defending a main base ramp (which is basically 1 basing) does not remind me of god mode. putting it in fast warp in zone (granted by either nexus or warp gate) might be nice way of removing some of the protoss bs.
Yet another balance tweak thread - Page 2
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bela.mervado
Hungary328 Posts
defending a main base ramp (which is basically 1 basing) does not remind me of god mode. putting it in fast warp in zone (granted by either nexus or warp gate) might be nice way of removing some of the protoss bs. | ||
bulya
Israel386 Posts
No sophistication, a very simple game, and easy one to achieve, just remove the more sophisticated stuff that has to be understood and solved if you want to play the later stages of the game. | ||
insitelol
845 Posts
On February 05 2019 19:56 bela.mervado wrote: your interceptor change is a buff in 3/3 vs 3/3 corruptor fights: 6 vs 7 dmg. defending a main base ramp (which is basically 1 basing) does not remind me of god mode. putting it in fast warp in zone (granted by either nexus or warp gate) might be nice way of removing some of the protoss bs. Interceptor change is tricky, yes. Carriers are a tiny bit better in the late game/but worse in the early game. I guess that lines in with tempest removal. SB: may be not god mode, but defending main ramps is not that crucial for Protoss in any MU. Why bother about that. The thing is making it identical to fast warp-in won't help with most protoss proxies. As they almost always include a gateway. But overall yes, that could be an option. | ||
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