constants.txt
footprints.txt
There is, however, a typo in the internal config that is responsible for your problem. I went ahead and updated the svn with the fix--no need to rebuild, though, just use constants.txt.
Forum Index > SC2 Maps & Custom Games |
Furlqt
United States23 Posts
constants.txt footprints.txt There is, however, a typo in the internal config that is responsible for your problem. I went ahead and updated the svn with the fix--no need to rebuild, though, just use constants.txt. | ||
iamcaustic
Canada1509 Posts
On June 04 2012 07:09 Furlqt wrote: Here's my current copy's constants.txt and footprints.txt; the constants.txt should help you out, stormfoxSC. The constants have changed a bit since the previous release. The footprints.txt here has all (I think) the footprints for doodads from current ladder maps. constants.txt footprints.txt There is, however, a typo in the internal config that is responsible for your problem. I went ahead and updated the svn with the fix--no need to rebuild, though, just use constants.txt. Hm, I updated both my constants.txt and footprints.txt to what you provided, but I still receive the same error. Thanks for the effort though! | ||
Furlqt
United States23 Posts
On June 05 2012 09:03 stormfoxSC wrote: Show nested quote + On June 04 2012 07:09 Furlqt wrote: Here's my current copy's constants.txt and footprints.txt; the constants.txt should help you out, stormfoxSC. The constants have changed a bit since the previous release. The footprints.txt here has all (I think) the footprints for doodads from current ladder maps. constants.txt footprints.txt There is, however, a typo in the internal config that is responsible for your problem. I went ahead and updated the svn with the fix--no need to rebuild, though, just use constants.txt. Hm, I updated both my constants.txt and footprints.txt to what you provided, but I still receive the same error. Thanks for the effort though! The only reason for this then would be that the program is unable to open constants.txt. First, try running as administrator, and then make sure it's in the same directory as the .exe. | ||
iamcaustic
Canada1509 Posts
On June 05 2012 12:47 Furlqt wrote: Show nested quote + On June 05 2012 09:03 stormfoxSC wrote: On June 04 2012 07:09 Furlqt wrote: Here's my current copy's constants.txt and footprints.txt; the constants.txt should help you out, stormfoxSC. The constants have changed a bit since the previous release. The footprints.txt here has all (I think) the footprints for doodads from current ladder maps. constants.txt footprints.txt There is, however, a typo in the internal config that is responsible for your problem. I went ahead and updated the svn with the fix--no need to rebuild, though, just use constants.txt. Hm, I updated both my constants.txt and footprints.txt to what you provided, but I still receive the same error. Thanks for the effort though! The only reason for this then would be that the program is unable to open constants.txt. First, try running as administrator, and then make sure it's in the same directory as the .exe. Both of those are already the case, sadly. =_=... Just can't seem to figure out this Mac version. | ||
SunlethWaterscape
17 Posts
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ChaosRefined
United States52 Posts
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TheFish7
United States2824 Posts
http://www.sc2mapster.com/assets/sc2-map-analyzer/ | ||
ChaosRefined
United States52 Posts
On July 29 2012 09:55 TheFish7 wrote: do you have the latest version? i think its 1.4.6 or 1.4.7 ? http://www.sc2mapster.com/assets/sc2-map-analyzer/ I have 1.4.3 which is the one on the page you posted... I don't know why it isn't working EDIT: I found the unofficial 1.4.6 release and downloaded it, I still get the same error :l EDIT2: I tried analyzing the maps that are in the 1.4.6 folder when you download it, and it analyzes those. Seems like it's only maps that I saved that don't run. I think my editor is saving the MapInfo part incorrectly, I'm running the Starcraft 2 Repair tool and hopefully that will fix it EDIT#: Didn't work I'm still getting an unexpected MapInfo format error, I have no idea what to do | ||
a176
Canada6688 Posts
On July 29 2012 09:48 ChaosRefined wrote: every time I try to analyze a map it tells me that the files are in an unexpected format and the map size appears to be [some large numer, 0]. any help?? tried http://www.teamliquid.net/forum/viewmessage.php?topic_id=132627¤tpage=13#247 ? | ||
a176
Canada6688 Posts
On July 29 2012 04:59 SunlethWaterscape wrote: Hi dimfish, I downloaded SC2 Map Analyzer 1.4.3 and since I'm a macbook pro user, I ran it by clicking sc2mapanalyzer.exe, however, there was an error popup with odd language code writings and that said "This program cannot be run in DOS mode." at the very top. What is going on? To the point, can mac users even use sc2 map analyzer and if not, then can I never enter map contests? Talking about map contests, like the major ones like TLMC, do they require map makers to use sc2 map analyzers? If not, that would be great, cause I tried using the map analyzer but it won't work on my macbook pro. Thanks. bootcamp with windows? | ||
ChaosRefined
United States52 Posts
On July 30 2012 16:27 a176 wrote: Show nested quote + On July 29 2012 09:48 ChaosRefined wrote: every time I try to analyze a map it tells me that the files are in an unexpected format and the map size appears to be [some large numer, 0]. any help?? tried http://www.teamliquid.net/forum/viewmessage.php?topic_id=132627¤tpage=13#247 ? That did it! Thanks a ton<3 | ||
Timetwister22
United States538 Posts
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NewSunshine
United States5651 Posts
On August 01 2012 13:59 Timetwister22 wrote: With the release of 1.5, it seems that map analyzer is no longer working for me. Does anyone have any working version available to them that I'm unaware of? Ha, I was wondering when someone would notice. I have discovered a reasonable alternative for analyzing rush distances in the interim, however. Under Tools, you'll find the new distance measuring tool, which gives a point-to-point measurement between any 2 points you want - main-main, nat-nat, even specific attack/defense paths. There is a catch though, currently this tool is flummoxed by ramps, meaning that for most maps a nat-nat measurment will not be given(it will say "path - none"). If you manually add ground pathing on the ramps, however, the tool will once again work normally and can give an accurate readout for rush distances - all within the confines of the editor itself. | ||
Furlqt
United States23 Posts
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MarcusRife
343 Posts
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lawol
91 Posts
With all the people making these quick fixes, its seriously hard to keep track of which fix is updated and which fix needs fixing! Anyway I'm trying to get any version of this working, i've downloaded 4 different ones and each seems to give different errors Can someone please help point out which version to download? Or verify that none work? | ||
freshnw
United States26 Posts
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Fatam
1986 Posts
In the meantime, ctrl+m to switch to distance measurer, space bar to switch back to selection mode. You can do most anything you need to do with the distance measurer, at least to a degree that is close enough. | ||
iamcaustic
Canada1509 Posts
On August 17 2012 17:24 Fatam wrote: Yeah I haven't heard of a working version yet post-patch. In the meantime, ctrl+m to switch to distance measurer, space bar to switch back to selection mode. You can do most anything you need to do with the distance measurer, at least to a degree that is close enough. Wait, is this fabled feature inside the SC2 map editor itself? O_O | ||
NewSunshine
United States5651 Posts
On August 18 2012 02:43 iamcaustic wrote: Show nested quote + On August 17 2012 17:24 Fatam wrote: Yeah I haven't heard of a working version yet post-patch. In the meantime, ctrl+m to switch to distance measurer, space bar to switch back to selection mode. You can do most anything you need to do with the distance measurer, at least to a degree that is close enough. Wait, is this fabled feature inside the SC2 map editor itself? O_O Yes. Be careful though, it doesn't work if a ramp is in the way, not at first anyway. What you have to do is enable ground pathing along each ramp along the path you want to measure(like the opposite of painting no-pathing areas). If you don't, it won't give a result. | ||
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