I have recently DLed this cool little mod. I am wondering if any of you are having the same problem.
I saved the .zip file, moved it to my Local Disc(:C)-Program Files-StarCraft and unzipped it there. I attempted to run the Gundam-Craft-like Game, and it prompted me for a CD disc, because there were files that needed to be read, and it was missing those files. I tried to run the .exe in the SC program files multiple times, 1 with the SCBW disc and one with the Original SC disc.
The only problems the Readme stated was that the mod itself could not be run on Battle.net securely, and I can't even get the .exe to run.
Thank-you, and move this to the appropriate Forum if needed.. I couldnt decide whether to put in SCBW forum or General Forum.
if you need the readme, just ask me and Ill post some SSs and yje readme document.
My SC is comepletely updated, thank-you, but source: http://www.genesoul.net/gundamcentury/ I can play the original as a standalone program, its just the GCMod gives me errors.
There is a "StarCraft (Windows)" a "Installer Tome 2.mpq" a "Installer (Thats an icon)" and an "Autorun". No .exe. Starcraft (Windows) is an application, though
Recently this was updated at our forums (source) and I don't see the need to create a new topic nor contribute to the sea of topics that is TL.net with something this trivial, so yes, this is a good reason for the bump!
simple one-click exe that can be run from anywhere.
replays! Share your GCentury games with others.
right-click rally point
Gundam Century text strings imported to all of the standard patch_rt languages
Custom Insane AI script (Racine3.0 AI has been added to the file to challenge the veteran player.)
From readme:
...Gundam Century has simply been reformatted so the modern Starcraft enthusiast can enjoy this timeless classic. While the original mod functions perfectly fine in 1.07, downgrading to this format is something most players have no idea how to do. Furthermore, owners of digital copies have additional obstacles should they want to play anything prior to 1.15.2. And so the mod was updated to 1.16.1 paying close attention to the original memory changes. (I.e. Terran buildings don't lift off, templars have an attack button, archons are not available to the player, etc.)
* Difficulty Levels and the BWAILauncher: Racine3.0 is the default AI introduced into this mod to challenge the experienced player, but might seem a bit too difficult or too easy for some players. Use the BWAILauncher's "set target mpq" option to inject any traditional SC aiscript (maybe even your own creation!) for a new experience.
* See source for more info on changing difficulty levels.
gnaix brought to my attention that the .dat files were all screwed up. Doh! My bad. I remember having to do some file manipulation as the corsair was leaving mutalisks behind when using his weapon. I must have included my test files by accident. Please don't be shy to report any other blunders.
Anywho, fixed now for v1.2 Same download link as before: GCAI.zip ~Chowskies.
I noticed that you can build Protoss buildings outside the range of the Pylon. Is this supposed to be a bug? Also some units seem to have the wrong model. The Terran Wraith has the model of the Protoss Scout, the Protoss Carrier has the model of the Terran Wraith, etc.
ah I see my buddy didn't put the mod I emailed him in the right folder on our server so the link was still old v1.1 file.
Should be v1.2 try now
and yeah some of the buildings were lifted of their psi requirement. I think cannons were all that were needed for pylon aura. 3 ppl I played with convinced me (threatened to kill me) that there wasn't enough room because the buildings were so big and so they were lifted of that requirement.
This is very nice. I still have 2 more questions though.
The first version I downloaded today (the one with the wrong unit model problem I mentioned) seems to have reverted unit stats to BW numbers. For example, the Terran Marine had only 40 HP and SCV 60 HP.
Version 1.2 fixes the problem but all the unit stats are back to the old Gundam Century ones where the Marine has 110 HP and the Goliath has a ton of plasma shield + HP.
Was the reversion to BW-like stats never intended for the 1.16.1-compatible version?
Also are the High Templars in Gundam Century unable to merge into Archons?