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Here is the "pro" answer:
Speed is always first and ASAP. Range is either never upgraded or very late.
For me personally (as anyone who knows me knows I don't necessarily play "correct"), I think the opposite. I firmly believe in range over speed. In pvp it matters a lot less and you can delay the upgrade especially early game because you need gas for reaver, goons, obs, dt, etc etc.
The reason I say sight is better is for a few reasons:
1. I have very low apm. I cannot spend what little apm I have to babysit dumb dragoons AND obs. People will argue that for this reason speed is actually better but in my humble opinion, they are wrong. If you take 11 dragoons and 1 obs and "a move", you will notice the speed obs will run ahead of everything and die to turret, goliath, scourge, hydras+lords, etc etc. If you move short distances (emphasis on short distances, not across the damn map), you will notice that even though your obs won't be ahead, it will have enough "sight" to see any mines and etc.
2. The range is more useful in scouting purposes. Instead of having 2-3 obs in an enemy base, you can just have 1 and see the majority of their base. If you place a few obs around map to see stuff coming, it will help in that regard as well. It also outranges turrets so you will be able to scout the opponent without him even seeing that you have an obs there.
3. In PvZ people argue that the zerg can snipe the obs. That is true. However, to me it's the lesser of 2 evils. I'd prefer to be able to see the lurkers from far away, and send storms and dragoons to try and bust then to keep running the obs back and forth. Since the obs is further back (even though it's slower), it will require the scourge or whatever to come right into contact with your army to try and snipe.
There's a lot more but I'm not high right now so I'm not at 100% mental capacity and I'm also at work. Any questions feel free to message me or reply.
Thanks.
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Personally I get speed fairly quick in PvT as it's cheaper to upgrade it than to loose goons to mines. In PvZ however i tend to upgrade sight first to increase vision of lurker fields when zergs are turtling with spores, but then we're speaking mid/late-game unless I opt to bust to avoid longer games.
In PvP I only upgrade if arbiters come into play.
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in PvZ, Observer sight range helps a lot vs lurker compositions, so actually I would say that the range is far more important in PvZ than any other match up, it actually could not be used in other matchups, there are really only specific reasons / situations you would get Obs sight range in a PvT or PvP, and most of them involve the very late game / unorthodox situations.
In PvZ late game, the obs speed will help your observers keep up with your army so you don't accidentally walk into a field of lurkers while macroing at home, and also just to keep the obs at the head of the army.
in PvT, it will help keep your goons from accidentally walking through minefields while not 'babysitting' your goons, as others have stated, although I wouldn't say it is that easy with or without Obs speed, to not have to babysit your goons, even with observer speed the observers can move too fast and the Dragoons can move in / out of range of the spider mine before the Dragoon is able to kill the mine, in which case it may end up taking damage.
In short, observer speed helps a lot in PvT and PvZ, but you still have to be weary of the timing / how fast the observer is moving, because they actually move really fast with speed, if you are one of the Protoss who rarely ever gets observer upgrades (I only get obs range vs lurker contains / mass ground / suspected drop play later on while I take a 4th maybe), it will take you a little longer to get used to playing with the Observer speed.
EDIT : Damn, I can't believe I never thought of getting Obs sight range in late game PvP when arbiters come into play, that is really smart Dr.Shrinker, I actually feel dumb for playing BW for so long and I never thought of that lol
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On September 12 2017 18:30 InDi wrote: I upgrade speed only PvT and sometimes, usually if you have enough obs you don't really need the speed, as your OBS should be already positioned when you move goons (I don't group them together)
PvZ I sometimes update range, vs Z's who are just playing mass defense, with spores and lurkers, this will allow you to see and target lurkers, and if you have a sizeable army you can move the obs back enough vs Scourges and so on...
PvP never.
Observer range versus sunken spore lurker is a great idea. More people should do this. Every one knows about observer speed versus scourge, but not about what you mentioned.
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Yeah i think consensus is Speed>Sight PvT, Sight>Speed PvZ, PvT i personally really like getting both with speed first and sight second. PvP i would go for speed if the enemy goes for DT harass play.
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