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On August 07 2009 08:16 Megalisk wrote: My favorite build on maps like destination is going fake den at the nat, 3 hat-mutas, they cannon the crap out of the bridges, and at most one cannon at their mineral line. They spend so much money on cannons protecting the entrance to their nat, they have little defense against the muta slaughter. this sucks sooo much i've had this done to me on Medusa and HBR alot So many Zergs use their den to simcity their nat's, so my scout doesnt get all the way into the main. I expect a hydra bust and WHAM freaking mutals...
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On August 07 2009 08:18 inertinept wrote:well the gist of it: standard FE with 2 cannons before nexus if you dont scout in time. then it branches into: you see 9 pool - put up a gateway before nexus. trust me, its worth it and will not put you behind. you see anyting else - go nexus as usual after 2 cannons. after this, make 2 gateways(or 1 if its 9 pool) and make zealots until about 7. you should then get gas/core. pressure with the zealots and force sunkens. if you see a 2nd gas at his natural expect mutalisks. while he is doing that you are transferring into a 4 gate mass goon build which will eventually be 6 gate + robo for observer/reaver depending on hydra/lurker (if he goes muta its best for you as mass goons really rapes mutalisks in terms of cost) after that it is up to your mechanics and intuition gl
Just how exactly do you plan to hide all this from the overlords?
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first goon kills overlord o_o
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This is a very nice guide. I've read it once and will probably read it again as it lets me understand what a Zerg is thinking. I already find PvZ on Destination hard enough
sMi.lols Fighting!
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On August 07 2009 08:26 inertinept wrote: first goon kills overlord o_o but..you just said get 7 lots before gas/core -___- and the ovie can see the 2 gates
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On August 07 2009 08:22 inertinept wrote:Show nested quote +On August 07 2009 08:21 DreaM)XeRO wrote: wont this screw up your core timing? if you keep in mind your worst threat is 2 hatch muta and play it safe accordingly, not really
I'm just gonna left some else trash this.
On August 07 2009 08:26 inertinept wrote: first goon kills overlord o_o
You just made my day.
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On August 07 2009 08:26 Yaqoob wrote:This is a very nice guide. I've read it once and will probably read it again as it lets me understand what a Zerg is thinking. I already find PvZ on Destination hard enough sMi.lols Fighting! is it? imo it is very simple turtle hard untill storm and them storm the hell out of the z
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On August 07 2009 08:27 w3jjjj wrote:Show nested quote +On August 07 2009 08:22 inertinept wrote:On August 07 2009 08:21 DreaM)XeRO wrote: wont this screw up your core timing? if you keep in mind your worst threat is 2 hatch muta and play it safe accordingly, not really I'm just gonna left some else trash this.
i could say the same to your guide telling people to cheese. obviously my build isnt for everyone but i have used it until B- with success so i was just throwing it out there. outta here now
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Braavos36362 Posts
On August 07 2009 08:14 OneOther wrote:Show nested quote +On August 07 2009 08:07 inertinept wrote:luckily i have devised a build for iccup pvz that nullifies every kind of cheese there is :D people going all-in in zvp is why it is my best matchup at the moment so please follow this guide lol? yah its forge, nex, open maphack, adapt
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Yay now i don't have to macro and lose!
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United States10774 Posts
On August 07 2009 08:18 inertinept wrote:Show nested quote +On August 07 2009 08:09 DreaM)XeRO wrote:On August 07 2009 08:07 inertinept wrote:luckily i have devised a build for iccup pvz that nullifies every kind of cheese there is :D people going all-in in zvp is why it is my best matchup at the moment so please follow this guide please share oh good sir well the gist of it: standard FE with 2 cannons before nexus if you dont scout in time. then it branches into: you see 9 pool - put up a gateway before nexus. trust me, its worth it and will not put you behind. you see anyting else - go nexus as usual after 2 cannons. after this, make 2 gateways(or 1 if its 9 pool) and make zealots until about 7. you should then get gas/core. pressure with the zealots and force sunkens. if you see a 2nd gas at his natural expect mutalisks. while he is doing that you are transferring into a 4 gate mass goon build which will eventually be 6 gate + robo for observer/reaver depending on hydra/lurker (if he goes muta its best for you as mass goons really rapes mutalisks in terms of cost) after that it is up to your mechanics and intuition gl this sounds like an awful build...
actually, do you mind posting a replay? I wanna see it :o
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On August 07 2009 08:21 w3jjjj wrote:Show nested quote +On August 07 2009 08:02 DreaM)XeRO wrote: wont 12 speedlings kinda screw up your 2 hatch mutal/hydra timing? No, 12 speedlings have already been factored into these builds. Show nested quote +On August 07 2009 08:16 Megalisk wrote: My favorite build on maps like destination is going fake den at the nat, 3 hat-mutas, they cannon the crap out of the bridges, and at most one cannon at their mineral line. They spend so much money on cannons protecting the entrance to their nat, they have little defense against the muta slaughter. Excellent idea, that's a good example of how to trick your opponent. If you have an actual build order down, please share.
I wish I did, but sadly, I have made it to mid D+ and have never used a build order.
I know openings like 12 hatch,11 pool, 13 hatch, 16 gas..but I just freestyle after that.
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I think this only works against me.
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I officially hate you, your guide, and what you are creating. Not good to promote this ezpz stuff for zerg. Protoss needs the ezpz stuff
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excellent guide w3jjjj!! I commonly use this trickery in CWs and best ofs, but nice to see your well thought opinion on it.
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On August 07 2009 08:34 OneOther wrote:Show nested quote +On August 07 2009 08:18 inertinept wrote:On August 07 2009 08:09 DreaM)XeRO wrote:On August 07 2009 08:07 inertinept wrote:luckily i have devised a build for iccup pvz that nullifies every kind of cheese there is :D people going all-in in zvp is why it is my best matchup at the moment so please follow this guide please share oh good sir well the gist of it: standard FE with 2 cannons before nexus if you dont scout in time. then it branches into: you see 9 pool - put up a gateway before nexus. trust me, its worth it and will not put you behind. you see anyting else - go nexus as usual after 2 cannons. after this, make 2 gateways(or 1 if its 9 pool) and make zealots until about 7. you should then get gas/core. pressure with the zealots and force sunkens. if you see a 2nd gas at his natural expect mutalisks. while he is doing that you are transferring into a 4 gate mass goon build which will eventually be 6 gate + robo for observer/reaver depending on hydra/lurker (if he goes muta its best for you as mass goons really rapes mutalisks in terms of cost) after that it is up to your mechanics and intuition gl this sounds like an awful build... actually, do you mind posting a replay? I wanna see it :o
sure thing...played this last night against a korean http://repdepot.net/replay.php?id=18342 i think this is the one where I fuck up my cannon placement but oh well :s
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one all in / macro opening i think works well is 3 hatch hydra. In STX vs KHAN. by. hero did this against jangbi. you can either play out the 3 hatch hydra and go allin. or transition to a more macro game and pump drones after faking the bust. Usually protoss over compensates for defense and his economy is weak going into mid game.
http://www.teamliquid.net/tlpd/games/19727_hero_vs_JangBi/vod
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Bosnia-Herzegovina1437 Posts
Gosh I hate you for putting this guide up but at the same time I'm happy your making a good contribution to the starcraft community =D.
I'm defiantly going to be losing lots of PvZ's T.T
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United States10774 Posts
On August 07 2009 09:11 inertinept wrote:Show nested quote +On August 07 2009 08:34 OneOther wrote:On August 07 2009 08:18 inertinept wrote:On August 07 2009 08:09 DreaM)XeRO wrote:On August 07 2009 08:07 inertinept wrote:luckily i have devised a build for iccup pvz that nullifies every kind of cheese there is :D people going all-in in zvp is why it is my best matchup at the moment so please follow this guide please share oh good sir well the gist of it: standard FE with 2 cannons before nexus if you dont scout in time. then it branches into: you see 9 pool - put up a gateway before nexus. trust me, its worth it and will not put you behind. you see anyting else - go nexus as usual after 2 cannons. after this, make 2 gateways(or 1 if its 9 pool) and make zealots until about 7. you should then get gas/core. pressure with the zealots and force sunkens. if you see a 2nd gas at his natural expect mutalisks. while he is doing that you are transferring into a 4 gate mass goon build which will eventually be 6 gate + robo for observer/reaver depending on hydra/lurker (if he goes muta its best for you as mass goons really rapes mutalisks in terms of cost) after that it is up to your mechanics and intuition gl this sounds like an awful build... actually, do you mind posting a replay? I wanna see it :o sure thing...played this last night against a korean http://repdepot.net/replay.php?id=18342i think this is the one where I fuck up my cannon placement but oh well :s well that was a horrible example of the build lol. you build three cannons at nat, he runs some zerglings into your main and kills a gateway. he goes two base muta into two base hydra while you go goons and he dies.
sorry to so negative but it just sounds like a ridiculously bad build rather than some universal anti-cheese build. maybe a better replay would help.
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im not forcing anyone to use it, to each their own
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