army but no engagements, leading up to the mid-late game. ThorZaIN now maxed, moves out to Mook’s fourth with a ton of ghosts and bio to meet a zealot and templar based army. Emp’s everywhere, ThorZaIN picks off the fourth and retreats, Mook has no answer. ThorZaIN always a step ahead of Mook allows him to slowly chip away at his opponent with no real threats.
- Game Two: Daybreak. Once again both players fast expand, this time ThorZaIN goes up to 4 barracks before gas, while Mook went for a quick robo. However this allowed ThorZaIN to push up into Mook’s ramp with 7-8 marines to kill three sentries. Mook goes for a blink stalker colo push into ThorZaIN’s natural, only to meet an army that crushed his. ThorZaIN now max, pushes into Mook’s third, no contest.
- ThorZaIN 2 - 0 Mook
17:00 GMT (+00:00): Oz vs Alicia
- Game One: Metropolis. Opened stargate for Alicia, nexus for Oz. Oz had an early lead but made a bad attack and Alicia seized initiative, getting ahead on upgrades and colossus numbers to take the game.
- Game Two: Cloud Kingdom. Oz opened with blink stalkers and got a nexus, and when Alicia saw it he pushed out with a single colossus. Some micro errors from Oz cost him during the critical battle and he was out.
- Alicia 2 - 0 Oz
17:00 GMT (+00:00): Bly vs BlinG
- Game One: Cloud Kingdom. Bling tried a forge FE, but Bly dropped an evo chamber at the protossnatural, delaying the expansion quite a while. Bling feinted some pressure off 3 gates, inducing Bly to play very defensively while Bling teched up to blink and immortals. Bly had a large number of infestors, but it wasn’t nearly enough to kill even half the stalkers, losing his 3rd. Bling was repelled and went over to take out Bly’s fourth, so Bly sent an infestor-ling hit squad that took out Bling’s 4th, and 3rd. Both players remaxed, and in the decisive battle, Bly simply had too many brood lords, and the massive amount of infestors meant the stalkers couldn’t escape.
- Game Two: Metropolis – His forge FE this time unhindered, Bling comfortably teched to colossus, adding gateways and bases until he had a dozen gateways and 4 bases. He then poked out to stop creep spread, putting down a fleet beacon shortly before Bly’s greater spire completed. Bly often tried ling runbies to scout and disrupt Bling’s economy, but never accomplished much. When the mothership finally arrived, Bly easily won the first engagement, so Bling backed off to make even more high-tech units. His second attempt still didn’t do the job, but the reinforcing units did the job, evening up the series.
- Game Three: Tal’Darim Altar – Bly sent out a half-dozen roaches to poke at Bling’s front, and managed to take out the Core, Gateway, Forge, and a pylon, delaying Bling’s planned tech so much that he added a stargate, but the void ray didn’t do much damage. Bly popped out a bunch of mutas that weren’t terribly effective, letting Bling get up a huge blink stalker-HT army, denying expansions and teching to mothership. Bly’s ling runbys were more effective this game, doing a decent damage. Bly managed to neural parasite the mothership and vortex Bling’s units, wasting the mothership energy, but Bly didn’t have enough infestors when the vortex ended, so the stalkers and archons mowed down the brood lords. Bly’s reinforcements took out Bling’s overextended army in his natural, and with neither player mining much, both players remaxed on their original compositions. This time, Bly had the positioning advantage and enough infestors, and took the game.
- Bly 2 - 1 BlinG
17:00 GMT (+00:00): Killer vs Ryung
- Game One: Entombed Valley - Killer tried to get three bases running before 10 minutes, but Ryung sniffed out the lack of units and tank/marine pushed and managed to keep the game on even bases. Ryung won consecutively fights in the middle of the map and once his army was in position to potentially take out all of Killer's expansions, Killer decided it was time to move on to game 2.
- Game Two: Metropolis - Ryung went for 2 rax MM pressure and wondered where Killer's expansion is, only to find a proxy robotics on his way over. Now left with three gateways, Killer hid an expo at the 6 o' clock base, and continued to expand as usual. Ryung's doom drop came too late, Killer's three bases had already kicked in and the macro overwhelmed Ryung, and Ryung relinquished his supply lead. By the time Ryung found out that Killer had always been a base up, zealots, templars, and archons had ran over his third, and Killer tied up the series 1-1.
- Game Three: Cloud Kingdom - Neither zealot charge nor storm finished in time for Ryung's MMM push and Killer lost every single probe in the exchange. Killer did not have the units to utilize his upgrades and Ryung had double expanded behind his push, ending Killer's tournament.
- Ryung 2 - 1 Killer
16:00 GMT (+00:00): Sleep vs Seiplo
- Game One: Seiplo went for a blink-stalker all-in and Sleep fended it off and won.
- Game Two: Tal'darim Altar - Seiplo began his attack using blink and force fields to his advantage near the cliff at Sleep's natural, but fungals and roaches proved too much for Seiplo to continue onwards. His second attempt included colossi in the mix, while splitting off his zealots to do work at Sleep's third. The roaches surrounded Seiplo and while the zealots managed to kill a lot of drones, Seiplo's army evaporated under roach artilery. With no chance of getting a third any time soon, Seiplo took his chances with three colossi, but could not overcome the food disparity.
- Sleep 2 - 0 Seiplo
16:00 GMT (+00:00): MMA vs GoOdy
- Game One: Daybreak – MMA Went 1 rax FE into power bio, as Goody of course teched up. As MMA tried an ill-fated dual medivac drop into Goody’s main, goody ran in four hellions to MMA’s natural and managed to roast a decent amount of SCVs. Goody then moved out with his army and sieged MMA’s natural, only to be easily taken out by nicely flanking MMM forces. From there, MMA out-expanded Goody, and when Goody found himself unable to secure a fourth base, he move across the map to try a base race. MMA couldn’t quite land a nuke on Goody’s army and lost his whole hhalf of the map, inexplicably building 8 supply depots behind a mineral line instead of a new CC, and his last-gasp banshee did not succeed.
- Game Two: Goody 2-0 MMA. Metropolis – Goody’s 4 hellion-marine-medivac army caught MMA off guard, killing almost all his SCVs. MMA’s first cloaked banshee did relatively little, but the second was extremely adept at cutting off reinforcements. Goody’s next wave of attackers killed yet another bunch of SCVs, and his third wave proved too much.
- GoOdy 2 - 0 MMA
16:00 GMT (+00:00): SeleCT vs Tefel
- Game One: Cloud Kingdom. Tefel did a roach-ling-baneling attack and broke through everything SeleCT had easily.
- Game Two: Antiga. SeleCT chose a bad time to unseige and move out, and got his army crushed by Tefel's first ling-infestor army. Tefel slowed SeleCT down enough to get a brood lord army started, and killed him.
- Tefel 2 - 0 SeleCT
16:00 GMT (+00:00): IdrA vs Dream
- Game One: Cloud Kingdom. A fast expansion into hellions from Dream, while IdrA masses queens. Constant struggle to hold the middle, Dream moves out with a large army while IdrA tries to get out his ultras. Dream gets pushed back and forced to turtle, once he remaxed he get’s into a great position to kill IdrA’s army. Ultra’s kited to death by marines with siege tank support forces IdrA to tap out.
- Game Two: Antiga Shipyard. Dream goes for hellions once again, this time he runs into IdrA’s main and kills 8 drones. With the loss of his hellions he lost his map control allowing IdrA to spread creep. Both players begin to macro up on three bases approaching near max, Dream moves out to hold the middle. IdrA surrounds with his highly upgraded zerglings and infestors to completely destroy Dream’s army. IdrA now controls the middle with ultralisks, zerglings, and infestors. Dream’s medicvac count is too much for IdrA as ultra numbers dive, allowing Dream to press onward and take the series.
- Dream 2 - 0 IdrA
Live Updates: Heyoka, Antoine, Lovedrop, and Ares[Effort].
Graphics: Meko