This is a full wall in, i had no idea that was possible. 2 Pylons, he dropped the first one and then got second one down before my immediate probe pull could block it, and there is plenty of room to drop cannons etc.
I scouted late and such, but it feels like anything later than 9scout would be too late to see forge, and this is a really abusable spot. It is a lot worse than the Xel'naga Caverns one, and several others, because you only need 2 pylons to completely wall in, not 3, and you can build more than 1-2 cannons if you want to, or even wall a pylon that is getting damaged with a gateway, Gaulzi style. I cant see this getting broken at all if the first pylon goes down before you have a probe ready to block the other position.
Since i made a thread about it, were people aware of this before, do you think it should be patched etcetc, and are there any other super good positions like this that will instantly end the game if you dont block them on ladder maps?
youtube link ^
my reaction was slow and i didnt pull the closest probe/s but it was clearly not even close
Im suprised i heard nothing of it, there have been similar things posted on reddit and in TL threads all the time but i didnt hear about this one, or see it done before, i wasnt aware you could boss cannon rush with less than 3 pylons.
On May 14 2012 10:10 NachiMe wrote: the right pylon looks like it has a fair bit of surface area for your probes to kill prety quickly. Did you try that?
5 probes can attack it, but he can cancel and drop 2 more pylons behind it if you attack it for a little while. There is still room for atleast 1 cannon (i think 2) and you wouldnt be able to get as many probes on those pylons.
basically in PvP keep a close eye on their scouting probe, and be prepared to send your probes in the other side if you think he's going for a wall in. otherwise just palce your first pylon so it's impossible to fully wall it. Cannon rushes are crazy popular at the moment so it's worth putting a little more effort into making your base safer
On May 14 2012 10:27 FT.aCt)Sony wrote: Only reason this came to be was because of that Spinecrawler double evo block on this map that someone posted.
2 evo's and a spine crawler have very different walling requirements, and you can hardcounter that by just building 2 spines in range of his 1 spine, and not attacking the evo's. If 1 pylon goes down here before you are ready to block the second one, the game is over.
Also, yes, this is commonly known and has been done about 4-5 times in professional games starting from about when the map first came out. Besides blocking the pylons, there's another option to stop it. At the redbull lan, Sase let the pylons/cannon go up vs JYP and expanded to the natural while mining from a few patches that the cannon couldn't hit. He preceded to win that game. Look it up.