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Season 2 is approaching its end—which means Season 3 is just around the corner! Once the new season commences, we’ll be removing Catalyst LE, 16-Bit LE, Redshift LE, and Darkness Sanctuary LE from the ladder pool. In their place, we’re adding the following new maps, as well as new Team maps.
1v1
Fracture LE
This map features a lower base count than other 1v1 maps, and there is a direct attack path between the opponent’s expansion locations. You can destroy rocks to create additional pathways.
Blueshift LE
Attack along the central corridor for the fastest attack path or take the more open high ground routes to your opponent's expansions. Destroy the rocks to clear pathways between all three main attack routes.
Cerulean Fall LE
There are multiple options for the third and fourth base expansion locations. Also, the center has high ground expansions that can be an important acquisition in the later stages of a match.
Para Site LE
This macro map features non-linear expansion patterns, and there are multiple options for later expansions. In the beginning, it’ll be easier to hold multiple bases, but the bases tend to spread out more as the game progresses.
Team Maps
2v2
Ulzaan
You can easily fortify your starting area to defend from a direct attack, but there are other routes your enemy could take. Control the north xel’naga tower to monitor incoming air attacks and keep an eye on the destructible debris to the south to avoid any costly surprises.
3v3
Canyon of Tribulation
Your starting locations are well-fortified, but your opponents can open additional pathways to your base as the game progresses.
4v4
Sacred Grounds
Your starting location is well-protected and has a good number of resources, but cooperation with your allies is necessary to secure the additional resources you'll need to be victorious.
The final 1v1 map pool for Season 3 will be:
- Acid Plant LE
- Dreamcatcher LE
- Lost and Found LE
- Blueshift LE
- Fracture LE
- Para Site LE
- Cerulean Fall LE
These maps are currently available for testing under the Custom tab, so feel free to jump in and start practicing strategies before new season begins on August 14. GLHF!
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I'm a fan of these changes overall. Cerulean Fall and Para Site did poorly in the public voting, but were nevertheless some of the best maps of the contest. Blueshift is basically just an updated Catalyst, but is still a good map. Acid Plant staying isn't ideal, but I guess they only wanted to swap out four maps.
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On August 01 2018 04:20 ZigguratOfUr wrote: I'm a fan of these changes overall. Cerulean Fall and Para Site did poorly in the public voting, but were nevertheless some of the best maps of the contest. Blueshift is basically just an updated Catalyst, but is still a good map. Acid Plant staying isn't ideal, but I guess they only wanted to swap out four maps. It's a tragedy, we've been robbed of Blueshift into Redshift at Blizzcon.
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On August 01 2018 04:32 Elentos wrote:Show nested quote +On August 01 2018 04:20 ZigguratOfUr wrote: I'm a fan of these changes overall. Cerulean Fall and Para Site did poorly in the public voting, but were nevertheless some of the best maps of the contest. Blueshift is basically just an updated Catalyst, but is still a good map. Acid Plant staying isn't ideal, but I guess they only wanted to swap out four maps. It's a tragedy, we've been robbed of Blueshift into Redshift at Blizzcon. It seemed so close, and yet now it seems so far away!
On an related note, Ulzaan is my favorite 2v2 map in a while. I might have to poke and prod my old 2v2 partner out of his depression and alcoholism, and back onto the ladder.
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Nice maps overall. More macro, less gimmicky.
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Austria24413 Posts
Pretty good maps I'd say. Dreamcatcher the odd one out, but solid map pool overall I'd say. I'm always a fan of standard maps. Let players play the game, don't force strategies on them.
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Norway839 Posts
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That's a pretty solid map pool! This current season was the first one in quite a while that I had to use all three vetoes and all of the three maps are gone. Looking at this I'll probably play on 7 maps next season. NICE.
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Next season we better get a Oneshift and Twoshift.
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On August 01 2018 05:01 Olli wrote: I'm always a fan of standard maps. Let players play the game, don't force strategies on them. Macro is a strategy forced upon players by "standard" maps. It is literally impossible to make a map that doesn't influence how players play. Some iterations of that are just more vilified than others.
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Austria24413 Posts
On August 01 2018 05:32 Boggyb wrote:Show nested quote +On August 01 2018 05:01 Olli wrote: I'm always a fan of standard maps. Let players play the game, don't force strategies on them. Macro is a strategy forced upon players by "standard" maps. It is literally impossible to make a map that doesn't influence how players play. Some iterations of that are just more vilified than others.
Yes and no, you can cheese or all-in just fine on most macro maps, but sure every map influences how players play. That should be kept to a minimum, though, as far as I'm concerned.
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Is there any info on which map will leave the 2v2 pool?
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goooooooooooooooooodddddddddddddddd byeeeeeeeeeeeeee 16 bit
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My prayers have been answered. A 3v3 map that allows all players to have more than 1 one base!
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That's a pretty decent Map pool for season 3
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Bit sad that 16 bit is gone but overall I'm quite happy. Bit surprised that Acid Plant stays for another season as I don't think the map is THAT good.
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Am I the only one who wants Abyssal reef back?
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On August 01 2018 16:50 Zaros wrote: Am I the only one who wants Abyssal reef back? Abyssal Reef, Daybreak, Pvergrowth and Akilon Waste
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On August 01 2018 17:25 Charoisaur wrote:Show nested quote +On August 01 2018 16:50 Zaros wrote: Am I the only one who wants Abyssal reef back? Abyssal Reef, Daybreak, Pvergrowth and Akilon Waste
No just abyssal reef that map was very close to perfection I feel
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