Feel free to use this thread to ask any simple questions you might have about the mission, or for tips/help/advice on completing the mission.
- fake Plexa
Forum Index > SC2 General |
Deleted User 137586
7859 Posts
Feel free to use this thread to ask any simple questions you might have about the mission, or for tips/help/advice on completing the mission. - fake Plexa | ||
Deleted User 137586
7859 Posts
So far I've tried tanks and marines, marines and hellions (viking support), marines and medivacs (marauder support). In all games I went CC first (kinda). In 2/3 attempts I've used Kerrigan's power whenever massive units arrived. P.S. The protoss and zerg only seem to have a handful of units. | ||
Plexa
Aotearoa39261 Posts
This one is kinda tricky. My strategy was to wall off the Terran side and as much of the Protoss as I could with depos/bunkers. SCVs have great repair so a few of those hung around to repair walls etc. I heavily used Kerrigan to defend early waves and problematic units. Other than that I made a lot of marines and tanks, plus medics on the zerg side and just defended. Taking the expansion asap and staying on top of upgrades is really useful. You should be able to max out with this strategy, once you do that you're pretty much unkillable. Use the mercs when possible, esp the tanks. | ||
Deleted User 137586
7859 Posts
I tried healing the zerg with medivacs but they wouldn't auto-target them for some reason (when I right-clicked, it worked, but that's too much APM for me). I'll give it a try with medics. Giving it another try with those tips. | ||
HeroMystic
United States1217 Posts
So hard that I decided to fail the bonus missions so I could barely skirt by this mission. Artanis is basically impossible to keep alive since he charges ahead, which sucks because his army has virtually no sustainability. I found it very difficult to build a mech army because there's so much needed movement. So I either need to split my mech army or mix in Viking/Banshees. Either it seems a common theme is use Kerrigan a lot early on until you build an army. I find that easy, if you wanna let Artanis and Zagara get wrecked. | ||
pzlama333
United States273 Posts
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Cricketer12
United States13831 Posts
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fezvez
France3021 Posts
I FE, then I walled the 2 Terran entrances with 3 bunker + 3 tank + ~8 marines each and a bunch of SCVs. Then Marine-Tank-Medivac-Viking The rest of the mission consists of jumping around, sometimes splitting my forces in two, and using Kerrigan for Colossus-Thor-Tank-Capital ship. | ||
Cricketer12
United States13831 Posts
On November 12 2015 03:53 fezvez wrote: I have no idea if Artanis died in my Brutal play, but at least, his Nexus was alive at the end. Same for Zagara. I FE, then I walled the 2 Terran entrances with 3 bunker + 3 tank + ~8 marines each and a bunch of SCVs. Then Marine-Tank-Medivac-Viking The rest of the mission consists of jumping around, sometimes splitting my forces in two, and using Kerrigan for Colossus-Thor-Tank-Capital ship. Saving his nexus is all that matters, well done o.O | ||
DinoMight
United States3725 Posts
Lol, that's what I did. just put 1/4 of my army at each ramp and sat back. | ||
evaunit01
United States512 Posts
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rangi
New Zealand24 Posts
Had about 20 tanks hugging the command centre of my second base. Had about 10 tanks supporting the zerg side. Built three planetaries at the protoss entrance and had about 10 tanks there too. Then in the late game I supplemented with lots of turrets and vikings. | ||
Tankz123
Denmark228 Posts
2 PF's + some tanks and turrets can easily hold the terran side alone if you just reck the massive units with the lazer. | ||
Deleted User 137586
7859 Posts
The trick really seems to be a very liberal use of Kerrigan's attack. They warn you of the drawback but it feels very minor, but it makes the mission a point and click adventure. Marine, tank, viking seems optimal as you can use barracks for walling off your bunkers too. | ||
Pursuit_
United States1329 Posts
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Plexa
Aotearoa39261 Posts
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reapsen
Germany559 Posts
Do they run out of ideas how to make good difficult missions? I thought i was done with these after the last campaign mission.. | ||
Biolunar
Germany224 Posts
On November 12 2015 20:13 reapsen wrote: Whyy, whyyyy another "defend until the timer is done" mission? Does anyone really like these kind of mission? Do they run out of ideas how to make good difficult missions? I thought i was done with these after the last campaign mission.. I agree, this kind of mission is really boring. | ||
FanaticCZ
Czech Republic287 Posts
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Mastermyth
Netherlands207 Posts
Also made a viking for those mineral/gas pickups all around the map. Quite handy for a good start. | ||
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