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On November 15 2011 00:06 ShoWTimE94 wrote:Show nested quote +On October 14 2011 23:05 ZenithM wrote:On October 14 2011 05:04 darglein wrote:On October 14 2011 03:42 ZenithM wrote:Hi Darglein, I don't know if it has already been said, but in "Forcefield survival", every time you'll have to defend the bigger ramp (double forcefield), one of your sentries will gain 100 energy instead of 50. So it's a big tell and you can prepare too easily I think (even trying to ignoring it, the purple bars make it obvious): if a sentry only gain 50 after you're done defending a tiny ramp, basically it's one of the other two tiny ramps, so it's not stressful at all. Couldn't you just refill with 100 energy AFTERWARDS whenever you had to defend the big ramp and 50 if it was a tiny one? Also I would allow the banelings to go up the same ramp twice. Keeps you on the egde Very nice work on your map, it's really helpful and spot on training On another note, I'm barely cost effective in the "Blinstalkers" one. It's fucking hard, really pushes you to your limits :D forcefield survival is a challenge for beginners, because a lot of new players lose games because they dont hit the forcefield , when there is only one ramp (main base). if the challenge is too easy for you then sorry about that, i wont make it harder. to the thing with the energy: you need the energy before you cast the forcefields. there would be the possibilty to change it, but as mentioned above the challenge is forr beginners and they dont watch on how much energy will get. Ok, no problem, thanks for answering As the level didn't change, I figured it would be more like the basics of forcefielding ramps rather than some sick unbeatable challenge. We have the other challenges for that if it is too easy for you, maybe you should try it with creep + speed banelings? you have to be pretty good with forcefields to prevent your sentries from dying. i´m doing this for warm up nearly every day because you have to be fast and precise with your ff. i wouldnt say it´s too easy or anything. (high master protoss btw.) Hehe, try doing in with creep + speed with good ol' Aussie lag T_T
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When I think of Zerg micro, I expected to see Zergling vs baneling micro. Is that actually included and I'm blind or is it a potential addition?
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hi, after about 4 month I finally made a new version. the new version contains a few bug fixes and a really hard bonus challenge
change log: + Show Spoiler + v.1.11
*added Bonus Challenge for the guys with top 3 unit control *fixed attack AI bug in "TvZ Timing Push" *fixed trigger error bug that occured in the chose menu *title in loading screen is now at the right position
if you want to ask why i just now made a new version, you have to thank the creator of this thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=283381 that finally gave me the motivation to update my map.
i hope it will be uploaded to the others servers (eu already up ofc) soon.
darglein
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Seems I don't have top 3 unit control. :/ The bonus challenge is great, wonder if anyone is able to beat it, perhaps HuK or White-Ra
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Darglein, thanks for the great map! I am in severe danger of becoming addicted to it
Is there a thread somewhere with guides on how to approach the scenarios? I searched briefly but didn't find one. I have been working on the Zerg scenarios but the help note are not really helping me much e.g. stuck on lvl 7 juicy marines and can't even beat lvl 2 deathball... tips anyone?
also is there some idea of what level you should be able to reach based on what league you are in? it'd be nice to know how my micro compares to other people in my league (diamond)... so far my highest level is the 7 on juicy marines
edit: it's funny you know... a lot of these I have never thought of as 'micro' situations... deathball vs deathball or army vs standing base I never try to approach with micro, instead I sit back and try to make more units than the opponent... it's interesting to be forced into working with what I have
edit2: LOL I can't even beat level 1 on the infestor scenario... omfg how did I get to diamond being so bad
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the bonus challenge is pretty hard ^^ i won only 1 time from maybe ~20 attemps >.<
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On December 11 2011 15:18 tarpman wrote:Darglein, thanks for the great map! I am in severe danger of becoming addicted to it Is there a thread somewhere with guides on how to approach the scenarios? I searched briefly but didn't find one. I have been working on the Zerg scenarios but the help note are not really helping me much e.g. stuck on lvl 7 juicy marines and can't even beat lvl 2 deathball... tips anyone? also is there some idea of what level you should be able to reach based on what league you are in? it'd be nice to know how my micro compares to other people in my league (diamond)... so far my highest level is the 7 on juicy marines edit: it's funny you know... a lot of these I have never thought of as 'micro' situations... deathball vs deathball or army vs standing base I never try to approach with micro, instead I sit back and try to make more units than the opponent... it's interesting to be forced into working with what I have edit2: LOL I can't even beat level 1 on the infestor scenario... omfg how did I get to diamond being so bad
I find the infestor scenario quite tough as well. kind of a strange one in that you don't get burrow, and infestors are never used without burrow. maybe assaulting some kind of fortified position would be a better one for infestors.
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how do you play the bonus challenge?
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On December 12 2011 10:45 Eschaton wrote: I find the infestor scenario quite tough as well. kind of a strange one in that you don't get burrow, and infestors are never used without burrow. maybe assaulting some kind of fortified position would be a better one for infestors.
they aren't? I don't think I have ever actually researched burrow in a ladder game and yet infestor is my most used unit... maybe I should look into that >_> thanks for the suggestion!
btw still addicted to this map... slowly getting better at most of them
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Hi Darglein, thank you very much for the awesome training map.
I feel that the TvP deathball scenario is only somewhat helpful right now.
I wish that you would add a few more ghosts, and add in HTs on the protoss side. I think that its pretty inaccurate to a real game engagement to have so few ghosts and to have no HTs.
Also it would be helpful if the engagement area was a little bigger, but the other 2 issues are the most important and I think (hope) pretty easy to change.
Other then that great map, very helpful for practicing my TvZ micro.
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On December 10 2011 21:44 Nerv3 wrote:Seems I don't have top 3 unit control. :/ The bonus challenge is great, wonder if anyone is able to beat it, perhaps HuK or White-Ra
How many round is there? I just won the first one thinking that was the whole challenge, only to be faced by 11 stalkers instead
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Hi! Just wanted to say that this ums is awesome I spend hours playing on it (and I usually really dislike playing ums) because it helps me in my game. I was just wondering if in the future you could include some sort of load out so that we could set our control groups before the units swarm in? Again, awesommmmeee map :D
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I just have to say i discovered this last night, it is the most bad ass and well done solo micro trainer out there, will use all the time ^_^ thx so much for making it u the man
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I'd love to see a few more mirror match-up scenarios. In my opinion zvz and pvp are the most micro intensive match-ups especially. I'd love to see some drone splitting, ling vs ling, ling vs bane, bane vs bane, all that stuff. It would seriously be helpful to be able to get a better sense of zvz micro.
Other than that fantastic map! Love the amount of detail you put into it. Huge fan!
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I've played this a couple of times. I usually play a few rounds while I'm waiting for my friends to get online. Really great map :D
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Thanks for putting the effort in it, i noticed the map first and played it a couple of times already. Then i saw this thread, nice work man!
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Is there a way to change the game speed to fastest? Seems like its locked at "fast" which seems like a bad thing to practice on. There's a copy of this mod by someone who's name starts with a G. Should we just use that?
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you can change the game speed before you start the map, unfortunately, it's default is fast, not faster, which is very easy to spot.
i would like to see an 2.0 micro trainer, with different challenges and more difficult ones.
gj tho love it!
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On January 09 2012 09:47 fenix404 wrote: you can change the game speed before you start the map, unfortunately, it's default is fast, not faster, which is very easy to spot.
i would like to see an 2.0 micro trainer, with different challenges and more difficult ones.
gj tho love it!
Yeah, my problem was that i was doing "join game" instead of "create game" so the game speed was locked on fast. In creat its unlocked.
Anyway, its an awesome mod. So many really great things to train. My tank/marine micro vs. muta ling bling is 500% better now!
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I laughed when I broke level 20 on the marine vs baneling and I got the following msg "You are mkp"
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