[UMS] Darglein's Micro Trainer - Page 7
Forum Index > SC2 Maps & Custom Games |
Oos
Great Britain16 Posts
| ||
Soluhwin
United States1287 Posts
also, in Jaedong mutas the marines actually chase the mutas now. I don't think this was intentional as it didn't happen in previous versions and it makes the challange muuuuuch harder. | ||
iinsom
Australia339 Posts
On July 08 2011 00:44 ElusoryX wrote: publish it on SEA D: Ive said twice, and also sent a PM to the op regarding this. How else would i be able to publish this file on SEA? EDIT: To clarify, i want to publish this file on SEA, how would i go about doing this | ||
Darathor
United States327 Posts
| ||
kalany
United States149 Posts
| ||
CodeskyE
United States777 Posts
| ||
Paladia
802 Posts
| ||
graNite
Germany4434 Posts
| ||
Murdock
Poland490 Posts
| ||
Carmine
United States263 Posts
| ||
Hane
France210 Posts
| ||
Charby
France7 Posts
TvZ Push the baneling dont move anymore. Death Ball Protoss. The Corruptors dont move. A baneling speed option at Force field survival would be nice. | ||
runforyourllife
United States73 Posts
i played it so much during the breaks between nasl games | ||
darglein
Germany89 Posts
Changes: v1.09 * you cannot build units in "Base Defence" anymore * added option to manually enable/disable speed * fixed bug in new AI - darglein | ||
CodeskyE
United States777 Posts
| ||
p1cKLes
United States342 Posts
| ||
FireFish
Denmark228 Posts
| ||
Wherewolf
United States353 Posts
Can't get by level 16 on ramp defense, is there a way? :D | ||
yann
119 Posts
| ||
Retgery
Canada1229 Posts
| ||
| ||