So i was brainstorming about Injects, their consistentsy and the rapid fire technique did bring up a new idea in me.
First u need all Inject Queens in a Group and Select them and put ur Mouse in the middle of ur screen. [<] is used as Base Camara key to cycle through the hatches. [y] is used for the Inject selection [x] is used to click on the hatch
So u select Queens press <yx<yx<yx<yx<yx<yx<yx and u got 7 hatches injected U can do that in 1 second if u got it down fast. Essentially i use 3 fingers of my left hand and tab on the keyboard in a way u do when you are waiting and start tapping ur fingers. This makes it a lot faster then to click with the mouse
If u think this may be a valid and fast method i can go into more detail why i use this spesific keys and how u can do this without !@#$ing up the hotkeys
On May 24 2018 09:51 SayuriTenshi wrote: So i was brainstorming about Injects, their consistentsy and the rapid fire technique did bring up a new idea in me.
First u need all Inject Queens in a Group and Select them and put ur Mouse in the middle of ur screen. [<] is used as Base Camara key to cycle through the hatches. [y] is used for the Inject selection [x] is used to click on the hatch
So u select Queens press <yx<yx<yx<yx<yx<yx<yx and u got 7 hatches injected U can do that in 1 second if u got it down fast. Essentially i use 3 fingers of my left hand and tab on the keyboard in a way u do when you are waiting and start tapping ur fingers. This makes it a lot faster then to click with the mouse
If u think this may be a valid and fast method i can go into more detail why i use this spesific keys and how u can do this without !@#$ing up the hotkeys
What happens when one of your queens dies though, or doesn't have enough energy to inject while others do? Seems like there are prerequisites necessary to have this be worth the time, and getting it setup correctly and maintaining it for use may be more effort than it's worth when you need to start multitasking. Using hotkeys for camera locations seems like a much better way to be in control of what's happening while also giving you time to check saturation levels etc
This has been a thing for a long, long time. It just stopped being as useful in LOTV because queens will walk around awkwardly to other hatcheries because you can queue up multiple's on the same hatchery, so if you do it too fast things can get chaotic.
Also, you don't have to bind inject to a seperate hotkey from your "left click" keyboard press. My rapid fire or left-click is F, and my inject is F.
On May 24 2018 14:36 LHK wrote: This has been a thing for a long, long time. It just stopped being as useful in LOTV because queens will walk around awkwardly to other hatcheries because you can queue up multiple's on the same hatchery, so if you do it too fast things can get chaotic.
Also, you don't have to bind inject to a seperate hotkey from your "left click" keyboard press. My rapid fire or left-click is F, and my inject is F.
Okay i try to go more into detail.
So without the use of shift or Holding down the basecamera key u dont get queen wondering from queing inject. One round of the tap moition <yx is one base. If u know how many bases u got and do it lets say 4 times for 4 bases in a fast motion.
My inject key is y and i could also bind the click on it But its slower and harder to do <yy<yy<yy then <yx<yx<yx
U only get wanering queens when A. A queen has no energy B. U inject a hatch with no nerby quueen.
But cuz u can use this technique slower when u know there is a queen dead u can skip a base by typing <yx<<yx In this case i would skip the natural.
the work u need to do before is pretty much the same as woth camara locations. I dont say u shouldnt use the camera locations method but i knew many people who used the backspace+shift method and were good woth it. But its not rly possible anymore in lotv. I personaly dont like the camera method
So mb someone who liked the old backspace method wants to try this one
This was known as the backspace method back in the days. It's prone to the wandering Queen problem, if you have an unequal number of Queens and hatcheries. E.g. if you have 3 Queens and 4 hatcheries then Queen number #1 will start wandering over to hatchery #4, as you Reach the end of the inject cycle. In my experience it works fine up until about the late midgame. But then as as you start getting macro hatches, or inject Queens get picked off by drops and the like, the system kind of collapses.
SayuriTenshi, could you make a short video using OBS recording software, dekstop screen caputure mode, with microphone explaining how exactly you do it ? Create channel on youtube using email in couple of minutes, click upload make the video public and publish the link here.
On May 24 2018 21:15 gronnelg wrote: This was known as the backspace method back in the days. It's prone to the wandering Queen problem, if you have an unequal number of Queens and hatcheries. E.g. if you have 3 Queens and 4 hatcheries then Queen number #1 will start wandering over to hatchery #4, as you Reach the end of the inject cycle. In my experience it works fine up until about the late midgame. But then as as you start getting macro hatches, or inject Queens get picked off by drops and the like, the system kind of collapses.
No this works eaven if u have 4 hatches and 3 queens without wandering as long as i dont overcycle The reason is cuz no shift is involved and qeens take the nearest hatch.The other reason is queen #1 is still in the animation when u click hatch #4. They only run if the last hatch when u got over 7 has no queen but then u can prees hold and u still got all hatches with queens injected.
But i can also go slower and check if i got a queen at each base when i cycle and just skip the ones without a queen. yes this is slower but still faster then boxing.
On May 24 2018 21:21 okright wrote: SayuriTenshi, could you make a short video using OBS recording software, dekstop screen caputure mode, with microphone explaining how exactly you do it ? Create channel on youtube using email in couple of minutes, click upload make the video public and publish the link here.
If there is rly demand for that ofc i can do that i just wanted to post it beforehand and check
On May 24 2018 21:15 gronnelg wrote: This was known as the backspace method back in the days. It's prone to the wandering Queen problem, if you have an unequal number of Queens and hatcheries. E.g. if you have 3 Queens and 4 hatcheries then Queen number #1 will start wandering over to hatchery #4, as you Reach the end of the inject cycle. In my experience it works fine up until about the late midgame. But then as as you start getting macro hatches, or inject Queens get picked off by drops and the like, the system kind of collapses.
No this works eaven if u have 4 hatches and 3 queens without wandering as long as i dont overcycle The reason is cuz no shift is involved and qeens take the nearest hatch.The other reason is queen #1 is still in the animation when u click hatch #4. They only run if the last hatch when u got over 7 has no queen but then u can prees hold and u still got all hatches with queens injected.
But i can also go slower and check if i got a queen at each base when i cycle and just skip the ones without a queen. yes this is slower but still faster then boxing.
On May 24 2018 21:21 okright wrote: SayuriTenshi, could you make a short video using OBS recording software, dekstop screen caputure mode, with microphone explaining how exactly you do it ? Create channel on youtube using email in couple of minutes, click upload make the video public and publish the link here.
If there is rly demand for that ofc i can do that i just wanted to post it beforehand and check
To check the demand, you could create a poll using forum post options, asking about the video.