This is important.
Rush Distance Comparisons - Page 2
Forum Index > SC2 General |
pyr0ma5ta
United States458 Posts
This is important. | ||
Shenron
United States105 Posts
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eAmYo
Germany194 Posts
Might be quite helpful :-) | ||
Jonoman92
United States9091 Posts
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Spaceninja
United States211 Posts
although I would like to see the new 2v2 maps. | ||
Grape
145 Posts
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Draken
Canada61 Posts
Do you know if there is any precise and up to date chart somewhere with all unit speeds? | ||
SC2Phoenix
Canada2814 Posts
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HubertFelix
France631 Posts
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dimfish
United States663 Posts
@Draken If you know or figure out what the units (measurement) of unit (zergling, etc.) speed is I can include the equation. For instance, zergling unit speed is some wacky number like 2.591, but is that number in map cells/game second or what? | ||
Satallgeese
United States239 Posts
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Shizuru~
Malaysia1676 Posts
sheesh, desert oasis is so obnoxious with its ground traveling distance, and the shorter air distance and 2 seperate ground path just doesn't really help it : / | ||
Bob300
United States505 Posts
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NuKedUFirst
Canada3139 Posts
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Triscuit
United States722 Posts
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Vei
United States2845 Posts
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dimfish
United States663 Posts
If you don't feel like fiddling with it, I'll run it when I get home from work and make another chart with the new ladder maps. | ||
Vei
United States2845 Posts
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dimfish
United States663 Posts
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dimfish
United States663 Posts
If you are dying to know 2v2 I can do that, but I have to figure out exactly what to measure. Do main2main or nat2nat mean as much on a 2v2 map? I'd think choke2choke is key for a shared-base map. I don't play 2v2 though, so if A) you want to know 2v2 data and B) you have a good suggestion for what to calculate AND C) I can use the map analyzer to get it, I'll make that chart, too. | ||
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