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Important: I did not make this map
Jungleterrain is the original author of this map (initially titled ‘Feel My Love’). After posting it, Jungleterrain has been inactive for a while. Since then, Freakling and CrystalDrag have worked their magic, giving it a significant level of polish. The result is spellbinding.
The islands have 2000 gas and 6 patches @1250 minerals each. The highground expansions have 3000 gas. There is a small highground cubby in each main base which overlooks the natural choke.
Overview
Download (4)Heartbeat from this page
Changelog + Show Spoiler +27th August 2015 Version 1.05 Heartbeat
18th November 2015 Version 1.06 Heartbeat -Tanks cannot hit the island townhall at 3/9 o clock from the high ground expo. -3 pylons required to wall the high ground expo ramp.
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I actually like this one. This is good.
I say this because I look at so many foreigner-made maps and go "This map sux"
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I'm glad you guys are still mapping.
The terrainwork around the islands and pebbles is superb. The mini ramps look a bit weird from the big picture but might look okay in-game. Great job.
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It looks pretty cool Good job guys.
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Looks nice, but PvZ will be pain in the ass.
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Netherlands4485 Posts
Next TLC map right there. Let's throw it up in a poll, cuz we all love polls!
Poll: Heartbeat to replace Tau Cross in TLC #7?Yes (14) 93% Yes (1) 7% 15 total votes Your vote: Heartbeat to replace Tau Cross in TLC #7? (Vote): Yes (Vote): Yes
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On August 31 2015 09:53 ninazerg wrote: I actually like this one. This is good. I say this because I look at so many foreigner-made maps and go "This map sux" Ftfy.
On August 31 2015 19:24 Piste wrote: Looks nice, but PvZ will be pain in the ass. Why? Tight chokes, so easy FFE, they are also pretty stretched out, so storming hydras is easy too, island expos are good for toss and the other 3rds are easy to take as well.
I'd rather like seeing Tau Cross being replaced by another, newer (3) map, like Demian, though. This one is better suited to replace any other standard (4) macro map...
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I'm quite interested in how it would play out. Haven't felt that way about a map in quite a while.
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Japan11285 Posts
I like how it has island expos although the minerals so exposed. The third looks hard to defend position-wise but has a good choke point ala Aztec.
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On August 31 2015 21:42 c3rberUs wrote: I like how it has island expos although the minerals so exposed. The third looks hard to defend position-wise but has a good choke point ala Aztec. Agree.
You put up some cannons and 2 reavers at the third and no zerg will ever get up there, at least not unless the game is already over.
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I think the map is badass. Great work!
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sair / reaver
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On August 31 2015 20:20 Peeano wrote:Next TLC map right there. Let's throw it up in a poll, cuz we all love polls! Poll: Heartbeat to replace Tau Cross in TLC #7?Yes (14) 93% Yes (1) 7% 15 total votes Your vote: Heartbeat to replace Tau Cross in TLC #7? (Vote): Yes (Vote): Yes
Cool pool brother. One is a 3p map, the other is 4p...
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Bisutopia19027 Posts
If this is not cross spawn only then I feel like there are huge disadvantages.
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I've been thinking and most maps have a "behind the minerals" area for mutalisks to harass. On Python, the natural touches the edge of the map, but the main is open. On Fighting Spirit, the main is on the edge of the map, but the natural is open. On this map, all the mineral fields are on the edge of the map.
I'm still cool with the map in general, but I guess this would be the first concern that pops into my head.
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You are right, of course, but there are also counter-examples:
Aztec, for example (discounting top main), Gladiator (NW/SE mains are... and oddity...), Odd-Eye, or Electric Circuit. And generally, minerals lines on maps like Jade or Empire of the Sun, that do not have a cliff of some sorts behind the mineral lines, are safer/easier to defend simply due to better turret vision.
Not to mention my map Hazard Black, which has far safer mineral lines and still sparked complaints about "muta-imba" from some Terran players...
Here, the geysers and the edge of the mineral line are still pretty exposed (and there's little turret space on top of that), so it there's still room to get some harassment in (bounces off the geyser can actually be a pretty annoying way to muta-harass resource lines from long distance...
So it could go either way...
Should this turn out an actual balance issue, one way or another, (only game testing will tell), it's a pretty trivial change to invert reposition the mineral lines, though.
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Very good map man ! Now i am playing terran vs 3 comp ) ?Thank you !
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United States1429 Posts
What a good map, I like its romanticity.
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