Proposed fixes for Adept and Disruptor - Page 2
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Psychobabas
2531 Posts
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iLose4u
Sweden24 Posts
On January 11 2018 22:50 hiroshOne wrote: It's not hard to imagine some cheese with ghost indicated in early game that is autowin for T with that buff. Just because something is easy to imagine doesn't mean it's true. Zerg players defend early aggression with lings, and besides it's not clear that a snipe+ an auto attack is so much weaker than just one snipe. | ||
seemsgood
5527 Posts
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Drfilip
Sweden590 Posts
The adept suggestion is something that design wise fits in the game. Adepts feel like a broodwar unit the way they are now. It's like the manual ordering of workers to mine. I would like adepts to be as smooth as SC2 units usually are. | ||
DSh1
292 Posts
Personally I would also like if the disruptor walked into range and casted then, like for example High Templars cast storm Vipers cast blinding clouds, etc. It would be more intuitive to me at least if that happened. The range thing I totally agree, that it should be indicated. | ||
MrMotionPicture
United States4327 Posts
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Synchrx
United Kingdom29 Posts
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pereza0
17 Posts
On January 12 2018 19:14 Synchronize` wrote: Great ideas! I've always though that Distruptors should shot in a single straight line, kinda like a skill shot, so you can aim them and fire instead of have to control where the bomb goes off. Well, this is pretty much how scrubs like me use it :p On January 12 2018 19:14 Synchronize` wrote: I think this is a little bit of a nerf for them as skilled players can now split and dodge them easily but also means a player who lands a good hit will have had to with some skill as well! Great to see the community constantly coming up with these changes, I really love your adept one! such a simple fix which would help out new players. I think it could be interesting, though it would be a bit similar to Lurkers if you think about it | ||
opisska
Poland8852 Posts
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pvsnp
7676 Posts
http://www.teamliquid.net/forum/starcraft-2/530066-community-update-jan-12th | ||
MyrionSC
Denmark140 Posts
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Argonauta
Spain4726 Posts
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Penev
28347 Posts
Lastly, we saw a post on Team Liquid which proposed some adjustments to the Adept and Disruptor units to make them easier to manage and control. We think changes like this could be positive, so we want to try them out. Currently, Disruptors do not display range indicators unless you have a single one selected and are actively targeting with the Purification Nova ability. This can make it difficult to calculate the Purification Nova’s range. We want to try displaying the range indicator for all Disruptors while they’re selected to make it easier for players to calculate maximum distance for Purification Nova. As for Adepts, the fact that they stop moving after using the Psionic Transfer ability means their controls are a bit unclear. We want to try and change the Adept so that it will continue with its last issued command instead of simply stopping. | ||
Musicus
Germany23567 Posts
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ggrrg
Bulgaria2708 Posts
Pretty awesome! | ||
pereza0
17 Posts
If the changes go through I have to say it feels amazing to have done something that might affect some many games and players (and it didnt even take that much time!) Thanks to everyone that gave their feedback (positive or critical, but especially positive :p) so it didn't get instantly buried! | ||
AxiomBlurr
786 Posts
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Cyro
United Kingdom20157 Posts
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