[G] ZvP All-ins, The Guessing Game and Trickery - Page 2
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AlwaysGG
Taiwan952 Posts
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Superiorwolf
United States5509 Posts
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BalliSLife
1339 Posts
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Nevuk
United States16280 Posts
On August 07 2009 06:59 w3jjjj wrote: Find it for me, that would be valuable to add into the guide. http://www.teamliquid.net/forum/viewmessage.php?topic_id=86648¤tpage=3 http://www.teamliquid.net/forum/viewmessage.php?topic_id=86648¤tpage=4 Here he posts the example replays of what to do if scouting is denied - it's a free win vs 2 hatchery hydra from my experience.(You can get hydralisks before this, but you would have to skip ling speed). | ||
w3jjjj
United States760 Posts
On August 07 2009 07:27 Nevuk wrote: http://www.teamliquid.net/forum/viewmessage.php?topic_id=86648¤tpage=3 http://www.teamliquid.net/forum/viewmessage.php?topic_id=86648¤tpage=4 Here he posts the example replays of what to do if scouting is denied - it's a free win vs 2 hatchery hydra from my experience.(You can get hydralisks before this, but you would have to skip ling speed). Very nice, I'll check out the replay later. It's a shame such good posts are buried in all these threads and not many players can learn from them. | ||
DreaM)XeRO
Korea (South)4667 Posts
keep the P player in the dark and suprise him. however, if the p player relentlessly scouts, you are in trouble. For example.. after the gate warps in in the nat, many P players like to make 1/2 zlots and a goon to clear out the lings and force a scout. This may throw a wrench in your plans | ||
7mk
Germany10156 Posts
After reading your first ZvP guide I learn how to properly do the 3 hatch spire into 5 hatch hydra build and ZvP is clearly my best mu now (although it still sucks ) but I always was annoyed that I was so predictable so this is the EXACT thing that I needed, thanks!! | ||
w3jjjj
United States760 Posts
On August 07 2009 07:36 DreaM)XeRO wrote: -sigh- i dont like it but i wholeheartedly agree keep the P player in the dark and suprise him. however, if the p player relentlessly scouts, you are in trouble. For example.. after the gate warps in in the nat, many P players like to make 1/2 zlots and a goon to clear out the lings and force a scout. This may throw a wrench in your plans Not with 12 speedlings at his front door. If P tries to sneak a probe out simultaneously with a zeal/goon push, kill the probe first, speedlings are fast, come back to kill the zeal/goon. | ||
zatic
Zurich15234 Posts
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DreaM)XeRO
Korea (South)4667 Posts
On August 07 2009 07:51 w3jjjj wrote: Not with 12 speedlings at his front door. If P tries to sneak a probe out simultaneously with a zeal/goon push, kill the probe first, speedlings are fast, come back to kill the zeal/goon. wont 12 speedlings kinda screw up your 2 hatch mutal/hydra timing? | ||
gjg.instinct
144 Posts
A zerg build (or any race's) that could make a protoss complain of cheese has paid for itself many times over in comedic value before it's even used. | ||
inertinept
Bangladesh1195 Posts
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DreaM)XeRO
Korea (South)4667 Posts
On August 07 2009 08:07 inertinept wrote: luckily i have devised a build for iccup pvz that nullifies every kind of cheese there is :D people going all-in in zvp is why it is my best matchup at the moment so please follow this guide please share oh good sir | ||
Nevuk
United States16280 Posts
On August 07 2009 07:31 w3jjjj wrote: Very nice, I'll check out the replay later. It's a shame such good posts are buried in all these threads and not many players can learn from them. Yep, frequently 1 or 2 posts in really random threads are worth as much as any of the recommended threads. | ||
OneOther
United States10774 Posts
On August 07 2009 08:07 inertinept wrote: luckily i have devised a build for iccup pvz that nullifies every kind of cheese there is :D people going all-in in zvp is why it is my best matchup at the moment so please follow this guide lol? | ||
Megalisk
United States6095 Posts
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inertinept
Bangladesh1195 Posts
well the gist of it: standard FE with 2 cannons before nexus if you dont scout in time. then it branches into: you see 9 pool - put up a gateway before nexus. trust me, its worth it and will not put you behind. you see anyting else - go nexus as usual after 2 cannons. after this, make 2 gateways(or 1 if its 9 pool) and make zealots until about 7. you should then get gas/core. pressure with the zealots and force sunkens. if you see a 2nd gas at his natural expect mutalisks. while he is doing that you are transferring into a 4 gate mass goon build which will eventually be 6 gate + robo for observer/reaver depending on hydra/lurker (if he goes muta its best for you as mass goons really rapes mutalisks in terms of cost) after that it is up to your mechanics and intuition gl | ||
w3jjjj
United States760 Posts
On August 07 2009 08:02 DreaM)XeRO wrote: wont 12 speedlings kinda screw up your 2 hatch mutal/hydra timing? No, 12 speedlings have already been factored into these builds. On August 07 2009 08:16 Megalisk wrote: My favorite build on maps like destination is going fake den at the nat, 3 hat-mutas, they cannon the crap out of the bridges, and at most one cannon at their mineral line. They spend so much money on cannons protecting the entrance to their nat, they have little defense against the muta slaughter. Excellent idea, that's a good example of how to trick your opponent. If you have an actual build order down, please share. | ||
DreaM)XeRO
Korea (South)4667 Posts
On August 07 2009 08:18 inertinept wrote: well the gist of it: standard FE with 2 cannons before nexus if you dont scout in time. then it branches into: you see 9 pool - put up a gateway before nexus. trust me, its worth it and will not put you behind. you see anyting else - go nexus as usual after 2 cannons. after this, make 2 gateways(or 1 if its 9 pool) and make zealots until about 7. you should then get gas/core. pressure with the zealots and force sunkens. if you see a 2nd gas at his natural expect mutalisks. while he is doing that you are transferring into a 4 gate mass goon build which will eventually be 6 gate + robo for observer/reaver depending on hydra/lurker (if he goes muta its best for you as mass goons really rapes mutalisks in terms of cost) after that it is up to your mechanics and intuition gl wont this screw up your core timing? | ||
inertinept
Bangladesh1195 Posts
if you keep in mind your worst threat is 2 hatch muta and play it safe accordingly, not really | ||
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