On January 17 2019 05:09 ZigguratOfUr wrote:
Also we have our usual drama about Blizzard breaking the maps--messing up the natural wall-in for King's Cove (source: https://imgur.com/a/TobPaAV), and worsening Cyber Forest's main (source: https://www.reddit.com/r/starcraft/comments/agnoiz/cyber_forest_a_mapmakers_opinion_about_the_main/)
Also we have our usual drama about Blizzard breaking the maps--messing up the natural wall-in for King's Cove (source: https://imgur.com/a/TobPaAV), and worsening Cyber Forest's main (source: https://www.reddit.com/r/starcraft/comments/agnoiz/cyber_forest_a_mapmakers_opinion_about_the_main/)
I'm not gonna try to wall King's Cove like that (it's a lazy display anyway, using all gates just to demonstrate the size. the placement of which 3x3 building goes where matters)
With my walls, the same banelings cannot kill the pylon + the adept. And if banelings are used to kill the pylon, there is another pylon to power all the buildings and keep the wall sealed. Also note that even though the adept filling the gap can't defend the stargate, the rocks also need to be defended, so he's not completely wasted there. There's just a lot to defend so build orders will probably have to be adjusted. Personally I will play some 2gate FE openings but I think 1gate FE stargate can still get some wins too.
With both pylons down there, you'll have to build the twilight down there as well. It can be used as part of the wall in anticipation of the rocks breaking. Or it can be tucked in safely, as there's plenty of room.
For most ladder brackets, protoss players can safely anticipate zergs attempting heavy lings/bane early on. If you play carefully and defensively, then I think a lot of protoss can get easy wins, especially since there will be zergs feeling obligated to do this aggressive style when they aren't actually very good at it. The tricky thing will be when a zerg can successfully present himself as aggressive when he's actually playing very greedy. So ultimately I think protoss will want to start with a build that is safe against ling/bane aggression but then transition into a build with a strong timing or poke or harass in order to keep greedy zergs in check.