Out of Order #15 Mutation overlap Moebius Corps have tapped into their stockpile of nuclear warheads and are shipping them across Tarsonis. The remainder are reserved for your destruction. With cargo this volatile, every stray bullet presents an incredible risk. Don't be surprised if your forces flinch at the first sign of combat.
Map: The Vermillion Problem
Mutations:
Micro Transactions Giving commands to your units costs resources based on the unit's cost.
Darkness Previously explored areas remain blacked out on the minimap while outside of player vision.
Time Warp Enemy Time Warps are periodically deployed throughout the map.
Fenix should gain resources from issuing commands, then he will be balanced! You can make pylons/depots/creep tumors and such everywhere to maintain your vision. There are no mutators that buff the enemy so this isn't that hard to beat.
For a few minutes after immediately starting the game, the heroes suffered from activating the 3 pack leaders & several omegas without taking expansion. However, their Hero Only quickly overcame the hardship & did full clear as an usual.
Finding them bloody crystals is the trick here. Did it as Stukov with a good random Kerrigan. I noticed to my dismay that the SCVs with crystals refused to go into omega worms. Blatantly refusing orders like that should result in a lava bath. I also noticed that you need to keep vision on the crystals all the time, or the SCVs sent out on crystal meth, err, sent out on crystal mission I mean, just stop and shake their heads slowly, no longer understanding where they are or why. Kind of the Travolta meme.
2nd Vorazun + Abathur We only used 3 brutalisk, 3 leviathan & all the panel skills without other units except overlords, drones & probes. I think to raid each hybrid zone whenever casting time stop is the highlight.
I gave the ally my expansion & used only Kerrigan & omegas. From this week, i'm about to upload a video to help a low leveled user clear a weekly mutation not difficult as far as possible.