Iatan: Okay, I guess enough people have requested this that I add it back in. Would you be okay with a ten second timeout for each player so max spam rate would be 1 per 10 seconds per player?
Freeze: Thanks for playing and for spreading the word!
Forum Index > SC2 Maps & Custom Games |
IcculusLizard
265 Posts
Iatan: Okay, I guess enough people have requested this that I add it back in. Would you be okay with a ten second timeout for each player so max spam rate would be 1 per 10 seconds per player? Freeze: Thanks for playing and for spreading the word! | ||
XenoX101
Australia729 Posts
Just had a bug where someone left I think around when your avatar is rotating around the circle (not 100% sure on when he left but I think this was when) and his avatar remained there despite him leaving, and then when he was picked to play since nobody else wanted to play he spawned with none of his units so it was 1v0, very strange. Then when we voted to draw his avatar remained since he didnt lose. | ||
IcculusLizard
265 Posts
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XenoX101
Australia729 Posts
People today were trying to end a match to get a draw because they bet on the loser who hadn't gg'd yet. I think to fix this you should make it so that ending the match prematurely ends up counting as a loss for your chips, since if it was something more serious like lag issues or stalemate or something they wouldn't care about losing a few chips, the only instance they'd care is if they're doing it purely to save their chips. Oh and I'll send you the replay later today, sorry didn't realise you responded, should PM me next time and I'll send asap . | ||
Averik
United States16 Posts
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Necromas
United States3 Posts
Could just one big map be made that has like 3 or 4 copies of the other maps like metalopolis and cloud kingdom inside of it, and you can just choose which one to play on? Would solve the problem of only being able to get 1 peepmode map on the popular list. Is there any interest in big FFA or maybe 2v2v2v2 maps where the losers turn into observers? I used to do that a lot in WCIII (which had it as a vanilla custom game setting). | ||
clever_us
United States329 Posts
I've got to agree with the guy above me in that if there's some way to have multiple maps that one could switch between, that would be a welcome improvement! Probably pretty damn hard to figure that out, though | ||
IcculusLizard
265 Posts
I originally wanted to support large games (2v2v2v2 or 3v3 for example), but now I think that might just be information overload when it comes to most obs features. I'd recommend standard Bnet match for > 4 players. XenoX: good call about the chips in draw votes. I'll implement that for next publish (traveling currently so might be a couple weeks). Averik: I plan on updating the map pool soon; I'll take a look at Entombed Valley. | ||
Frozenhelfire
United States420 Posts
I may be incorrect here, but the system seems to always choose the lowest possible player in terms of games played. If it does, could this be instead changed to more of a weighted chance? In your average public game a player who plays first and wins two or more games is better off leaving and joining the next game. While it is fair to players with zero games to have a higher chance the system seems punishing to the first winner. If you want I could try and work out an "all maps in one" type deal | ||
neobowman
Canada3324 Posts
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Emperor_Earth
United States824 Posts
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herrmus
Sweden144 Posts
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IcculusLizard
265 Posts
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Whynaut
Canada367 Posts
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IcculusLizard
265 Posts
Gauging interest in "PeepMode Map Rotation" | ||
Emperor_Earth
United States824 Posts
It'd be like going to a McDonald's, asking for a Big Mac, and they giving you a McRib because they want to promote "variety". Market me your "McRib" during the countdown sequence if you wish whilst we're bored staring at a # anyways and wondering who's going to play instead of denying me my Big Mac. I want to get fat you know. Fat and lazy. One interesting bit. I watched PeepMode Metal version drop from 5th in popularity to second to last on the first page in the space of 3 hours as ppl couldn't play their preferred map. | ||
IcculusLizard
265 Posts
This actually wasn't an attempt to draw attention to any new work...most of these maps have been available for months. It was simply an attempt to "mix things up", "keep things interesting", etc since bnet's popularity system is poorly designed, to put it lightly. It was also a valuable testing situation, and I found the map pool to perform perfectly Again, I get what you're saying and I won't switch things up on NA anymore...I'll try to get a "Map Rotation" map popular and just post the schedule ahead of time. Let me also say: I spent 1,000 hours of my time in 2011 developing this system and I reserve the right to mix things up and have some fun from time to time | ||
Emperor_Earth
United States824 Posts
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ThomasR
764 Posts
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JackDT
724 Posts
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