New RTS in development. It's being developed by King Art Games (people behind Battle Words: Chronos) for PC, X-Box and PS4. Its setting is diesel punk World War I.
Details are scant, but King Art has said the game will feature a dynamic storyline and open, sandbox-style levels. It will also feature cover mechanics and dynamic destruction pitting infantry units against towering mechs. Inspirations include the Company of Heroes and Men at War series.
i actually really enjoyed men at war, it had an interesting single player. The setting looks interesting and original, although I don't think we know enough yet about the fundamental rts mechanics to make a call if it'll be good or not
On November 10 2016 21:06 Endymion wrote: [...]although I don't think we know enough yet about the fundamental rts mechanics to make a call if it'll be good or not
It's an RTS designed for consoles as well. No, thanks.
On November 10 2016 21:06 Endymion wrote: [...]although I don't think we know enough yet about the fundamental rts mechanics to make a call if it'll be good or not
It's an RTS designed for consoles as well. No, thanks.
On November 10 2016 21:06 Endymion wrote: [...]although I don't think we know enough yet about the fundamental rts mechanics to make a call if it'll be good or not
It's an RTS designed for consoles as well. No, thanks.
I wouldn't mind a casual RTS with good story.
In almost all genres, for me, gameplay is the most important part. That definitely applies to RTS games.
On November 10 2016 21:06 Endymion wrote: [...]although I don't think we know enough yet about the fundamental rts mechanics to make a call if it'll be good or not
It's an RTS designed for consoles as well. No, thanks.
On November 10 2016 21:06 Endymion wrote: [...]although I don't think we know enough yet about the fundamental rts mechanics to make a call if it'll be good or not
It's an RTS designed for consoles as well. No, thanks.
You realize SC1 had a console version right?
Which was released years later, it was clearly not designed for consoles. So what's your point?
Looks insane , great concept and i will most def enjoy playing such a theme if executed remotely good , I've became way more easy to please with video games now days , gone are the days where i expect a game to have great replay value or MP , give me one good fun run and I'm happy .....
On November 10 2016 21:06 Endymion wrote: [...]although I don't think we know enough yet about the fundamental rts mechanics to make a call if it'll be good or not
It's an RTS designed for consoles as well. No, thanks.
You realize SC1 had a console version right?
Which was released years later, it was clearly not designed for consoles. So what's your point?
That it's possible to have a RTS with console versions that isn't a watered-down cluster fuck on PC.
I highly suspect this will be a base building, resource gathering APM cluster fuck. probably story oriented skirmish. Screenshots reminds me Close Combat series for some reason.
On November 10 2016 21:06 Endymion wrote: [...]although I don't think we know enough yet about the fundamental rts mechanics to make a call if it'll be good or not
It's an RTS designed for consoles as well. No, thanks.
You realize SC1 had a console version right?
Which was released years later, it was clearly not designed for consoles. So what's your point?
That it's possible to have a RTS with console versions that isn't a watered-down cluster fuck on PC.
If you fail to see the difference, which was even addressed in my first post, I really can't help you.
On November 10 2016 21:06 Endymion wrote: [...]although I don't think we know enough yet about the fundamental rts mechanics to make a call if it'll be good or not
It's an RTS designed for consoles as well. No, thanks.
You realize SC1 had a console version right?
Which was released years later, it was clearly not designed for consoles. So what's your point?
That it's possible to have a RTS with console versions that isn't a watered-down cluster fuck on PC.
If you fail to see the difference, which was even addressed in my first post, I really can't help you.
I don't need nor want your help. I'm fine on taking the game as it ends up existing rather than dismissing it purely because it's going to have a console port. You're free to do as you please.