A brief introduction, I am geiko, mid-master league protoss (rank 50 in my league average) and very crappy terran player, like plat level. For those of you who don't believe me, i brought a replay of me playing terran against a friend. Warning : its painful to see...
edit : LOL, you people are actualy downloading this replay ? ^^
I've never played more than a couple of games of terran, usualy in team games. However, I got to here in 2 days :
To reach this level, I just spammed about 60-70 games as Terran doing ONLY the same build.
Build order :
Three rax before orbital with supply call down.
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10 depot at the bottom of the ramp (Rally your 9th worker to the bottom of the ramp)
11 barracks (finish the wall off)
cut SCVs at 12
12 barracks at top of ramp (rally your 12th scv to the top of ramp)
12 barracks at top of ramp (pull SCV at 100 minerals to build barracks)
With the the scv making the second barracks, go scout when it is finished. If 2 player map, no need to scout.
12 marine
13 marine
14 marine
15 OC
then only marines.
call down supply on your supply depot as soon as you can. The timing should be perfect to allow you to build your 20th supply marine.
clear the watch towers with 2-3 marines then push out with ALL SCVs and marines at about 4:30.
Practise your micro and win ^^
Why OC instead of depot ? (as asked by many in this thread) :
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The only restraint that the build has is that it should be able to make constant marines once the racks are done (not a single pause between marine production).
With that in mind, if I can squeeze in an OC in the BO while not cutting on marines, the result will be the same as getting an extra SD (SD costs 100 + mining time ~ 130 compared to 150 orbital) but I'll have MULEs in case things go wrong.
The disadvantages of OC vs depot are
- ~20 minerals lost at end
- scoutable supply call down (but with good map awareness, your 3 marines can prevent anything from seeing that calldown)
The advantage is that it can help you win extremely tight games (for example, see the replay with MoMaN where we both fall at 3 supply but I have MULEs ^^)
An OC with 3 racks can help you pump ~3 marine per minute. After your initial attack ends, if you did enough damage, you should have 6 marines at home or being rallied to opponents base that can make the difference
With that in mind, if I can squeeze in an OC in the BO while not cutting on marines, the result will be the same as getting an extra SD (SD costs 100 + mining time ~ 130 compared to 150 orbital) but I'll have MULEs in case things go wrong.
The disadvantages of OC vs depot are
- ~20 minerals lost at end
- scoutable supply call down (but with good map awareness, your 3 marines can prevent anything from seeing that calldown)
The advantage is that it can help you win extremely tight games (for example, see the replay with MoMaN where we both fall at 3 supply but I have MULEs ^^)
An OC with 3 racks can help you pump ~3 marine per minute. After your initial attack ends, if you did enough damage, you should have 6 marines at home or being rallied to opponents base that can make the difference
Important details :
Practise walling off with supply + barracks : it's not that easy !
Link to a great thread about this by michaelhasanalias :http://www.teamliquid.net/forum/viewmessage.php?topic_id=214208
Rally your marines into your base, not at the ramp so scouts cannnot see them. Only rally the marines from the first barracks at your ramp.
You NEED map control. Be active with your first marines (clear watch towers, chase scouts etc...)
Practise stutter-step micro !
vsProtoss : Try to attack using a different path than the normal attack. Your push has the timing to be intercepted by the zealot + stalker poke and you don't want that (stalkers can kite you all the way back to their base) Try to spot the stalkers with your 2 scout marines and attack with your main army from a different path.
Don't worry about one or two FF at the ramp. If you timed this right (5:10 at his ramp) he shouldn't have more than one or two. If he does, it means he got a sentry instead of a stalker and once you get up the ramp, it should be that much easier for you.
While in the protoss base, if he refuses to engage you, take out the pylons as a priority.
vsZerg :
If you are scouted with overlord, you will need to push a bit more early and try to bunker rush him.
Always make the first marine pop INSIDE your wall off (even though it is tempting to go outside to kill the scout). If you pop outside and he has 6 or 7 pooled, you lost the game right there.
Engage with SCVs first.
vs Terran : This is the hardest matchup. If he scouts you, you are dead 100% (bunker + repair = gg). The key element is surprise. Walk up the ramp as fast as you can with scvs first and circle the bunker before he has a chance to send SCVs to repair. If he doesn't have a bunker, it shouldn't be too hard to kill him.
Strength and weekness of the build :
It hits extremely hard, with about 9 marines and 12 SCV. If your opponent has never seen this build and doesn't expect it, he WILL lose.
It is extremely easy to pull-off (plat level mecanics, 0 strategy involved)
If scouted, you will die a horrible death vs anyone (except vs protoss, they have to pull some decent micro to beat you even when scouted).
Susceptible to being harrassed with scouting worker
Replays : Trolling the Pros
I said GM in my title when I am only rank 1 Master because I like provocative thread Titles ^^ I meant that I just play at a GM level (even match vs most of the GMs I have played) because you can't really get in the GM league right now
Here are a couple of my victims in one afternoon :
KrasS (GM rank 15) : + Show Spoiler +ToD (GM rank 19) : + Show Spoiler +Mondragon (GM rank 21) : + Show Spoiler +mTwRINE (GM rank 25) : + Show Spoiler +RGICytoplasm (GM rank 50) : + Show Spoiler +Siw (GM rank 60): + Show Spoiler +WarLord (GM rank 65) : + Show Spoiler +CN!MoMaN (GM rank 80) : + Show Spoiler +RAZERservyoa (GM rank 80) : + Show Spoiler +AiSeiplo (GM rank 90) : + Show Spoiler +VirusLaukyo (GM rank 110) : + Show Spoiler +NaViSlaViK (GM rank 111) : + Show Spoiler +
Me losing (how to counter this):
Warning, some of these replays, I might have screwed up, or bad positions or people might just know about his build and blind counter it. This is just an indication of how to deal with it.
vs Protoss :
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vs Terran :
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vs Zerg :
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Conclusion :
I had fun trolling a couple pro players in my one day of laddering as Terran. I am aware that I probably won't be able to win anymore games against pros once I post this, but I have a couple of hard weeks of work ahead of me, and I decided to post this so as to not be tempted to spend whole days laddering ^^
As a protoss player, I feel this strategy is the easiest and most effective cheese in the game. It takes little to no skill and can beat just about anyone (see replays). Try to have a friend perform it on you, I took about 15 games before understanding how to deal with it.
The bottom wall-in makes it impossible for your opponent to scout you, and he is basicaly playing in the dark until 9 marines and 12 SCVs come knocking at his door
Have fun with it (if you plan to use it) and as always, feel free to leave comments (I've been called a cheesing noob on the ladder all day, i can take it here as well ^^)
You can also feel free to tell me I'm awesome btw (<3)