So i posted this in Allthingszerg and on reddit / starcraft2 and it seemed to generate a lot of positive responses and some hype on the video itself, so why not share it further?
Yes this is the build floating around taking out multiple GM Terrans on ladder and has scored me some easy wins up to masters 1.
This build opens up like your standard safe 3 hatch opener but cuts drones at 32 and grabs an early roach warren and a second gas, best of all is you can easily deflect reaper scouting and pull this off, it can crush alot of 2 base timings and simply walk over greedy Terran players, enjoy and let me know how it works for you all! xD
If you found this helpful in any way and would like to see more content like this please concider subbing on youtube and following my twitch at
On February 28 2018 17:11 lifeofthestreet wrote: this opening has problems with drop play and banshees though
Well if they don't go banshee they straight up get murdered you make queens for AA a spore if you don't deny cloak. Try practicing with it the banshee doesn't kill you if you prepare and if they have it at your base they better hope that tank comes out right quick.
To each their own,some people prefer text, if your one of those i have the build also posted up on spawning tool and i believe if you actually visit youtube itself the build order is in the description there.
The way i see it, im already doing you all a favor, starcraft2 content seems to be really rare, and most people who do come out with content just get chirped.
In regards to drop play, no drop is going to hit you before you move out, with over 100 games played with this style its never happened to me once, maybe AFTER the fact in a macro transition sure, drops happen, but they wont kill you, simple overlord spread.
in regards to banshees:
Banshees can put in serious work against you, it puts you in the most difficult spot but its far from game, you can drop spores queens and get hydras out for a standard LBH transition, comes down to the ammount of damage you can dish out on their side of the map aswell, often times ill cancel their third which builds as part of their natural wall, kill a bunch of scv's and push the issue at their main ramp before they shut me down, behind that ill have my third and some drones and be pumping out hydras so i dont die, then drone to like 66 workers, make units, kill opponent.... this is how 90% of the macro transitions work out for me at 5k mmr
On March 14 2018 02:33 gazuk wrote: lobotomised monkey LOL
<3 haha i spew some crazy shit at times my friend, my stream has started making crazy "quote lists" of some of the cancerous stuff i say and come up with
On March 13 2018 21:06 lifeofthestreet wrote: ok but worst enemy of this build is dropplay, when they drop in my main right when i leave my base they make terrible damage and i lose
you must be moving out insanely late if a drop hits you as you move out, drops should not kill you, worst enemy for this build is banshee builds, but even then, its far from game, it actually just forces you to think a little bit in order to deal with the situation instead of just collecting that free mmr
Sometimes you gotta work for the MMR, other times its just handed to you on a silver platter
i been doing a slight variation of this. skip ling speed faster roach warren and lair. hits before banshee comes out. 8 roaches cause a lot of havoc early game.
On March 15 2018 12:00 A_Scarecrow wrote: i been doing a slight variation of this. skip ling speed faster roach warren and lair. hits before banshee comes out. 8 roaches cause a lot of havoc early game.
True, but the ling flood is what kills the terran. Roaches pave the way.